VR Dungeon Knight

VR Dungeon Knight

Equilibrium May 27, 2020 @ 1:20pm
Need help to fix my Samsung odyssey plus
No Aliasing in almost any Games?

Guys i have an issue and try to fix it now for almost 1 Month!
My games look pretty bad the reason is i am unable to apply any aliasing with my Nvidia Card!
I am not sure if its a SteamVR, a windows Mixed Reality or even a Nvidia Driver issue?
I contacted all 3 Companies! They just Point the Problem to each other!
Microsoft did a remote desktop session with me and checked My PC and drivers, everything looks ok, after that they didnt know how to fix the issue..

SO my PC specs:
Intel i9
Nvidia RTX 2080Ti
64 GB Crossair Ram 3000 Frequ.
Asus ROG Maximus XI Formula
Samsung Odyssey Plus Headset

I tested 4 different Windows Versions!
3 Different Nvidia Drivers
Tested 2 different Samsung odyssey pluses Headsets on 2 different Pcs both with Nvidia Graphiccards
Tested about every Nvidia Controll Pannel Settings
Tested all STeam VR settings and resolutions.
Tested all Windows Mixed Reality Settings
Tested all different Versions of SteamVR and WMR for SteamVR

Nothing has any effect in improving the Image quality or smooth my edges over Aliasing...
Mainboard and all Drivers are up to date!

3 of 4 Games have this issue with Ugly blinking edges!
the only 1 game without any issue is VR Chat i belive it has some decent builtin Aliasing. Its using Unity Engine! and is about the only VR game i dont get eyecancer from! i dont know Dungeon Knight uses also Unity whats the difference here?

here some self recorded Videos of my Lens Display

No man's Sky: https://youtu.be/mvMBCHhJGmc
Dungeon Knight VR: https://youtu.be/QkBM5P7oh6M

oh yes in Dungeon Knight its much better! i have this issues only where also is alot of Light. So no issue in the Dungeons itself!

Are thouse Games supposed to look like this?

I am not a Programmer just a Support Guy but i think there is a real Issue!
found alot of Posts about this Topic on Steam and reddit. Noone knows a working Solution
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Showing 1-6 of 6 comments
GhostUrsa Jul 7, 2020 @ 7:07am 
A few questions before we try to puzzle this out. What version of Windows are you on? (You mentioned trying different windows, but not what Windows you natively use) Have you reset your Nvidia settings so we don't get any weird false positives while debugging? Do you have the stable releases of SteamVR and Mixed Reality for SteamVR plugin installed?

I'm going to assume that this is a desktop since you posted a motherboard as a spec, so make sure that Windows isn't confused and trying to use any iGPU installed on your CPU (don't know if it comes with one built in). I mention this because the software that determines what to use for rendering parts of the VR experience (your good card or any built in backup features) is a bit buggy. Usually you can set it in the Nvidia control panel, but latest versions of Windows 10 require you to go through the Display settings now.

For SteamVR, are you having Steam handing your resolution or are you setting it yourself? if the former, what is the resolution per eye it is estimating? If it is set too low, no amount of AA will be visible to you because Steam will be lowering things to run on your system. (Whether it is accurate or not is up to you)

For your example of No Man's Sky, what Anti-aliasing options did you try from the game? FXAA does practically nothing (and if you want to use it, it is recommended to apply from the Nvidia control panel with enhancements on) while TLAA should work but is really blurry. (VR support for NMS is based on PSVR, so things will always perform a little off for us PC users. Jaggies and pop ins are a part of the experience sadly) I don't know if AA is available on Dungeon Knight, and I haven't really seen it. In both cases, I turn off all AA and instead use the SteamVR per game resolution scaling to make up the difference. You can hand control the super sampling this way and see the results in realtime. I combine this with fpsVR to find the sweet spot between looks and performance. If you crank up the SS and still can't see the difference, then you may have something else as the issue that is more hardware related. (You mentioned you tried multiple headsets on different PCs, but didn't mention how those went. So I can't help assess any config differences there)
Equilibrium Jul 11, 2020 @ 7:52am 
Greetings thanks for the reply, i try to find a solution over 3 months now noone can help even steamsupport give me basic answers like disable your antivirus LOL! update driver. blabla
i am using the newest stable version of windows 10 now fully updated.

my iGPU is disabled in bios.

on the resolution i dont know i usually let steam set it i let Resolution at 100% also tried full values like 200% or 300-500% nothing changes.. maybe the bug lies there in the resolution is not being applied correctly hmm! ah and yes i went from odyssey plus to pimax8k plus headset great sharp image now but still same issues with jagged edges in any game VR game!

i tried all AA setings in no mans sky TLAA was the best for me but did only very minor enhance to no AA.

yes i tried odyssey plus on 2 different pcs one with a 1070Ti other with a 2080Ti no difference! also no difference for jaggies between odyssey and pimax headset :(
Last edited by Equilibrium; Jul 11, 2020 @ 7:54am
GhostUrsa Jul 11, 2020 @ 2:33pm 
One way to check what resolution SteamVR is assigning to your HMD when using Auto is to load one of the 'Per Application' settings (Found in the same menu). It will show what is currently assigned to it at 100% (which is the default SteamVR is assigning in the Auto). This works this way because the Per Application resolution setting modifies on top of the general setting (instead of overriding it) If SteamVR is allocating the correct resolution, then you should find at least 1600x1440 for the Odyssey Plus and 3840x2160 for the Primax 8k.

If it is too low, try cranking these up. (If you still have the odyssey and want to experiment, you'll need to use the Windows Mixed Reality menu found on the SteamVR dashboard and make sure the option to allow for SteamVR to use its Per Application settings is enabled. Not sure if something similar is needed for the Primax) If you crank up the resolutions super high, it should look clear but become a slide show framerate wise. If you get the framerate drop, but no clarity improvement than we know it has to be something outside of SteamVR.

Double check with Windows to make sure it isn't confused about the the iGPU. You'd need to go to the Display settings, then scroll down to the Graphics Settings option. From there, select the game you want (you may have to find it for Windows. 2020, and M$ still can't identify applications like the old Nvidia panel could) and try setting that game to High Performance. I've had a few games that when Nvidia was handling the graphic card assignment it had no problem identifying where to go, but Windows auto went to the iGPU (which then had to use whatever logic to convert to the graphics card afterwards everytime the game was working. Made things really slow)

I did just think of something though. How are the USB ports on your motherboard? I'm assuming it has 3.0 or higher, but I know some manufacturers can have issues with their USB ports. (Not enough power going to them and such) It could be possible that you may need to use a 3.0 powered hub to make sure enough data is going to the HMD.

Be careful with using NMS for your benchmark, it's notorious for having lots of Jaggies no matter what you do. Only the beefy-est of machines can play it with minimized jaggies, and it still takes a lot (it is usually the CPU that is the biggest choke point in that game, though it's own internal resolutions has some weirdness since it isn't a roomscale game)
Equilibrium Jul 11, 2020 @ 11:03pm 
hm strange i have steam resolution to auto if i go to a game at 100% resolution it give me the WRONG resolution per eye! i have there 3696x3156!!

this is not the resolution you discribed for the Pimax 8k plus
i now put under display options every game and steamvr to high perfomance not use system standart i will test!

also im curious my headset is not recognized as new display it still show only my pflatscreen there in the display options ..

yes i have an asus ROG maximus hero XI Formula mainboard with usb on it dont have a hub atm should get one!
Equilibrium Jul 11, 2020 @ 11:14pm 
i found this but im a little to noob to understand fully it also depends on my FOV settings and parallel Projection hmm https://community.openmr.ai/t/how-the-render-target-resolutions-and-the-supersampling-factors-of-pimax-and-steamvr-work-together/19506
GhostUrsa Jul 12, 2020 @ 5:20am 
Looks like you can set using software settings the other headsets have as a hardcoded value, like the Per Eye resolution and other settings. Which means you have 3 things to take into account, the hardware, it's software settings and SteamVR. Reminds me of the Oculus when the first commercial kits came out. So you'll have a 2nd set of settings to play with in order to get things to look right, for better or worse.

And yeah, SteamVR is kind of terrible in how it sets the Per Eye resolution. It's a slider that gives estimations instead of letting you set the number manually, so you are at it's mercy when calculating what 100% means. I think it uses Steam's own Vive as it's base setting for the slider, which isn't even a variable factor for any of the other HMD.
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