Necromunda: Underhive Wars

Necromunda: Underhive Wars

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Churchill Aug 10, 2021 @ 4:55pm
Servo-tech completely broken?
Taken a look at the Servo-Tech class and the Van Saar gang for the first time. Interesting how class restrictions have been brought in for the majority of weapons, not sure I'm convinced it's a net benefit though.

My main issue is with the Servo-tech class, because damn is it broken. The only part that I can see isn't working as intended is Ritual Reload, which lets you do both an aimed shot and a servo skull attack for cheap, for only one use of Ritual Reload, when it clearly says it should only let you do one or the other.

Other issues include, Ritual Reload, even if it only applied as intended, it would still be pretty OP, reducing an aimed shot from 30AP to 13AP permanently after your first shot of the map is a huge deal. That's 5AP to reload and 8AP for the shot, each shot. Combine this with the Mangler being the best gun by a considerable margin, clearly beating out the Bolter on average damage. The Mangler being Servo-tech only is concerning given its already mentioned OP status.

I really think Servo-tech needs looking at again. Meanwhile my Van Saar gang is 5 Servo-techs armed with manglers shredding everything in sight. Sure would have been nice if someone balanced this class before releasing it.