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The AI has also needed what seems to be a great deal of work to pull into something even vaguely enjoyable to play against. AI characters would regularly be unable to navigate around scenery. Compounding that, and this has been improved greatly over time, the AI turns were very, very slow. So you'd spend a fair amount of time watching AI characters walking into barrels. Or watching the camera glitch out (bug still present as of my last play).
So a very mixed reaction. There's more which could be said - how the game not copying the tabletop Necromunda angered some, how the gangs really play the same but for cosmetic differences for most people most of the time so it's all very samey put off others, and just generally it's kind of found the smallest of niches in a fairly niche genre.
HOWEVER
The game has been revealed on E3 2017 and was announced for 2019. But On 2019 there was no game and no news at all. Most of people like me thought that the game was cancelled. Finally the game has been realeased on september 2020.
So they had time to finish the game mostly that nobody expected to finally see him come out one day.
This.
Doesn't help they only had 3 gangs at release and within 6 months 3 DLC's are added. Even Mordheim had 4 gangs at release and the last two were released at a much more reasonable pace.
Not to mention Mordheim got the bugfixing Necromunda, from what I read on the forum as I still don't have the game, did not.
- The AI is completely broken and does not offer any challenge.
- There are only 3 houses in the base game + 2 in DLC. And above all ONLY 5 CLASSES for the whole game. Houses don't even have specific classes. Which makes all gangs look a bit alike. It's a shame.
- The houses don't even have their own built-in campaign. There is a unique campaign with the three houses of the base game which consists of a series of independent missions. It's really bad especially if we compare to the campaigns of Mordheim.
- The absence of fog of war and the high mobility of the units considerably reduce the tactical aspect of the game.
- In missions we are limited to 5 members per team. In a gang we can recruit up to 15 warriors but it is useless because we usually play with the same 5.
- The loot system isn't great. We earn in-game credits that are used to buy equipment. But quickly we amass tons of credits that are no longer used for nothing.
- There is no experience limit. When a member reaches the max rank, he can continue to earn and spend endless experience. So you can increase all the stats of the characters to the maximum even that which are supposed to serve him for nothing.
The system is flawed in many ways.
Difficulty offers very little extra and honestly only serves to make the game easier since you simply get better loot a lot faster, meaning any fight from there on is simply a walk in the park.
The movement system is a joke and removes a lot of the strategy from the game.
The lack of fog of war, and way too small maps makes the fights a lot less interesting.
Poorly balanced weapons.
This is both in that some simply have so bad stats compared to others, but also simple things like 3 different kinds of flames, 2 of whom are just a waste of time slapping silly debuffs on enemies instead of simply killing them.
This is repeated with the different weapon types (pistols,sprays, rifles, heavies) all in all simply poorly designed, much like you would expect if it was actually GW who had made the game, but without the price tags to justify the difference in effect.
Classes are simply a poor idea, many weapons are restricted to different classes, like bolters are deadeyes only ect. The only place where this actually makes sense is in the mechanikal servo arms, and even then not really in a world where limbs are removed to graft mechanikal replacements.
Traits, while i do like some random stuff in the game, the 3 random traits you get is the only random factor you have.
This would have worked so much better without the classes, many feel their guy is ruined if say they buy a melee guy and he turns out to be a pacifist who will then be nerfed in melee ect.
AI seemingly having access to implants that you will never see, not certain on this one, never took a gang past 6k rateing.
But it seems they can get some nice ones, and i have personally never seen any of these good implants in 200+ hours.
Tho keep in mind that 200 hours is more like an actual 100-120 hours of play with the time AI used to spend in order to do nothing.
All in all fixing the bugs and the AI will not make it a good game, it will still have so many problems, but that dont mean you cant enjoy it.
If you usually just looking for an easy win and a boost to your ego then this might be for you, it is kinda like playing Blood bowl on a hard difficulty and thinking that makes you a good player.
The only one who can answer weather or not you should get it is you..
But i would not recomend it.
All they had to do was just make a faithful conversion of the actual Necromunda tabletop game with online league support, similar to Blood Bowl.
Instead, we got this. lol.
Perfect summary. Just missing "try Mordheim instead, you will invest better your bucks and your time".
As of 2019 the game was put back in the oven cause it contained real time elements they couldn't make work correctly. So as a result the launch release was a 12 month cobbled together rescue job of a game that was going down the toilet and most likely had its budget cut by a publisher who is known for lacking patience or care for its products.
Its a shame, I am playing Phantom Brigade on EPIC at the moment, its a squad based strategy game in early access and its so good compared to this a fully released game. Its clever, innovative and slick. Where as this is clunky, laboured and poorly made.