Necromunda: Underhive Wars

Necromunda: Underhive Wars

View Stats:
Avlaen Sep 12, 2020 @ 8:47pm
Dmg goes up as you progress but hp dosent.
This preety much devolves into just having people die to one persons attacks. and with how MP works atm theres nearly no way to hide or use cover.

HP really should increase with some sort of level or skill having a guy move across the map then kill someone isnt fun game play, on your or the enemy side.
< >
Showing 1-15 of 40 comments
Effusion Sep 12, 2020 @ 8:50pm 
You get damage resistance and avoidance from skills and armor. There's a passive that increases your hp but decreases your AP.
Kittenpaw Sep 12, 2020 @ 8:52pm 
Yep. It’s actually absurd everyone gets a blanket 200 HP a la Worms. How is Vitality not a thing in the RPG Strategy game? Just another awful design choice bug fixes won’t change.
Avlaen Sep 12, 2020 @ 8:53pm 
Originally posted by frzn:
You get damage resistance and avoidance from skills and armor. There's a passive that increases your hp but decreases your AP.

Armour seems reaaaly minor, im in t4-5 armour and a 2h axe can still hit me for 80 dmg and crit for 170 basicaly killing anyone in 2 attacks. (and this is with the goliath chem synth house variant skill) And cant even place barricades in the way to drain MP as unless you block the whole path off they can just run around with no MP cost thanks to the horrible MP system

My heavy can one turn ANYONE with how much dmg she puts out with an autocannon,
my dead eyes do about 160 dmg per 40 ap Without a crit....

its very much choose person go and kill or nearly kill a person and hope the ai dosent do the same.
Last edited by Avlaen; Sep 12, 2020 @ 8:58pm
What's the point about debating this when you can't even play a multiplayer match in the first place without the game crashing. You think they are going to fix multiplayer this year? I highly doubt that by looking at their past history. They are nothing else than scammers tbh. Sold us a broken game and won't give our money back.
Ash3n Sep 13, 2020 @ 3:50am 
Originally posted by Canoness Avlaen:
My heavy can one turn ANYONE with how much dmg she puts out with an autocannon,
my dead eyes do about 160 dmg per 40 ap Without a crit....

So you went all out offense and complain you die quickly?
Last edited by Ash3n; Sep 13, 2020 @ 3:50am
Kelset Sep 13, 2020 @ 4:03am 
Originally posted by Ash3n:
Originally posted by Canoness Avlaen:
My heavy can one turn ANYONE with how much dmg she puts out with an autocannon,
my dead eyes do about 160 dmg per 40 ap Without a crit....

So you went all out offense and complain you die quickly?
Problem is that since people see they don't do damage in the first newbie sector, they go full offense and lack defense for later on. If they stack up the right avoidance and defenses to avoid crits and good armor it's almost the same damage. If you don't you can't rely on armor only because you get trashed as weapons get too much damage / crit increase, and having skills with % augments that increases alot for crits. But also for defenses is the same.
Avlaen Sep 13, 2020 @ 4:16am 
Originally posted by Ash3n:
Originally posted by Canoness Avlaen:
My heavy can one turn ANYONE with how much dmg she puts out with an autocannon,
my dead eyes do about 160 dmg per 40 ap Without a crit....

So you went all out offense and complain you die quickly?

i mean i have 275 hp aswell as 35% damage resistance from skills (not even counting armour) on that character and she can still one turn people.

Most my characters have this loadout (sans my dead eyes who dont have the 75 hp boost) people with 2h axes can still easily do 240 dmg in a round

So theres no way im lacking defensive skills
Last edited by Avlaen; Sep 13, 2020 @ 4:19am
Kelset Sep 13, 2020 @ 4:23am 
Originally posted by Canoness Avlaen:
Originally posted by Ash3n:

So you went all out offense and complain you die quickly?

i mean i have 275 hp aswell as 35% damage resistance from skills (not even counting armour) on that character and she can still one turn people.

Most my characters have this loadout (sans my dead eyes who dont have the 75 hp boost) people with 2h axes can still easily do 240 dmg in a round

So theres no way im lacking defensive skills
I think it's perfect like that. You're supposed to die if you do a mistake, at least the game gets more challenging. Anyways I didn't see really 1 turn shots on high rating gangs on the others playing the game, the engagements are more or less the same, but yes a little bit more deadly. Heavy crits if you have the right stats applied are easily mitigated. Check if you have it high enough. If it still causes 1 shot maybe it needs tweaking or you have insane offensive stats and the AI doesn't (if the devs think this is the gameplay they want to achieve) I'd wait for some patches to understand that. I can't really say what's what atm.
Last edited by Kelset; Sep 13, 2020 @ 4:25am
Avlaen Sep 13, 2020 @ 4:33am 
Originally posted by Kelset:
Originally posted by Canoness Avlaen:

i mean i have 275 hp aswell as 35% damage resistance from skills (not even counting armour) on that character and she can still one turn people.

Most my characters have this loadout (sans my dead eyes who dont have the 75 hp boost) people with 2h axes can still easily do 240 dmg in a round

So theres no way im lacking defensive skills
I think it's perfect like that. You're supposed to die if you do a mistake, at least the game gets more challenging. Anyways I didn't see really 1 turn shots on high rating gangs on the others playing the game, the engagements are more or less the same, but yes a little bit more deadly. Heavy crits if you have the right stats applied are easily mitigated. Check if you have it high enough. If it still causes 1 shot maybe it needs tweaking or you have insane offensive stats and the AI doesn't (if the devs think this is the gameplay they want to achieve) I'd wait for some patches to understand that. I can't really say what's what atm.

part of the problem is that theres not really much point in cover with how far you can stretch MP because of how it works, theres no point building barricades when unless you cut off a path totally they can just freely walk around it and shoot you, same for melee. a lot of the terrain feels useless in terms of mitigating damage
Kelset Sep 13, 2020 @ 4:37am 
Originally posted by Canoness Avlaen:
Originally posted by Kelset:
I think it's perfect like that. You're supposed to die if you do a mistake, at least the game gets more challenging. Anyways I didn't see really 1 turn shots on high rating gangs on the others playing the game, the engagements are more or less the same, but yes a little bit more deadly. Heavy crits if you have the right stats applied are easily mitigated. Check if you have it high enough. If it still causes 1 shot maybe it needs tweaking or you have insane offensive stats and the AI doesn't (if the devs think this is the gameplay they want to achieve) I'd wait for some patches to understand that. I can't really say what's what atm.

part of the problem is that theres not really much point in cover with how far you can stretch MP because of how it works, theres no point building barricades when unless you cut off a path totally they can just freely walk around it and shoot you, same for melee. a lot of the terrain feels useless in terms of mitigating damage
Yes that's what causes also the problem of high mobility, you can get easily flanked every time, unless you're fighting in a pipe or in a hallway that's like.. .in very few maps. So cover is mostly useless, and with this vertical maps that are free to use in terms of MP creates a huge problem. (for PvP). Not having enough gangers also makes traps and other things not really the first choice (knowing where you place them doesn't help and the maps are very open so..), unless you plan to be a sitting duck the whole match. Best way to play is every ganger solo and 1vs1 engagements, hoping to have better of their counterpart to increase the offense on the remaining guys.
Last edited by Kelset; Sep 13, 2020 @ 4:40am
Kittenpaw Sep 13, 2020 @ 4:53am 
The Developers wanted a faster game experience than what Mordheim offered, thus the decision to cap HP at 200, give massive amounts of MP and strong offensive weapons. They wanted Worms Necromunda. Problem is, they made EVERYTHING not related to combat insanely SSSLLLoooww. The animations, confirmations, watching AI turns etc. So we are left with uninteresting half baked combat to ‘speed up the game’ with poor design choices that stick the game in mud.
Last edited by Kittenpaw; Sep 13, 2020 @ 4:54am
Fendelphi Sep 13, 2020 @ 4:56am 
What would be the point of having all perimeters just go up, other than bloating numbers?
If the end game is simply big beef hitting other big beef for several turns, it kind of removes the feeling of progression, other than the visual bigger numbers.

Yes, health does not increase(automatically), but your number of skills and stats do. You can increase your evasion, crit and hit resistance to a very high level, as well as armor and damage absorbtion.
Imagine rocking around 80% damage absorbtion with 400 health, on top of high evasion and hit+crit resistance.
Kittenpaw Sep 13, 2020 @ 5:01am 
Imagine if they made a fun and bug free game
Kelset Sep 13, 2020 @ 5:02am 
Originally posted by Fendelphi:
What would be the point of having all perimeters just go up, other than bloating numbers?
If the end game is simply big beef hitting other big beef for several turns, it kind of removes the feeling of progression, other than the visual bigger numbers.

Yes, health does not increase(automatically), but your number of skills and stats do. You can increase your evasion, crit and hit resistance to a very high level, as well as armor and damage absorbtion.
Imagine rocking around 80% damage absorbtion with 400 health, on top of high evasion and hit+crit resistance.
I think a good way to makes games it to have damage output counterable effectively during late game, like having deadly game in the beginning at low rating (provided you hit, and this game doesn't have "miss") and increasing defense to a reasonable level without touching raw damage of weapons, but mitigating with armor and increasing offense/defense by using skills , that this game is all centered about, and getting more proficient gangers that miss less or avoid more when agile enough, and use cover and tactics. This would work good especially in battle royale games as this one.
Last edited by Kelset; Sep 13, 2020 @ 5:03am
Effusion Sep 13, 2020 @ 5:17am 
Originally posted by Fendelphi:
Imagine rocking around 80% damage absorbtion with 400 health, on top of high evasion and hit+crit resistance.
One of the things on my to do list is to test out what happens when you go over 100% damage absorption. A goliath heavy can reach 105% pretty easily(chem synth 15%, preparation 20%, revel in blood 30%, formation 40%) and get as high as 205% (girding stim 40% after being crit, defensive reaction up to 60% after taking overwatch/ambush). In most games there would be a hard cap, but there is a small chance that it will change incoming damage into healing. Or maybe crash the game.
Last edited by Effusion; Sep 13, 2020 @ 5:19am
< >
Showing 1-15 of 40 comments
Per page: 1530 50

Date Posted: Sep 12, 2020 @ 8:47pm
Posts: 40