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And bravo on the sense of claustrophobia and darkness that this game projects when you are in the dungeons. Keep up the good work.
I have had no problems grabbing the back piece, after a while.
It is also a torment to open doors. In 19 out of 20 cases, "using" a door is simply not recognized.
Sure...... it's Early Access... but this both probs make this game nearly unplayable for me.
I showed the game to a friend last night. During this session I was nearly unable to use the back slot. I remember game sessions where I had no problems at all. My gaming area is naturally much darker in artificial light as in daytime (who guessed it..).
I will try today with differend lighting and post my results later on here.
The current game version was released before the rift s hit the market. The oculus drivers, firmware and Steam VR undergone a lot of updates the past two weeks. Btw.: I had oher problems with other games too, some are meanwhile solved. Consider that we are all beta testers for the drivers too ;) Lets see what comes from that side.
The game developer seems to be very interested in any issues. Giving feedback here is our best chance to get the problem solved one day.
I removed and added light to the room and tested what happens. Within a large range of illumination there is no effect on the reactions of the game. The Belt slots always were (with few exeptions) working fine (about 99% I would guess). No effect on the usability of the back slot.
Then I discovered something interesting. When storing items in the back slot with the right hand it was nearly impossible. When using the left hand to store the item (reaching over across with your left hand to your right shoulder) it worked nearly perfect. Grabbing the item stored in the back slot was possible with both hands good (about 90% I would say). I tried differend locations (rooms) and differend items. No change on the result.
Can someone verify this?
How about adding a soft vibration to the controllder while the hand is in the rigtht position to grab/ store an item and maybe a confirmation signal (audio or vibration) when the grab/store operation is successful.
Hope this helps somehow. BTW: I really like the game, hope we get this issue fixed soon. It already cost me some virtual lives..
Yes.
But now I got the same prob with the arrows. No chance to grab one from the quiver on my back.
The update improves the inside-out tracking, yes.
But it has not a single tiny effect on this specific prob here.
At least we can now be quite sure, that it's not a inside-out-tracking prob caused by the Rift S itself.