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So I think the game is great when you're new to and are overwhelmed by the content it does have, then it gets stale after you've tried everything you want to. That's what it was like for me at least, but I think I'm gonna give it another try tonight
On a side not, if you like 40k, I'd definitely recommendyou to look at Necromunda aswell, it gives you the opportunity to enjoy that universe on a smaller scale. 40k is great, but huge as hell. With Necromunda you get another perspective, and it is really what 40k is supposed to be: grim, dark, dirty and cyberpunk as hell.
About that, Underhive Wars did a great job on visual storytelling. Each level tells a story, and there's a 15 chapters long campaign.
For 16 bucks I think it is totally worth it, but it's up to you. Of course.
Finally, I'd add that being a 40k fan might also help you enjoy the game. I won't lie, it's my case and probably one of the reasons why I really enjoy the game.
Hope that helped.
Thank you both for your responses. I think I'll give it a go.
Could it have been better? Yes. Did the devs drop the ball at the beginning? Definitely.
I think at this point the game is starting to get polished and it's rare that I've run into any game stopping bug like back when it first released. In fact I've not had any bugs at all since returning to the game a few months back. My original review was negative, but I've since rewritten it and gave it a thumbs up.
- The big thing I like about Necromunda is the ability to play at my own freaking pace. Sick and TIRED of turned based games that force you to rush through a campaign, force you into impossible difficulties, or force you into one turn kill strategies.
- One thing I hated about Mordheim was that all of my warbands eventually turned into one turn kills since that was the only strategy that worked. Necromunda doesn't do that, and the ability to set the difficulty level of the Operations before you enter them seriously alleviates that.
The game is focused predominantly on PvE. Although multiplayer may have been its original focus, I don't think that ever really panned out. So you'll probably mainly be building and playing warbands in sandbox skirmishes. Which is at this point the big complaint about the game I guess. That and the AI can sometimes take some very idiotic decisions.
The main story is just a tutorial to get you to learn all the various abilities of the basic warbands included with the original game. This also unlocks a few additional customization options for when you make your own warband for the sandbox skirmish campaigns.
There really is no end-game. I don't think there should be. Sick and tired of turned based games always being 'canned' into a single story that has zero to no replayability. That seems to be what people around here want; Big end game boss with big loots wipe boss wipe warband, game over rinse and repeat it seems.
You set your own end game goals in this title be it the right virtues-vice-boons for your warband members, or what ever you set it as. And that's a big thing I like about it as well.
Anyhow, if not at full price, definitely a good buy on sale.
I'm biased because it's Necromunda and I love everything about that setting. So if your thing is more visual variety then definitely go for it now especially during the Skull sale.
If you're wanting absolutely new gameplay options, then I'm afraid the new gangs don't really add much new.
The statistical differences are fairly minor so really the biggest difference is the visuals. On sale totally worth it.
Do keep in mind that buying the DLCs just unlocks it so -you- can chose make gangs as those. But you will otherwise encounter them during normal skirmish campaigns.
The dlc gangs do not add anything to the main story, nor do they add additional story based content.
I can't answer to not owning the DLC but with the DLC they're definitely included within the rotations for gangs you can come across on any particular operation (a set of missions against the same gangs). Just starting up an operation now and two of my choices for an operation have a win condition linked to directly competing against a DLC gang.
That's not what I want :)
I just want something to do. Progressing up the Hive would be a good start. There are many levels and advancing through them and, no, just the current Operations doesn't count because NOTHING is any different.
Give us actual Territories to fight over and capture.
Give us a customisable Home Base. Let us place our own Mines, Loot and Barricades.
Give us options to sign on with various Factions to do Merc work. Water Guild, Bounty Hunters, etc
The only end game at the moment is hit max lvl and collect max lvl gear, oh yeah max lvl that looks exactly the same as starting gear :(
So on that, give us a Weapon Upgrade System. Gun Sights, Ammo, Stocks, etc both having a Visual and Mechanical effect.
That's my issue with the game. After your first 2 Operations you'll of seen everything the game has to offer and if you like that, huzzah, have at it :) but there isn't anything more, just be aware of that.
still hate that the campaign is a cosmetic lock and full of boring no advancement meh's
and VERY irritated that its gone on sale 2 days after I paid double for the bloody game ...but hey
AI is still dumb as ♥♥♥♥ though
One thing i thought of was a system similar to mount and blade warband's "retire from adventuring" where you'd get a screen with with your accomplishments and some flavor text about how sucsessful you were/are. Same thing could be effective here.
EDIT: Of course the first time I try today I beat it lmao wtf "All Aboard" was certainly interesting
They are not in the campaign, as it is scripted and was made before the DLC gangs released.
But in skirmishes and operations oyu can fight against them. The DLC only unlocks them as a palyable faction for yourself.
Similar to how e.g. the Dawn of War games or Total war games handle it.