The Bard's Tale IV

The Bard's Tale IV

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Rilbur Nov 30, 2018 @ 12:53pm
Elven Weapons Underwhelming
Is it just me, or do the Elven weapons tend to a tad bit, well, underwhelming?

Their stats are flat-out worse than regular weapons, and unlocking them generally doesn't help that. The secondary effects are interesting, but often not as good as that found on a regular weapon.

"Oh, I have a 30% chance to drop caltrops on the battlefield!" gives one weapon -- when I could be getting extra damage from sunder or lower opportunity costs on sweeping strikes, gaining me more damage than caltrops would even if the enemy stepped on the square they might spawn in.
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Showing 1-5 of 5 comments
nyssa Dec 2, 2018 @ 10:22am 
Nope not just you.
Unfortunately I stopped using most of them fast after I got my chars the skills/certain skill weapons I wanted.
The only one Im using now sometimes when facing large groups is an Elven weapon with the low chance stun ablility on my tank which can give my small team a breather.

To me the Elven weapons should be one of the best if not the best ingame after all the unlock hassle. Maybe adding certain extra skills/damage boost would pimp it a little more without making it OP.
Last edited by nyssa; Dec 2, 2018 @ 10:24am
Yeah I can see how some weapons don't play well with some party builds. My party is 2 warrior (max armor meat shields with taunt and armor rend), 2 rogue (do all damage), bard (does nothing but shields/resets cooldowns), wizard (minor extra free damage and levitates thing for rogues to destroy).

- Warrior - if its not a blunt or shield i don't use it
- Rogue - if its not a sword i don't use it
- Bard - if its not blunt i don't use it

I got the Strife Spear in the sentry tower and its just sitting in inventory. Even a +20 str spear doesn't offset the bonuses from what my specific build weapons provide.
Last edited by Astral Projection; Dec 2, 2018 @ 3:33pm
I just like having the caltrops for one more thing my rogue can damage 'em with. :LIS_star::arkdog:
The thing I am trying to get the hang of quickly is: how to decide, based on my chars' skills and the opponents' skills, ....is which of my team to go 1st & which to go last. Plus, right now, I want to use my special spells with my lot but then some of us seem to skip turns related to using said special skills. :pandastunned:
Ultimately in this game, the strategy becomes where battles are won or lost. I remember that from the earlier games.:cozycastondeath:
Last edited by lada_ loving life!; Jun 27, 2019 @ 3:22am
Chilkoot Jun 28, 2019 @ 9:27am 
Two Elven weapons not to underestimate:
  • Acidic Plaguebearer (2H) - Vanguard warrior with an arming sword in the off-hand can deal 100+ damage per opportunity point thanks to melting. With Vorpal spell stealing in the hands of a Paladin, the offensive output and utility is insane.
  • Honed Crafted Shard Sword (1H) - raw stats are excellent, and the critical chains will tear through groups like crazy. Excellent Rogue weapon, and even makes Bards formidable offensively.
In general, the Elven weapons *are* underwhelming for sure. Even Father's Rage isn't that great when you consider a quick Vorpal enchant will give you the same boon. Hopefully the new Dwarven elite crafted weapons will be more viable for end-game play.
Good to know!!! :LIS_Arrow::1heart: I am saving this discussion... must get back here to check in . I only just received the elven recipes. I've been playing around with those places where you upgrade the weapons. I love this way of making weapons greater.
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