Mass Exodus Redux

Mass Exodus Redux

View Stats:
[COBL] Helga May 8, 2017 @ 12:33am
F2P Version for non VR players ?
I don't see anybody with no VR headset spending 15 dollars on VR game in which they can only play one portion of it.
< >
Showing 1-7 of 7 comments
Polymerse May 8, 2017 @ 3:48am 
Hey

The game is primarily for VR owning players to play locally or online, but it was requested by the community that you could play without VR.

By keeping the game in one client, if in the future you purchase a VR headset you will already have the full game to play.

Also by making the PC only client free, we would completely flood the servers with people looking to play with VR players, but the ratio would be way off. Keeping the client paid keeps a balance in multiplayer.

I hope that you would want to play our game, and support us by buying it.

Thanks.
[COBL] Helga May 8, 2017 @ 4:23am 
Well i own a headset and I have no problem to buy your game. But i'm the only one of my friends who has a VR Headset and it doubt that this will change in the near future.

It would be hard for me to convince them to buy a game, which basically requires me to be online and to play against them.

One can only speculate, but I think a free non-VR client won't hurt your sales.
Polymerse May 8, 2017 @ 5:02am 
Originally posted by Okami:
One can only speculate, but I think a free non-VR client won't hurt your sales.



It's mainly about flooding servers. We want to make sure that there are enough VR players to accomodate the PC players.
Fattitude May 9, 2017 @ 2:58am 
there aren't enough enough vr players to accomodate one another in almost all multiplayer vr games except for maybe onward and rec room
[TC] SirLamer May 9, 2017 @ 2:34pm 
With the current setup, only people who own VR are gonna buy it and they are all going to be looking to use the headset.

I understand the game was designed originally for local co-op, but I am just pointing out that there are some issues with expecting people who have VR to queue up to play without the headset 70%+ of the time.

You could charge $5 for the game without the VR option, and then a $10 upgrade path for people to add VR. It might intrigue people without VR to consider picking it up.
Polymerse May 10, 2017 @ 2:06am 
Originally posted by TC SirLamer:
With the current setup, only people who own VR are gonna buy it and they are all going to be looking to use the headset.

I understand the game was designed originally for local co-op, but I am just pointing out that there are some issues with expecting people who have VR to queue up to play without the headset 70%+ of the time.

You could charge $5 for the game without the VR option, and then a $10 upgrade path for people to add VR. It might intrigue people without VR to consider picking it up.


The game is primarilly and always will be a local multiplayer game, with online being used for friends online, not a matchmaking system with random people.

We looked into a seperate client, we'd have to push a different version of the game through greenlight again which may not even happen. Sadly Steam doesnt have as many options as youd like with upgrading your game per say.

Thanks for the opionions
[TC] SirLamer May 12, 2017 @ 3:21pm 
Very fair point. Can you not drop the price and then add VR upgrade as DLC?
< >
Showing 1-7 of 7 comments
Per page: 1530 50