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Get Charge and Hit And Run for active skills, and the Persistence and Gunpoint Affinity passives.
There are several ways to utilize this combo. You can shoot an enemy(15 AP), then either charge them or use Death from Above(at -65% cost). If charge was used, then use Hit and Run, disengage(cost no AP) and walk a few steps back, then Shoot(-75% cost). Follow up with a Charge(-20 AP due to Hit and Run, so most often it is free) and repeat until you have spent all your AP and MP.
If Death from Above was used, simply follow it with Shoot(-75%), then Charge(-65%) and then continue as above.
You have a bunch of available skill slots for stuff like survivability or extra crit chance, so get what you want.
Orlock Brawlers can do something similar, but cant get the discount on all melee abilities.
Fendelphi, I think you have just inspired within me a need to make Brawler focused Escher group. For the sake of humor, I shall call them the Bae Blades
Double-tap and Take Two is good on an Autogun Deadeye. If any of the shots from the burst crit you get the AP refund and if any graze you get the Take Two bonus, and it's possible for both to happen at once.
Though it's not incredibly common to get to do it, Anointed Weapons and Heavy Barrage can be ludicrous. I had a mission where there was a hatch as an extraction point, laid down two overlapping HBs on it with both Heavies Anointed, and just watched my victims dance.
Sounds absolutely disgusting
Nice, this thread is a goldmine, didn't hit me exertion was just a regular buff like any other, that means it's also a solid pick on high willpower juve builds