Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem that I see is that there's no real price to using melee with how much we can move. I can get into melee no problem and just wreck someone's day regardless of what melee I'm using as long as the character is specced for it. There isn't really a risk/reward when I can zoom my melee units 3/4 the length of the map to get into melee in one turn.
I'll admit I haven't played multiplayer yet, and haven't cranked up the difficulty because the extra hp that the AI gets doesn't appeal to me, so that might be coloring my perception of melee.
As for the Chainsword and Powersword.
I can see why they are Brawler Specific, they are not really weapons anyone could just pick up and flail away with. As for their usefulness? Hmm... tough one. I like the Bleed from the Chainsaw for sure.
Honestly though i think Chainsaw and Powersword are too heavily nerfed... they should be horrific weapons to face - IMHO they should be rarer and more lethal but still Brawler specific.
Also, would love 2-handed Chain Axes!
Honestly, while you might have a point for the chainsword requiring more training/experience in melee fighting, the power sword is just a sword that cuts slightly better in the lore.
It's mainly a sword with an energy field aroudn the blade to make it cut better/easier, and penetrate armor better. But for most purposes it's not really different from a normal good sword, except that it doesn't blunt.
Especially against high armor targets. They also just have some additional conditions that you need to manage.
If anything, you could consider them more specialized than the weapons that everyone has access to.
I would be happy if Chainswords were 8/8 rather than 6/6. Would allow me to charge and heroic, or heroic and chain hit at least and give me more options.
I was so happy to finally find a Tier 5 Power Sword for my leader, only to discover it hit like a nerf bat. Despite high strength (25) and melee prowess (23), I'm still seeing tons of blue numbers/glances although I'm working up accuracy (16) to improve the criticals. 10/10 is fine on the power sword but it just doesn't feel as threatening or imposing as what I recall from the lore.
On a regular Brawler, a Power Maul(stun), Powersword(balanced) or Chainsword will work just fine. Or on a Brawler Leader who doesnt focus on maximized attacks, but maximize Orders or defenses.
The Brute Cleaver has terrible Precision and stun chance(the worst of all 1-handed melee weapons). A Leader can pull it off, because they can potentially have a higher amount of attacks than a regular Brawler and higher base stats to compensate for the negatives.
In this game, the Chainsword, Power Maul and Power Sword ARE better at what they do(better overall damage and stun chances compared to the non-brawler weaponry vs high armored targets). They just have a restriction to them(being ammo), so that they dont become an easy default.