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Admittedly, I'm currently dreading playing it as I am at the point where I need to grind levels. Instead of the whole soul clarity/transfer bit it would have been nicer if each class could "prestige" up to a better version of the previous class after reaching level 99. Similar to how the old Shining Force games did it.
But it is what it is. It's definitely a good experience as a game developer. The do's and don'ts so to speak. :)
Although there could have been more options about soul pacts, I think the current system is complex enough with the big amount of good pacts, soul transfer and equipment. And I think combining the stats of pacts sounds a bit too OP to me :D
The existing soul pacts you get later? Sure, but not the ones you start with. They could have made it very simple. Only 5 soul pacts in the whole game and you could heavily customize them. Would have been great and added a lot of customization to the game but oh well.