Necromunda: Underhive Wars

Necromunda: Underhive Wars

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Gimli Jun 3, 2021 @ 11:30am
Worth it on sale?
I don't really know much about Necromunda but I love the 40K universe. I see this game has had a rocky launch which has kinda kept me away from it but it appears to be on sale for relatively cheap right now. My question is, how is the game now compared to a couple updates ago? Looks like they patched it quite recently too.
Last edited by Gimli; Jun 3, 2021 @ 11:31am
Originally posted by Lex:
230 hours on it and counting and I dropped a positive review, so it would be hard for me to say it is not worth it. But how to have fun is very personal. You can check my review if you want, I tried to be as objective as possible, and didn't try to hide the flaws.

On a side not, if you like 40k, I'd definitely recommendyou to look at Necromunda aswell, it gives you the opportunity to enjoy that universe on a smaller scale. 40k is great, but huge as hell. With Necromunda you get another perspective, and it is really what 40k is supposed to be: grim, dark, dirty and cyberpunk as hell. :steamthumbsup:
About that, Underhive Wars did a great job on visual storytelling. Each level tells a story, and there's a 15 chapters long campaign.

For 16 bucks I think it is totally worth it, but it's up to you. Of course.
Finally, I'd add that being a 40k fan might also help you enjoy the game. I won't lie, it's my case and probably one of the reasons why I really enjoy the game.

Hope that helped.
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Showing 1-15 of 19 comments
Srab23厄 Jun 3, 2021 @ 11:45am 
You'd probably have fun for a dozen hours or so. I haven't played this game since it was new, but I have been following it closely. I very much enjoyed the game even though it was buggy when it was all fresh and unknown, but grew tired when I had exhausted the shallow content.

So I think the game is great when you're new to and are overwhelmed by the content it does have, then it gets stale after you've tried everything you want to. That's what it was like for me at least, but I think I'm gonna give it another try tonight
The author of this thread has indicated that this post answers the original topic.
Lex Jun 3, 2021 @ 12:03pm 
230 hours on it and counting and I dropped a positive review, so it would be hard for me to say it is not worth it. But how to have fun is very personal. You can check my review if you want, I tried to be as objective as possible, and didn't try to hide the flaws.

On a side not, if you like 40k, I'd definitely recommendyou to look at Necromunda aswell, it gives you the opportunity to enjoy that universe on a smaller scale. 40k is great, but huge as hell. With Necromunda you get another perspective, and it is really what 40k is supposed to be: grim, dark, dirty and cyberpunk as hell. :steamthumbsup:
About that, Underhive Wars did a great job on visual storytelling. Each level tells a story, and there's a 15 chapters long campaign.

For 16 bucks I think it is totally worth it, but it's up to you. Of course.
Finally, I'd add that being a 40k fan might also help you enjoy the game. I won't lie, it's my case and probably one of the reasons why I really enjoy the game.

Hope that helped.
Gimli Jun 3, 2021 @ 12:34pm 
Originally posted by Srab23厄:
You'd probably have fun for a dozen hours or so. I haven't played this game since it was new, but I have been following it closely. I very much enjoyed the game even though it was buggy when it was all fresh and unknown, but grew tired when I had exhausted the shallow content.

So I think the game is great when you're new to and are overwhelmed by the content it does have, then it gets stale after you've tried everything you want to. That's what it was like for me at least, but I think I'm gonna give it another try tonight

Originally posted by Lex:
230 hours on it and counting and I dropped a positive review, so it would be hard for me to say it is not worth it. But how to have fun is very personal. You can check my review if you want, I tried to be as objective as possible, and didn't try to hide the flaws.

On a side not, if you like 40k, I'd definitely recommendyou to look at Necromunda aswell, it gives you the opportunity to enjoy that universe on a smaller scale. 40k is great, but huge as hell. With Necromunda you get another perspective, and it is really what 40k is supposed to be: grim, dark, dirty and cyberpunk as hell. :steamthumbsup:
About that, Underhive Wars did a great job on visual storytelling. Each level tells a story, and there's a 15 chapters long campaign.

For 16 bucks I think it is totally worth it, but it's up to you. Of course.
Finally, I'd add that being a 40k fan might also help you enjoy the game. I won't lie, it's my case and probably one of the reasons why I really enjoy the game.

Hope that helped.

Thank you both for your responses. I think I'll give it a go.
Gimli Jun 3, 2021 @ 4:23pm 
Originally posted by Bababooey:
Originally posted by Equinox:



Thank you both for your responses. I think I'll give it a go.


If you enjoy a game with 0 challenge then give it a go. Impossible to lose.

:steamthumbsup:
Helldiver Jun 3, 2021 @ 5:25pm 
Don't make a judgement based on the naysayers prophesying doom and gloom. It's not a bad game at all.

Could it have been better? Yes. Did the devs drop the ball at the beginning? Definitely.

I think at this point the game is starting to get polished and it's rare that I've run into any game stopping bug like back when it first released. In fact I've not had any bugs at all since returning to the game a few months back. My original review was negative, but I've since rewritten it and gave it a thumbs up.

- The big thing I like about Necromunda is the ability to play at my own freaking pace. Sick and TIRED of turned based games that force you to rush through a campaign, force you into impossible difficulties, or force you into one turn kill strategies.

- One thing I hated about Mordheim was that all of my warbands eventually turned into one turn kills since that was the only strategy that worked. Necromunda doesn't do that, and the ability to set the difficulty level of the Operations before you enter them seriously alleviates that.

The game is focused predominantly on PvE. Although multiplayer may have been its original focus, I don't think that ever really panned out. So you'll probably mainly be building and playing warbands in sandbox skirmishes. Which is at this point the big complaint about the game I guess. That and the AI can sometimes take some very idiotic decisions.

The main story is just a tutorial to get you to learn all the various abilities of the basic warbands included with the original game. This also unlocks a few additional customization options for when you make your own warband for the sandbox skirmish campaigns.

There really is no end-game. I don't think there should be. Sick and tired of turned based games always being 'canned' into a single story that has zero to no replayability. That seems to be what people around here want; Big end game boss with big loots wipe boss wipe warband, game over rinse and repeat it seems.
You set your own end game goals in this title be it the right virtues-vice-boons for your warband members, or what ever you set it as. And that's a big thing I like about it as well.

Anyhow, if not at full price, definitely a good buy on sale.
Brids17 Jun 3, 2021 @ 6:14pm 
What about the DLC gangs? Are they worth the sale price?
Helldiver Jun 3, 2021 @ 10:23pm 
Originally posted by Brids17:
What about the DLC gangs? Are they worth the sale price?

I'm biased because it's Necromunda and I love everything about that setting. So if your thing is more visual variety then definitely go for it now especially during the Skull sale.

If you're wanting absolutely new gameplay options, then I'm afraid the new gangs don't really add much new.

The statistical differences are fairly minor so really the biggest difference is the visuals. On sale totally worth it.

Do keep in mind that buying the DLCs just unlocks it so -you- can chose make gangs as those. But you will otherwise encounter them during normal skirmish campaigns.

The dlc gangs do not add anything to the main story, nor do they add additional story based content.
Zebedee Jun 3, 2021 @ 10:51pm 
I like the cosmetics of the DLC gangs. As with all the gangs though whether there's anything particularly new they bring to the table really depends on the player. Why there's the gap between those who insist small differences are hugely important and those who'll ask what's the point of differences being small. In SP you'll faceroll the AI whether you larp the gang or stick to a favoured play style. So. Worth it? If you're after the cosmetics for sure, if you're after having a few skills different then maybe, if you're after a totally unique SP campaign not so much.
Decado Jun 4, 2021 @ 1:04am 
How do the dlc gangs fit into the game? I realise not campaign - but do you go against them randomly in sandbox or is it only if you play them / own the dlc that you see them?
Zebedee Jun 4, 2021 @ 1:27am 
Originally posted by 7:
How do the dlc gangs fit into the game? I realise not campaign - but do you go against them randomly in sandbox or is it only if you play them / own the dlc that you see them?

I can't answer to not owning the DLC but with the DLC they're definitely included within the rotations for gangs you can come across on any particular operation (a set of missions against the same gangs). Just starting up an operation now and two of my choices for an operation have a win condition linked to directly competing against a DLC gang.
Last edited by Zebedee; Jun 4, 2021 @ 1:28am
Jhones Jun 4, 2021 @ 3:22am 
"There really is no end-game. I don't think there should be. Sick and tired of turned based games always being 'canned' into a single story that has zero to no replayability. That seems to be what people around here want; Big end game boss with big loots wipe boss wipe warband, game over rinse and repeat it seems."

That's not what I want :)

I just want something to do. Progressing up the Hive would be a good start. There are many levels and advancing through them and, no, just the current Operations doesn't count because NOTHING is any different.

Give us actual Territories to fight over and capture.
Give us a customisable Home Base. Let us place our own Mines, Loot and Barricades.
Give us options to sign on with various Factions to do Merc work. Water Guild, Bounty Hunters, etc

The only end game at the moment is hit max lvl and collect max lvl gear, oh yeah max lvl that looks exactly the same as starting gear :(

So on that, give us a Weapon Upgrade System. Gun Sights, Ammo, Stocks, etc both having a Visual and Mechanical effect.

That's my issue with the game. After your first 2 Operations you'll of seen everything the game has to offer and if you like that, huzzah, have at it :) but there isn't anything more, just be aware of that.
Derfel Jun 4, 2021 @ 4:52am 
Yeah im kinda enjoying it..
still hate that the campaign is a cosmetic lock and full of boring no advancement meh's
and VERY irritated that its gone on sale 2 days after I paid double for the bloody game ...but hey
AI is still dumb as ♥♥♥♥ though
twinsenstwinsens Jun 4, 2021 @ 5:51am 
it has no endgame, that's it's biggest flaw IMO. Just endless missions without point, repeating over and over.

One thing i thought of was a system similar to mount and blade warband's "retire from adventuring" where you'd get a screen with with your accomplishments and some flavor text about how sucsessful you were/are. Same thing could be effective here.
Gimli Jun 4, 2021 @ 6:25am 
I'm enjoying it so far, but holy hell what is up with Chapter 5? Had to give up on it last night so I could get some sleep XD

EDIT: Of course the first time I try today I beat it lmao wtf "All Aboard" was certainly interesting
Last edited by Gimli; Jun 4, 2021 @ 7:10am
FlameWar Jun 4, 2021 @ 7:33am 
Originally posted by 7:
How do the dlc gangs fit into the game? I realise not campaign - but do you go against them randomly in sandbox or is it only if you play them / own the dlc that you see them?

They are not in the campaign, as it is scripted and was made before the DLC gangs released.
But in skirmishes and operations oyu can fight against them. The DLC only unlocks them as a palyable faction for yourself.
Similar to how e.g. the Dawn of War games or Total war games handle it.
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