Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
- First of all, I don't like the things with the electrobobms. They are too friggin convenient, AND very hard to understand. At first I thought they worked exactly like the electrohammers, as in: they destroy/disrupt all electric devices, but they do not. They block sensors and wireless communication (safety function), but they do not disrupt electric devices (videocamera). This was really not obvious, especially since it *does* disrupt the energy shield (which I would qualify as "an electric device"). At first I thought maybe the press was pneumatic, but that doesn't explain the videocamara working.
- Secondly, there is (I think) a plot hole: After Maki gives the antidote, Kokichi almost immediately uses (one of) his electrobomb(s), right? Because he needs to explain the plan to Kaito before doing anything else. However, Maki also immediately goes to the console outside of the hangar and tries to get inside. It seems VERY unlikely that she doesn't notice when the electrobomb goes off, espeically since it would not just power down the alarm system (which she didn't notice, this is addressed), but it would ALSO POWER DOWN THE ELECTRIC FIELD. This should be totally obvious to her since she was standing right there! However, they never, EVER mention this in the trial. Seems too convenient.
- I'm a huge fan of the Maki/Kaito relationship, so that hurt (which makes the trial a lot better), but I'm not such a fan of Kaito himself. Most people like him, but to me he was just "meh". I imagine the trial would be better/even more interesting if you really love his character.
- As soon as Shuichi realized that Kaito/Kokichi were trying to trick monokuma and it was working, he should have shut his big mouth. I think this trial would have worked SO much better if the plan had worked correctly. Kokichi would have given his life to end the killing game succesfully, Kaito would have ended the killing game by believing in his friend(s), Shuichi would have ended the killing game by finding the truth (as Kaede told him to do) and yet *not* exposing the truth (which was a big thing for him, and goes back to "choosing a path") and Maki would still have lost Kaito to the disease so that would still be the same emotional wreckage. (And himiko and kibo would still be extras =P) It was the last "real" trial anyway so that would have been no problem.
- This would have led to a different chapter 6, but I don't care at all about the current chapter 6 so that's fine.
I hope I made it a bit clear what the weak points of this trial are, according to me. Still, I doesn't make a bad trial. It was very interesting and definitely close to the other two in my list. Basically, the principle of the trial was great, but there were some irksome details.
I agree with your worst and the top 3, but I'd rank them slightly different:
1) DRV3 trial 1
2) DR2 trial 5
3) DRV3 trial 5
4) DRV3 trial 4 (making this post relevant to the origninal topic)
The margins are very small though.
Worst:
DR 2 trial 4 (big margin to the next)
Though I must say, Miu dun goofed, her plan was very risky compared to the other trials. Probably more so in all 3 games. Manually logging out Saito could have been seen by others, and it didn't seem like she was careful to not be spotted walking to the roof.
:D.
In the end, one trial has to be the worst, hasn't it?
One does. And I'd say that goes to chapter 3 by a landslide.
Here is an example how DR2-4 would look if the motive was reversed: Gundum finds a device in the octagon automatically destroys the closest robot. He thinks he can destroy Monokuma and his spares with this, but when he uses it, it accidentally kills Nekomaru as in DR2 Monokuma is just plushie and nothing more.