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Meditation is both the name of a skill tree for practitioners, *and* an ability under that tree. The fact that they named an entire tree after it should suggest it's importance, but then they futzed around with the sub-par 'bladecasting' tree that can be ignored other than it's useful strength boosts.
Despite it's nominally optional status, please make no mistake: the meditation ability is a nigh-necessity for spellcasters. Expending large number of ability points on it and it's associated upgrades is only technically optional, skipping doing so would represent a 'challenge mode'.
At it's core, meditation lets you transform opportunity points into mana points by channeling for 1 turn. Early on, you may get 1 MP for the process -- if you can complete it. Later on, abilities let you gain more MP, or let it occur more quickly.
However, this isn't the only option. You can also gain mana points through potions, which also increase your intelligence. I wouldn't rely on this for every single fight, but it can give you a huge power boost on those fights when you do use it. (I strongly recommend having at least one party member take the crafting tree just so you can double the effects of potions, though being able to brew your own potions / greater potions is nothing to sneer at either) THe opportunity cost of the potions can be expensive -- but the amount of power they unlock is purely terrifying when you really need it.
Additionally, there are various 'miscellaneous' tricks. The two I'm aware of is the bardic spellsong (and associated capstone that starts everyone with extra MP) and a priest tree ability that lets you enter a stance for more MP every turn.
(The difference between a stance and a channeled ability is that stances last until canceled, but otherwise they function nigh-identically, and are mutually exclusive)
Great post here, massive props to you!