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In the campaign oyu paly through 15 premad emissions with premad egnags. So oyu can't customize anything, it's simply 'you get voiceover7cutscenne, get a bunch of dudes/dudettes, and poitned at objective of missions. Not bad, nto great, works good to familiarise with the game from what the devs said.
The other mode of play is that you start an actuall gang, hrie gangers to use in missions, and customise them RPG like with different weapons, armor, consumables, attribute changes and passive and active skills. Each gang you make is persitent, so any loot/xp etc. gained during a mission will be with your gang permanently,but there's also permadeath, equipment can be lost permanently, etc.
In that mode you can play operations, which are basically random generated mini-campaigns, with a coupel of missions against various enemie gangs(which are generated at the start of each op, so they will be somewhat persistent throughout an operation), once you finish (or abandon) and operation, oyu can just start another one for the same gang, no limits there.
The other thign you play in that mode is skirmishes of up to 4 parties. those can be Either AI or human as you pick, and 'assuming they kept it the same a stheir previous game) you can change various settings for a skirmish, including one where you can select not to have any permanent gain or losses from a skirmish (good for learning pvp/friendly matches).
TL;DR: Besides the simpel 15 mission sotry campaign, the game allows you to build custom gangs that you can take through an endless loop of random generated pve, pvp and coop missions, with permadeath and permagain enabled for pve, and optional for pvp. And free chocie what oyu do at what poitn withotu any requirements to play anythign pseciifc.
To be fair sometimes the AI really has its moments.
Recently the AI managed to capture and objective, sabotage the zip lines leading there, and thus forcing me to take a long way to get to the objective.
OK it F.. Ed up everything else, handing me the remaining 4 objectives for free, getting all its gangers killed and looted clean in the process, but it had a good idea.
Once.
Which did nothing to help it, but it was there!
Wasn't a criticism. :) Although I see the white knighting against reality is here too so apologies if it seemed that way.