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She was fighting for other people's truths because she wanted to find the mastermind and, if she failed, she was perfectly fine with dying for everyone else's sake. That's why it isn't contradictory that she defended Gonta, or Shuichi, or anyone else. She wasn't trying to escape, otherwise she would have taken the First Blood Perk. She was trying to find the mastermind and then, if she failed, sacrifice herself while at the same time boosting Saihara's confidence so that he could handle everything to come and trust her dream to him.
The difference in Heavy Rain is that his thoughts DIRECTLY lie to you. He thinks things that he would never think if he was the culprit. Compared to Kaede, who thinks things that make perfect sense even when you think of her as the culprit. The most iffy thing she says is right before the trial, where she calls someone in the room a "scumbag murderer", and even then, this can be interpreted as either her believing herself to be a scumbag for murdering the innocent Rantaro, which is correlated by what she says at the end of the trial, or her saying that the mastermind is the scumbag murderer, which also makes sense because it's made clear that Kaede sees the mastermind as just as much of a murderer as the one who actually did the deed, because the murder wouldn't happen to begin with ifthey didn't force them into this situation. Whenever she refers to "wanting to find the culprit", it's always in the context of finding the MASTERMIND! I knew that Kaede was the killer going into the game, so I would have noticed anything that goes completely against her being the culprit. In fact, I was specifically going out of my way to find instances and, when I didn't, I concluded that this first chapter is a masterpiece in writing.
As for the point in your first paragraph, where you say that it defeats the point of controlling a character if they're going to act behind your back, I'd say that generally that's a matter of personal opinion, but I disagree based on the context of what you make the protagonists in these games do, at least in the daily and deadly life sections: You make them move from Point A to Point B, make them investigate things, and choose who they hang out with and what they give them. Outside of that, their words and actions are their own. In narrative scenes, you don't control anything they say or do. For example, from DR1: Makoto accepts the knife from Toko in Chapter 5 regardless of whether you want to accept it or not. Another one: Makoto agrees to switch rooms with Sayaka in chapter 1. He does these on his own, with no input from the player. This is the same deal, just more murderous in nature.
Which "reactions that would have supported her genuine thoughts" are you referring to? Care to provide an example?