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Armour seems reaaaly minor, im in t4-5 armour and a 2h axe can still hit me for 80 dmg and crit for 170 basicaly killing anyone in 2 attacks. (and this is with the goliath chem synth house variant skill) And cant even place barricades in the way to drain MP as unless you block the whole path off they can just run around with no MP cost thanks to the horrible MP system
My heavy can one turn ANYONE with how much dmg she puts out with an autocannon,
my dead eyes do about 160 dmg per 40 ap Without a crit....
its very much choose person go and kill or nearly kill a person and hope the ai dosent do the same.
So you went all out offense and complain you die quickly?
i mean i have 275 hp aswell as 35% damage resistance from skills (not even counting armour) on that character and she can still one turn people.
Most my characters have this loadout (sans my dead eyes who dont have the 75 hp boost) people with 2h axes can still easily do 240 dmg in a round
So theres no way im lacking defensive skills
part of the problem is that theres not really much point in cover with how far you can stretch MP because of how it works, theres no point building barricades when unless you cut off a path totally they can just freely walk around it and shoot you, same for melee. a lot of the terrain feels useless in terms of mitigating damage
If the end game is simply big beef hitting other big beef for several turns, it kind of removes the feeling of progression, other than the visual bigger numbers.
Yes, health does not increase(automatically), but your number of skills and stats do. You can increase your evasion, crit and hit resistance to a very high level, as well as armor and damage absorbtion.
Imagine rocking around 80% damage absorbtion with 400 health, on top of high evasion and hit+crit resistance.