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but to each their own i suppose
So yeah, good idea, bad application.
Also, you don't swap character out of nowhere during a gameplay phase except the player actively chose so. That again is really bad game design imo.
WHY IS IT ME WHO KILLED THAT POOR RANTARO AND I HAD NO IDEA. really that pisses me off, if you wanna make sense, just don't make us play Kaede.
and say, if you chose not to kill someone, it would've been cool to truly see what happened if you didn't. maybe in a cutscene, maybe someone else put a plan into motion entirely, ( albeit that would be a lot more work ), but you have a point. i still really did enjoy the rest of the game tho.
I didn't see the twist coming so i found it pretty cool, though if you knew / figured it out beforehand it would probably feel pretty pointless
Unless it's presented as well-executed unreliable narration. TvTropes explains it nicely:
Unreliable Narrator: Chapter 1 depends on this, because while the audience is privy to Kaede's thoughts during her attempted murder of Rantaro, all of the ones relevant to her plan are carefully omitted. Note that she never actually lies about what she's doing, she just doesn't elaborate — the part where she arranges the books selectively cuts off the audience's access to her thoughts at the time, she mentions within the narration that she "dropped" everything she was holding but doesn't specify the fact that she rolled a shot put ball through the vent, and all throughout the investigation, at no point does she actually express uncertainty as to who the killer is...so the audience is instead inclined not to suspect her through her (completely genuine) horror that an innocent person was killed and her desire to expose the mastermind, expose the truth, and get everyone through the trial alive.
Yes, unreliable narrators are often gimmicky and over-used (most recent popular mystery/thrillers feature one, like The girl on the train), but this was a new trope for the Danganronpa universe (which they probably won't pull off again.)
Also you're onto something for thinking the actual execution of the plan is off - the case gets reexamined in Chapter 6's trial.
The actual method isn't actually that stupid, the flash would have gone off (it was made by the ultimate inventor), the mastermind ignoring the flash could have happened. And I know the books could have withstood the shot put as long as the were encyclopedias or dictionaries. Slight possible spoilers for chapter 6 but the trial does get revisited.
The reason they made us play as Kaede was to set a precedent that no-one is safe. The makers wanted to make sure that in future games we know that we can die and we don't have plot amour. It is also to make the player have the same sense of dread fear and mistrust that the characters have. We can now question if we should trust the protag as well as every other character.
Well, that is my take away from it anyway.
I guess this would spoil the entire first trial, but it could also bring a different vision of it (like, having the first trial with unique gameplay based on the point of view of the culprit, but I guess that also could prove itself kinda frustrating since we wouldn't be able to use those mechanics later in the game).
Also, I know of people who can't get passed the first trial because they can't guess they're the culprit, and I don't think that's on their part, but on the dev parts, because your character shouldn't be, unknowingly to the player, the culprit.
I do not feel as insulted as i was at the moment, since your point of views shown me another idea, but thinking about it still get to my nerves.
The character swapping in the middle of a gameplay sequence without any warning is still a very bad gamedesign choice to me, and I don't think I could ever agree or even see why it could be a good idea. You can still try to convince me tho, I'm really open to discussion and willing to understand why people could like it when I absolutely can't.
I personally don't think it was bad game design, as if it were truly bad game design, it would have swapped you without that mid sequence (you know, the one where Kaede and Shuichi have that mental heart to heart thing, I am not sure what to call it). Since this was included, I don't think it is bad game design as it clearly indicates to the player that they are switching protagonists. If they didn't include this, then yeah, it would be terrible game design. However I do understand where you are coming from, so each to there own I guess.
Also people not being able to get past the first trial because they don't think that Kaede can be the culprit, that isn't on the devs as you can clearly select Kaede, you could guess and select every single person and get to her and carry on.
In my opinion, we are always playing as Shuichi (in a sense), besides free time events, Shuichi and Kaede are always together and always have the exact same pieces of information, they start the game together and spend the rest of chapter 1 together. Playing as Kaede was a clever way of getting us into Shuichi sense of comfort around Kaede and (since we never fully trust anyone besides the character we are playing as) gives Shuichi's self doubt as for the first chapter. We are very much like Shuichi, we don't trust ourselves and the only person we trust fully, is Kaede, much the same as Shuichi is for the start of the game.