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I'll be perfectly honest, when I saw the ending the first time, I started laughing hysterically. It wasn't a laugh about this being funny, it was a laugh of denial. I, legit, broke inside when I saw that ending; but that's exactly what made it brilliant, in my opinion...
Danganronpa is focused so much on the concepts of hope and despair, it's genius for them to push despair on the very player himself, rather than simply the character like usual. I felt sad with these games plenty of times before, but never have I felt at such a deep loss until now. I seriously couldn't stop smiling through the whole sixth trial, precisely because I felt destroyed yet also realized the emotion they were going for, and I never thought I'd actually understand how Junko felt at the very end but I actually feel like I'll never get closer than what I've felt with this game. That, in itself, is what makes me love this ending.
Everyone has their own opinion on the matter, though, and I can perfectly understand why many wouldn't like it. This ending falls in a weird niche, after all.
It will definitely have financial implications on Danganronpa but still, as an ending, this works well with the game. I'm glad they could bring themselves to make an artistic choice like that one, despite the likely opposition which would surround it.
Meanwhile, what we have here is pretty much Danganronpa: The Truman Show.
It's tough to argue against the parallelism between how the "fans" of the killing game were portrayed in V3 and those who buy / play / enjoy the Danganronpa series of games. If we're getting into the concept of the ending being a brave "artistic choice" as I've read it here and elsewhere, shouldn't that art represent something? If it does, then what, or more accurately who, else could the fans of the killing game in DR V3 represent?
As I said in my OP, 4th wall breaking is not groundbreaking and is not the problem in and of itself. Well established series do it, sometimes frequently. This isn't really the first time Danganronpa has done it either.
It's the level of wall breaking, as illustrated in my example, that puts the matter into no mans land. My WWE / Wrestlemania reference was the closest thing I could think of in paralleling the 3 hour long "it's fake" diatribe that occurs during V3's ending. If you don't like that example, then how about The Walking Dead? What if Rick Grimes came out during the season 7 finale, introduced himself as "actor Andrew Lincoln" and proceeded to tell the audience that everything they've witnessed, including all characters and events in past seasons, was fiction? He then takes the rest of the show, bar a few moments at the end, to illustrate in great detail how fake the show is. No worries though, since viewers see that he and the other survivors still escape from Negan at the conclusion.
Again, the argument isn't that the audience has to truly believe in order to gain value from the story... whether that means being entertained, being moved, or what have you. Suspension of disbelief is a necessary quality of fictional narrative. If you don't have that, or in V3's case it's given away, you're effectively done.
If what the mastermind said at the end is to beliefed (which I highly doubt because there were lies all over the place), that means there are basically 3 layers: Our world, the outside world of danganronpa v3 and the danganronpa universe. Within the ouside world of danganronpa v3 the tv show danganronpa is breaking the forth wall by saying it is a tv show made by Team Danganronpa. However, in our world Danganronpa V3 is a video game made by Spike Chunsoft. Team Danganronpa is made up and does not exist in our world.
The outside world of Danganronpa v3 also does not refer to our world. It is described as a peaceful paradise, and last time I checked the news, that was not an accurate description of our world in any way.
At no point was it ever said: "Buy danganronpa v3: killing harmony now on steam, and don't forget to leave a good review!". It only *appears* to break the 4th wall, but it does not. Imagine 2 boxes stacked inside each other. The inner box is the one that's broken, the outer one is still intact and seperates us from what is inside.
My thoughts during Trial 6 exactly.
Well said. But I'll add that I like to think that DRv3 and the previous Danganronpa games are set up in different worlds and that in their alternate universe, the events of DR1, SDR2, DR:A and the anime really happened .
You are arguing from a meta-level "making it work (or not work) within the Danganronpa universe" standpoint. I'm arguing from the standpoint of an individual consuming entertainment-based media :-)
Regardless of how many layers are applied, the ending of DR V3 revealed to players (us, to clarify) that essentially every element of the preceding parts of the franchise was fiction. The characters in 1 and 2 were fictional, which means the games as they were presented to players were fictional. Everything that players knew about the Danganronpa universe that preceded V3 doesn't really exist... other than the "feels" of course :-/
Are you suggesting that there is a "game world" where the events of DR1 and 2 don't exist, but a "real world" where they do? That scenario would be even more unsettling to me than the one we currently have. Breaking suspension of disbelief and trashing your narrative is one thing... playing a game (pun intended) where the cannon vastly differs between the characters/events in the games and real-life individuals playing those games is too much to handle, let alone keep track of.
What I wanted to say though is, that there is nothing that support the interpretation of the game breaking the 4th wall as in speaking to the player directly or laying out the mechanics of the game.
The previous games have been declared fictional, however with so many lies in the entire game, that one might be one too.I recommend watching the epiloge if you have accidentally missed it
(never thought I'd ever see anyone claim Danganronpa doesn't break the fourth wall ...)
And what's up with your examples? Cuz DRV3 ending says what it was completely and undoubtedly real bloody deaths. I totaly would've watch that "The Walking Dead was just a show but threat of zombies are still real".
That's exactly what steam store page says: "A New Danganronpa Begins: Forget what you thought you knew about Danganronpa and join a completely new cast of Ultimates for a brand-new beginning."
And it's not even complete reboot as it turns out and memories had to be kept.
Again, you're speculating from the standpoint of how this all fits in to the Danganronpa universe. My arguments are from the standpoint of the real-life player (me, you, anyone else) who finished V3 with the so-called "good" ending.
If there is no difference between the "game world" and the "real world" as far as DR 1, 2, UDG, et. al. go, then V3's ending revealed, in narrative, that all of the characters, events, settings, etc. preceding V3 in the Danganronpa Universe were fiction. In other words, again in narrative, we were essentially told that "it's fake."
As I said in my OP, this is very damaging for the series, possibly critically, even if another Danganronpa game never materializes... because this effectively trashes the entire narrative leading up to V3.
If we can agree that the "fans" of the killing game represent us, that actually compounds the issue I raise. Not only have Spike Chunsoft effectively taken away from us, in narrative, all of the characters, events, settings, etc. of the Danganronpa universe preceding V3, they've done so in quite a condescending and dismissive way.
Remember how those "fans" were portrayed... as bloodthirsty and tunnel-visioned, with no care or regard for those involved in creating the killing games that they loved so much. Furthermore, when those "fans" seemingly didn't get their way, they were portrayed as stereotypical whiners and criers.
So if the "fans" of the killing game represent us, who would be the creators of the killing game in that analogy?
I agree that V3's were, though the characters as portrayed were not real. However, we were told in very certain terms that anything that happened in the media (games, anime, et. al.) preceding V3 was fiction. If the characters didn't exist, then it stands to reason that the events they purportedly took part in didn't exist either. If the events didn't exist, then the deaths (or anything else related to those games, anime, etc.) never happened. That's what fiction is.
Rebooting a series is fine... developers do it all the time. What they don't do is spend a significant (inordinate?) amount of in-game time proclaiming how essentially everything regarding the series prior to the latest installment was fiction. That's the difference here, and a key one at that.
So the question remains, why do you think that is? Honestly, I think
Cerebral Daemon's post in this thread gets us close to the answer:
So if the goal was to put the real-life players in "despair" so to speak, and there is a correlation between the "fans" of the killing game and us, again I ask... who does the "creator" of the killing games correlate to? What was their motive in doing what they did?
I actually do take this into consideration, albeit somewhat indirectly in subsequent posts:
and
I'll add that there is a critical difference between the player knowing that the characters, events, etc. contained within a universe are fictional and when characters within that universe reveal through narrative that these elements are fictional. The former is a normal rationalization by the player that what he/she is seeing on-screen isn't real. The latter delegitimizes and eliminates characters, settings, and storylines that were previously established, destroying cannon in the process.
The notion that the "feels", as I inelegantly put it, still remain is fine. Suspension of disbelief being sacrificed in an effort to be clever, topical, "meta", inspired, or otherwise is not.
I guess that's the real question surrounding the ending to V3, isn't it? For those who are ok with how things went down, I'll make no effort to convince them otherwise.
To be clear, the point here wasn't to call out V3's ending as "bad"... that's a matter of perspective as I'm sure Spike Chunsoft had intended. The point was to illustrate what I believe is a critical flaw in the story-telling during that ending. Something bigger than mere plot holes and much larger than the developers retconning portions of the prior story that didn't fit or they didn't want or like.
What was done in V3's ending equates to the absolute destruction of the suspension of disbelief. It's the one rule that fictional narrative shouldn't break. It was not only broken for V3, but for the entire series dating back to and including DR 1.
In my opinion, retention of "feels" or some meta-ideology that fiction can change reality are not good enough reasons to eliminate what equates to hundreds of hours worth of canon from the narrative. If others disagree and view V3's conclusion as a fitting end to the series or a great start to a brand new story arc, then so be it.
As for me, I'm not ok with this nor can I rationalize when this would ever be ok... for Danganronpa or any other fictional series.
Also, i didn't get the impression that retention of "feels" were concerning previous games. To the contrary, V3 antagonized them a lot.