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The game would certainly run with a few adjustments to the graphics and the network on the Quest if I compare it with other games like Apex.
In my circle of friends there are a total of 4 people who have started their VR entry with the Quest.
We are all RPG players and we have been waiting years to play such games in VR.
Your game would be such a game!
A groundfounding campaign for this purpose would certainly be a complete success and I would get involved directly and advertise on the VR sites that I know !!!
:-)
So far, there is really no comparable game in this genre in my opinion, which is suitable for porting.
Does anyone know if the developer looks into the posts here or how you could reach him directly?
If you could go through the details and needs theoretically, you could also define what resources would be needed and how you could get them. And whether support by others is desired, it is possible in any case.
It is the opposite. Technically, you can stream it to a Quest so you can play in a room seperated from the working rig. The Quest doesn't need an own computer because it's built-in. I know people who play No Man's Sky in VR with the Quest via streaming.
Other than that, I'm more worried about the specs of the Quest when it comes to direct playing. It seems to be the start of the same problem with games we have already with consoles. It is understandable that developers want to reach as many potential customers as possible. When the Quest becomes one of the better sold VR device, developers probably orientate on that because when it works on a Quest it works everywhere else. Many remember the massive downgrade of Ubisoft's Watch Dogs or Rainbow Six Siege where the first looks had great graphics but in the end it was toned down to make it playable on consoles, the weakest link.
I have an i7 6700k (4 GHz) and a GTX 1080 (parts of a new PC which cost 2000€ in 2016) and I still have to deactivate dynamic shadows so something like that would probably never find its way into a Quest version of the game. When the Quest becomes noticable it might happen a developer doesn't even add such a graphical option in the first place (having the limitations of the Quest in mind) and bigger VR devices suffer from such decisions because they find fewer ways to bring their machine to its limits. VR Dungeon Knight has up to 20 players at the same time (sadly). So when a Quest version becomes a thing, I fear that future games might have a lack of options.