Necromunda: Underhive Wars

Necromunda: Underhive Wars

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This review really speaks to me
"I've got over 600 hours in Mordheim so I was really excited to give this a go. It's been a a pretty miserable experience so far in the sense that it's an alpha product.

AI Hilarity: Characters still get hung up on walls and items on the ground just like Mordheim. The AI occasionally runs all the way one way and then when you think it's out of move points it circles back to where it began. Sometimes it runs by my characters without attacking and other times it will run by me and kneel in a corner amongst my gang. This is basically the same game as Mordheim, you'd think these issues would be long gone. Embarrassing that they're not.

Catastrophic Design Flaws: You're forced to watch each individual AI move up close and personal. Like you're literally running up stairs with them and turning around corners before kneeling behind a crate. Every.Single.Move.Every.Single.AI Turn. Not only is it punishing in terms of wait times but you know where everyone is at all times which quite literally ruins the game. There's no suspense or wonderment around positioning, overwatch or ambushes. On top of that, the 3D map also shows you where everybody is at all times. Watching every AI move is obviously unacceptable and ultimately a deal breaker but knowing where every enemy is any given minute is game breaking and not in a good way. I can't stress enough how bad these two issues are. They need to be addressed immediately and totally.

Another mind numbing flaw is that at the beginning of each of your characters turns they further slow down the already incredibly slow turn times with a graphic that comes up telling you, "It's Your Turn" or "End of Turn" for every single turn. It's a self inflicted wound, those two time wasting pop ups don't need to be there. Just pick your team member, play your turn and immediately end your turn and on to the next. It's like they're trying to annoy the player. This nonsense needs to be removed immediately, it serves zero purpose.

Other notably annoying facts: Characters still can't move through or get by their own gang members just like in Mordheim. Members of your warband blocking hallways, doorways or jump/climb points would be impenetrable walls, unwilling to let a team member get by even though their lives depended on it. Again, why do it? Have that just apply to the enemy in order to create blockades and choke points.

I've had the game crash to desktop a couple times so far. Not the end of the world but it just adds to the gong show.

My last gripe is that they've removed the ability to automatically see when you're in range of an enemy and what % chance to hit you have and from where. You end up really missing this feature especially with a greater focus on range. You now have no idea when you're in range. You have to select "offence", which brings up a menu of attacks and then you visually scan the area until you either target them manually or are at an angle and distance where you can use a "next target" function. Having the former capability is needed now more than ever based on all the little nooks and crannies the bad guys hide in, not to mention the different levels of verticality Necromunda provides. That automatic, in-range/accuracy data is critical now more than ever. Removing it has made the game much worse.

Anywho, they must realize they have months and months worth of rewriting and redesigning to do which is unfortunate because it's a pretty bare bones game with just 3 gangs that are pretty much all the same minus a few behind the scenes skill scores and their general appearance to a point. It's sadly nothing like Mordheim where every faction was truly unique. I'd wait until Q2 next year before checking back on this title. They need to dump a ton of resources into this before making DLC."




I loved Mordheim to death and waited for Necromunda for so long. Seems I am forced to wait a bit more. A shame really, it is disheartening to know that old ills of Mordheim are still plaguing the experience.
Last edited by Technomancer; Sep 8, 2020 @ 9:30am
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Showing 1-13 of 13 comments
RodHull Sep 8, 2020 @ 9:04am 
Your mistaken the AI is wonderful according to certain 'fans' here. It's just doing really clever defensive plays when it tries to blow itself up. Lulling you into a false sense of security :steammocking:
Prøxy Sep 8, 2020 @ 9:07am 
I really hope all these negative posts and reviews don't affect the fixing and updating of the game
AnimeCatGirl Sep 8, 2020 @ 9:15am 
Originally posted by Prøxy:
I really hope all these negative posts and reviews don't affect the fixing and updating of the game

negative posts and reviews won't affect 'fixing' and 'updating' as that stuff would have already been planned beforehand. They can affect sales, but most people know that the guys enjoying the game are busy enjoying the game rather than posting the same topic over and over on forums/discord.

Generally speaking happy customers don't visit the forums to tell strangers how happy they are with the game but disgruntled customers will post on the forums like it's their second job.
Liesmith Sep 8, 2020 @ 9:21am 
Generally speaking games don't have mixed steam reviews on release, and when they do the trend is invariably towards Overwhelmingly Negative.
Gorwe Sep 8, 2020 @ 9:24am 
Everything that person wrote is what I basically wanted: an updated, Necromunda skin for Mordheim. With different focus(more ranged etc). And some improvements.

From what I read, yes, it seems they should've delayed the launch, but...look...it's like Mordheim, you either love it or you don't(I love it, seeing how binary and cool it is).
Technomancer Sep 8, 2020 @ 9:27am 
Originally posted by Liesmith:
Generally speaking games don't have mixed steam reviews on release, and when they do the trend is invariably towards Overwhelmingly Negative.
I think they will fix it and the game will be awesome. Its a shame that it was released in unpolished state...but what can you do? Game buisness is often brutal enough that if you don't release it as is you just go bankrupt.
Neonsmiley Sep 8, 2020 @ 9:37am 
500+ hours in Mordheim, (despite all its faults and issues.) 10.5 Hours in one session of Necromunda, (despite all its faults and issues.) (I'll just have a quick look at it, I told myself.....) I have an absolute min spec laptop, and have to run all the graphics settings on low. It still looks good.

Not everybody got what they wanted from this title, but I for one don't need to go out and buy a box of tissues.
Last edited by Neonsmiley; Sep 8, 2020 @ 9:38am
DEREK Sep 8, 2020 @ 9:38am 
It is a true review. As this game sits, it is way worse than their previous effort. They have regressed IMO. Don't know who the community members are that got to provide input while this was in development, but they did a horrible job as well.
Last edited by DEREK; Sep 8, 2020 @ 9:40am
Gromarch Sep 8, 2020 @ 9:39am 
Originally posted by StrataJesus:

negative posts and reviews won't affect 'fixing' and 'updating' as that stuff would have already been planned beforehand. They can affect sales, but most people know that the guys enjoying the game are busy enjoying the game rather than posting the same topic over and over on forums/discord.

Generally speaking happy customers don't visit the forums to tell strangers how happy they are with the game but disgruntled customers will post on the forums like it's their second job.
^ This.
Words of wisdom.
Herodotus Sep 8, 2020 @ 9:43am 
Originally posted by StrataJesus:
Originally posted by Prøxy:
I really hope all these negative posts and reviews don't affect the fixing and updating of the game

negative posts and reviews won't affect 'fixing' and 'updating' as that stuff would have already been planned beforehand. They can affect sales, but most people know that the guys enjoying the game are busy enjoying the game rather than posting the same topic over and over on forums/discord.

Generally speaking happy customers don't visit the forums to tell strangers how happy they are with the game but disgruntled customers will post on the forums like it's their second job.
Well articulated, and almost true. However, I do believe that gamers who love a game and those who hate or have issues with it still make and read posts in discussions.
I know I do. Engaging in discussion is as much a part of enjoying a game as playing it.

As for this game, I have "Mordheim" so know what I will be in for, but will wait for a heavy discount. Still wished this game was an isometric TBS as it is much like "Space Hulk" (well, the original "Underhive" was anyway - the varied levels break that analogy of course, but that idea was late to the party with "Necromunda" TT as not everyone likes being trapped on one level, as with "SH".).
Perhaps another company will do that.
-MonkiLova- Sep 8, 2020 @ 9:51am 
Originally posted by Olugtoi:
"I've got over 600 hours in Mordheim so I was really excited to give this a go. It's been a a pretty miserable experience so far in the sense that it's an alpha product.

AI Hilarity: Characters still get hung up on walls and items on the ground just like Mordheim. The AI occasionally runs all the way one way and then when you think it's out of move points it circles back to where it began. Sometimes it runs by my characters without attacking and other times it will run by me and kneel in a corner amongst my gang. This is basically the same game as Mordheim, you'd think these issues would be long gone. Embarrassing that they're not.

Catastrophic Design Flaws: You're forced to watch each individual AI move up close and personal. Like you're literally running up stairs with them and turning around corners before kneeling behind a crate. Every.Single.Move.Every.Single.AI Turn. Not only is it punishing in terms of wait times but you know where everyone is at all times which quite literally ruins the game. There's no suspense or wonderment around positioning, overwatch or ambushes. On top of that, the 3D map also shows you where everybody is at all times. Watching every AI move is obviously unacceptable and ultimately a deal breaker but knowing where every enemy is any given minute is game breaking and not in a good way. I can't stress enough how bad these two issues are. They need to be addressed immediately and totally.

Another mind numbing flaw is that at the beginning of each of your characters turns they further slow down the already incredibly slow turn times with a graphic that comes up telling you, "It's Your Turn" or "End of Turn" for every single turn. It's a self inflicted wound, those two time wasting pop ups don't need to be there. Just pick your team member, play your turn and immediately end your turn and on to the next. It's like they're trying to annoy the player. This nonsense needs to be removed immediately, it serves zero purpose.

Other notably annoying facts: Characters still can't move through or get by their own gang members just like in Mordheim. Members of your warband blocking hallways, doorways or jump/climb points would be impenetrable walls, unwilling to let a team member get by even though their lives depended on it. Again, why do it? Have that just apply to the enemy in order to create blockades and choke points.

I've had the game crash to desktop a couple times so far. Not the end of the world but it just adds to the gong show.

My last gripe is that they've removed the ability to automatically see when you're in range of an enemy and what % chance to hit you have and from where. You end up really missing this feature especially with a greater focus on range. You now have no idea when you're in range. You have to select "offence", which brings up a menu of attacks and then you visually scan the area until you either target them manually or are at an angle and distance where you can use a "next target" function. Having the former capability is needed now more than ever based on all the little nooks and crannies the bad guys hide in, not to mention the different levels of verticality Necromunda provides. That automatic, in-range/accuracy data is critical now more than ever. Removing it has made the game much worse.

Anywho, they must realize they have months and months worth of rewriting and redesigning to do which is unfortunate because it's a pretty bare bones game with just 3 gangs that are pretty much all the same minus a few behind the scenes skill scores and their general appearance to a point. It's sadly nothing like Mordheim where every faction was truly unique. I'd wait until Q2 next year before checking back on this title. They need to dump a ton of resources into this before making DLC."




I loved Mordheim to death and waited for Necromunda for so long. Seems I am forced to wait a bit more. A shame really, it is disheartening to know that old ills of Mordheim are still plaguing the experience.


This sums up pretty much how i feel about the game! I loved mordhiem waited so long for this! and its utter crap! Would prefer it if they put beastmen and orcs in mordhiem rather than waste money on this piece of ♥♥♥♥
Last edited by -MonkiLova-; Sep 8, 2020 @ 9:52am
loganjamesalex Sep 8, 2020 @ 9:57am 
I didn't even notice that being able too see everyone was a thing. It seems natural for the setting. This isn't an abandoned city like Mordheim, this is a functioning, high-tech Hive City. Tactical cogiltators, servo skulls, or just maps on data-pads like the ones in the story cutscenes. Let alone if it was on tabletop you can't exactly hide what you are doing from your opponent. You also have the tactical view that allows you to see enemies through walls. Of course in Mordheim where they are still using a wagon to get to missions, and using torches for light they don't have X-Ray specs but in Necromunda it makes sense.
RodHull Sep 8, 2020 @ 10:21am 
Originally posted by Prøxy:
I really hope all these negative posts and reviews don't affect the fixing and updating of the game

If it did that would be a pretty sad indictment of the developers and/or publishers.

To drop support for a game impacting actual fans cause some people on a forum (that they apparently don't care about so we are told) were mean and critical. I mean that would be quite poor form don't you think?
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Date Posted: Sep 8, 2020 @ 8:57am
Posts: 13