Labyrinth of Refrain: Coven of Dusk

Labyrinth of Refrain: Coven of Dusk

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dudex Sep 18, 2018 @ 10:32am
how long is it and hows the difficulty?
im about to finish dqxi and thinking about picking this up.

i have a problem tho. if a game is too easy ill get bored of it quick and stop playing. happened with ffxii and ffxv.
Last edited by dudex; Sep 18, 2018 @ 10:40am
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Showing 1-14 of 14 comments
DeejayDoom Sep 18, 2018 @ 10:35am 
70-100 hours. There's 3 difficulties.
Frozen Esper Sep 18, 2018 @ 10:39am 
Originally posted by DeejayDoom:
70-100 hours. There's 3 difficulties.

That's a pretty decent length, I also like the several difficulty modes.
DeejayDoom Sep 18, 2018 @ 10:48am 
Originally posted by Maximus:
Originally posted by DeejayDoom:
70-100 hours. There's 3 difficulties.

That's a pretty decent length, I also like the several difficulty modes.

You can change them at any time before going to a dungeon (not at the start of the game, tho) and affect mana gains and other things, it's not only harder or easier enemies.
Frozen Esper Sep 18, 2018 @ 10:49am 
Originally posted by DeejayDoom:
Originally posted by Maximus:

That's a pretty decent length, I also like the several difficulty modes.

You can change them at any time before going to a dungeon (not at the start of the game, tho) and affect mana gains and other things, it's not only harder or easier enemies.

Nice! So, basically higher difficulties will give you better loot as a reward?
Last edited by Frozen Esper; Sep 18, 2018 @ 10:50am
MyCrabIsFight Sep 18, 2018 @ 10:53am 
There's also multiple endings apparently.
DeejayDoom Sep 18, 2018 @ 10:55am 
Originally posted by Maximus:
Originally posted by DeejayDoom:

You can change them at any time before going to a dungeon (not at the start of the game, tho) and affect mana gains and other things, it's not only harder or easier enemies.

Nice! So, basically higher difficulties will give you better loot as a reward?

No and yes. it's doesn't directly affect drops but harder difficulties gives more current mana, and current mana in a dungeon affects drop %.
Frozen Esper Sep 18, 2018 @ 10:56am 
Originally posted by It's Bedtime ♥♥♥♥♥:
There's also multiple endings apparently.

Yeah, I think I'm gonna pick this up despite the price being a little higher than expected. I was stuck between either getting this or the The Bards Tale IV, but TBTIV seems to have some issues and lacks save on demand. It instead it's save point based based on this thread: https://steamcommunity.com/app/566090/discussions/0/1741094390484476486/
Last edited by Frozen Esper; Sep 18, 2018 @ 11:06am
Frozen Esper Sep 18, 2018 @ 10:57am 
Originally posted by DeejayDoom:
Originally posted by Maximus:

Nice! So, basically higher difficulties will give you better loot as a reward?

No and yes. it's doesn't directly affect drops but harder difficulties gives more current mana, and current mana in a dungeon affects drop %.

Sounds good. Do you know if there is variety in the dungeion tiles? I read a review and the reviewer placed dungeon design as a con. In the video he showed that a lot of the dungeons look the same. Perhaps he just didn't get far enough?
DeejayDoom Sep 18, 2018 @ 11:01am 
Originally posted by Maximus:
Originally posted by DeejayDoom:

No and yes. it's doesn't directly affect drops but harder difficulties gives more current mana, and current mana in a dungeon affects drop %.

Sounds good. Do you know if there is variety in the dungeion tiles? I read a review and the reviewer placed dungeon design as a con. In the video he showed that a lot of the dungeons look the same. Perhaps he just didn't get far enough?

Every dungeon is really different, but each has several floors (and there's one dungeons really long in the mid-game), and those don't change much.

EDIT: Also it's really easy to save here, as long as you save 30 reinforcement points to teleport out of the dungeon, save, and go back to were you where.
Last edited by DeejayDoom; Sep 18, 2018 @ 11:03am
FafnirChaos Sep 18, 2018 @ 11:02am 
Is the length text mashing or actual gameplay?
Frozen Esper Sep 18, 2018 @ 11:05am 
Originally posted by DeejayDoom:
Originally posted by Maximus:

Sounds good. Do you know if there is variety in the dungeion tiles? I read a review and the reviewer placed dungeon design as a con. In the video he showed that a lot of the dungeons look the same. Perhaps he just didn't get far enough?

Every dungeon is really different, but each has several floors (and there's one dungeons really long in the mid-game), and those don't change much.

Thanks a lot for the info, that cleared up my main concern. I don't mind the floors being the same in each dungeon, I was just worried that all dungeons themselves are the same tiles.
Ion Sep 18, 2018 @ 11:09am 
Originally posted by FafnirChaos:
Is the length text mashing or actual gameplay?
Gameplay for sure.
=^_^= Sep 18, 2018 @ 9:52pm 
If you've played Etrian Odyssey it's in a similar vein. Combat is actually pretty quick, so it doesn't feel as grindy as EO can.
KLightningflik Sep 18, 2018 @ 10:55pm 
Originally posted by DeejayDoom:
Originally posted by Maximus:

That's a pretty decent length, I also like the several difficulty modes.

You can change them at any time before going to a dungeon (not at the start of the game, tho) and affect mana gains and other things, it's not only harder or easier enemies.

So wait, you can change the difficulty anytime? I see the other ones available as unlockables but I wasn't planning to touch them as I didn't want to mess with my save file.
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Date Posted: Sep 18, 2018 @ 10:32am
Posts: 14