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- The math doesn't seem to add up. Would it be possible for you to capture video of this? It shouldn't be possible for this to happen on turn 2.
- Are you clicking the ability each turn? Because that effectively starts it on Turn 1 and then cancels it on Turn 2, etc.
- Are you playing the game in another language other than English? We ask b/c if so, maybe there's some kind of odd localization bug we need to look for.
Beyond that a general strategy for Mangar is this:
- The key to defeating Mangar is to defend Mage Alguin at all costs.
- On turn one be sure to begin to channel Alguin's ability Alguin's Gambit.
- It's best to keep Alguin tucked away in a corner and to use abilities like Taunt and Levitate to keep Mangar on the other side of the battlefield. Be mindful that each form of crowd control (levitate, taunt, stun, etc) only work once on bosses like Mangar.
- Another helpful tip is that you don't just have to levitate Mangar, but you can levitate Alguin to keep him out of harms way as well.
- While you're protecting Alguin, its vital that you keep Mangar's mana as low as possible.
- Everyone else in your party should be focusing on two things: breaking Mangar's focus with mental damage and destroying his sparks. Both the sparks and his channeled ability (greater meditate) will generate spell points and fuel Mangar's magic. Mangar deals about 6-8 mental damage per mind-jab while alguin has 35 intelligence, so it should take about 5 mind-jabs to break his focus, that is unless you allow him to gain 8 spell points at which point he'll cast a Mind Mallet and probably wipe your party.
https://www.youtube.com/watch?v=Lff37JbzX8M
"Hey, thanks for posting a video. I see the problem. You're wasting precious opportunity attacking mangar directly. Alguin's ability, Alguin's Gambit, will win you the fight if you can just survive long enough for it to go off. Instead of attempting to kill mangar with physical damage, focus all your effort on destroying his Mana Sparks and using mental damage to break his focus so he cannot generate spell points. The key to beating him is to stop him from generating spell points. In your party you'll have two sources of mental damage to disrupt his channel, Head Knocker on your fighters and Arcane Barrage on Crux."
There are many topics about this fight. All I see you is making mistakes and complaining. Seek out those infos, but Paul basically tells you in what to do.
Mistakes 1st few mins:
- LEARN/READ YOUR SKILLS, also complaining about the imp instead of knowing how his abilities work, he needs to meditate...he was one of my strongest in my runs.
- you dont need to damage him, take away his ability to cast with mental damage/break concentration, look at skill trees...some skills have that.
If you rly rly screwed up build(dont remember which skills I had at this time ingame, been a while, but should have 1 or 2 alrdy), respec with coin if you have at this point or just restart, its not that far ingame.
Also your very low damage against him Should have made it clear its pointless, Mangar even says that heh.
- usage of taunt (why taunt orb, could have just moved then taunt Mangar towards you in corner) ......Taunting the orbs gives Mangar free roam to do whatever he wants and whoever to atk, which he does!
also rly? you taunt him towards your caster at one point?....you can move your chars...
I stopped watchin after that and the unwarrented complaints sry.
If the fights too hard, come back later, explore the rest if you havent yet.
I don't have head knocker on one of them. The other one has it. I went slash for my primary.
Why would you develop a caster that in the beginning of every fight he can't cast and has to meditate ? Should't it be able to cast then med ? I guess I'm too used to Bards Tale of old.
Oh and I went back to the INN to respec but its not having it.
So, I have 2 taunts, 1 maybe head knocker, and 3 turns later maybe an interrupt from Crux ?
If My guy isn't interrupted than I'm in 4 turns and he will have a mess of sparks out. Should I go with heal pots for all to hold or Crux to have the potion for Mana since hes out for combat for a few turns.
The Bomb didn't go off in that fight either. Does that interrupt ? Is it tied to the life of the person that threw it ? I tried to figure that out in that fight.
Why doesn't putting someone on fire have a chance to interrupt ?
Wouldn't it bother you if you were concentrating ?
As for crux, I saw you had Elixirs of Focus equipped on him at one point but you ran out (which is why it was grey). Perhaps try crafting more Elixers of Focus before going into that fight. You can drink one of those Elixirs on turn one or meditate to have some SP on turn 2, and then he can focus on blasting out Arcane Barrages at Mangar to interrupt his Focus. Crux also has a passive that gives him a chance to generate SP each time he uses a dagger to attack. His strength is fairly high so if you use his shiv and slinking assault attacks to kill the Mana "Sparks" he has a decent chance to generate SP from doing so.
Hope this helps. I'm rooting for ya!
Aye think most of us alrdy completed the game a while back and sometimes I just browse heh.
I did 2 runs, one normal and one legendary lvl with mostly 3 chars for some extra difficulty.
Just enjoy the world and try to have fun with it, its all doable, even on the hardest difficulty, just have to get used to the combatstyle. The rogues and practioners are your biggest hitters, use em well :D