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If you mean the pople criticizing BT4, then you're preaching to the choir. Most of the old-schoolers know the history of Bard's Tale perfectly well.
I also remember navigating through a few simple dungeon levels.
Descending to the Festering Pit and cutting out Tslotha Garnath's bleeding black heart, after impaling him with the Nightspear, or learning that Cyanis went mad, because Tarjan forced him to watch Alliria being tortured to death, didn't feel as "sinister" to you?
Becoming the new gods after travelling through time and space and saving the world didn't feel as "good" to you?
So, because it is magic heavy it is bad? The games were designed by Michael Cranford to be magic heavy, because he liked magic and who doesn't? By the way, BT3 was the "magic heaviest" of all, especially the late game, where without NUKE, DIVA and EAMA you were pretty much screwed.
It is hard indeed, but a few of us actually try and discuss and come up with ideas anyway, because we like talking about Bard's Tale and by backing this "reboot", we thought we would actively involve ourselves and help shaping the game with our ideas.
Bard's Tale 2 was the first game besides Final Fantasy to start bringing in thousands of points of damage. Once you start dealing 5000+ damage, well...bigger numbers really start meaning less in scale. Scorpia mentioned this in her own review.
Bard's Tale 3 was magic heavy, but your warriors were NOT useless, unlike BT2. That was my point. Meaning in BT2 your warriors could not even HIT anything later in the game wtihout using the Dremspell.
And yes, my feeling about 'sinister' is a bit different than yours. You are a completely different person than me. You don't suffer from an extreme autism disorder. You dont have bizarre fetishes or an intense attraction to chess. We are different people. That doesn't make my opinion, nor yours, any less valid. But attacking me is just completely uncivilized.
That's a bit of an exaggeration: The strongest spell in BT2, MAMA does 200d4 damage, so 99% of the time it will do around 500. (In comparison BT3's NUKE does 900d4
Well, BT2 had the Grey Crypt where your magic-users were also useless. Not to mention some extremely evil MP drain zones (eg. Oscon's Fort). Warriors were needed.
My apologies. I haven't played Bard's Tale II since 1987 (while I've done BT1 runs on the C64 emulator even as recent as 15 years ago), so I didn't remember if the damage was just in the hundreds or thousands. But when you were used to BT1 damage where it ranged from the single digits and averaged in double digits (until much later in the game), BT2 was a complete shock to me. Scorpia mentioned this in her BT2 review, and I knew about that feeling even before I ever read her review (I didn't have access to Computer Gaming World in highschool--blame my mentally ill religious fanatic bible thumper mother for that).
I'm excited that these genres are doing well. Games like Eye of the Beholder, Wizardry, and Might and Magic, all have special places in my heart. I hope BT4 does well.
Also, for anybody interested, I found this URL recently: http://www.dungeoncrawlers.org You might like the dungeon crawling games listed there for historic reasons!
https://www.myabandonware.com/media/screenshots/a/akalabeth-world-of-doom-3/akalabeth-world-of-doom_1.png
http://o.aolcdn.com/hss/storage/midas/c2c95912cd00971eddcaf03508cee273/201302243/akalabeth_thumbnail.jpg
(Were those the two new classes?)
I haven't played BT3 in 30+ years.
And what happened if you completely ran out of Harmonic Gems? Was that even possible? How would you recharge your spell points without a Mage Staff (Staff of the Magi)?
Yes, I stopped. Why?
The combat. The random encounters. It was just tedious. I mean it was tedious the first time when I beat wizardry 7 in 1994. Do you guys REALLY want fights like that again? The issue isn't that the fights are even HARD. It's that you can't breeze through monsters that you can one shot and be missed nonstop by them!
I wouldn't mind some random encounters in BT4, as long as you could literally "auto resolve" any 1 shot fights. As I said let's see how this game goes. As long as it's definitely longer than 15 hours to complete your first playthrough, that's decent (seems to be around 30+?).
Although I also loved the Ultima, other Wizardry, Bard's Tales, and Might and Magic games.
Might and Magic: World of Xeen had a HUGE amount of side quests to do. I think it was one of longest games at the time in that genre
Believe me, I was a (3D) Ninja gaiden fan. I watched my favourite action series fall on its damn sword with the third game that was a terrible game in every way that completely misunderstood not only how to be a good Ninja Gaiden but even a good game. That event honestly played a part in me not buying consoles anymore, because that happened to most series' by big companies that I was into.
What I hope from Bard Tale IV, given I have no connection to the old Bards Tale games, too young, heck too young for any game that's even been mentioned in this thread so far, is a decent RPG game. I did play Wizardry 8 and from that I could see how this style could be a lot of fun. I also find the art style pleasant which is always a plus.
I kinda envy you, W8 is absolutely amazing, i played it right after M&M 6-8 and it felt like the next lvl of evolution. Combat was just brilliant with the 360 deg positioning, and you couldnt just turn off turn-based mode and run away if things go south like in M&M. Random enemy groups were annoying as hell (and not really easily beatable as they were scaling with time/player strenght) but fortunately they were visible and avoidable most of the time.
I ended up making my own mod to scale up difficulty to insane levels and adress some issues like magic being too overpowered later on; was tons of fun having my friends die over and over trying to beat the moded game i was barely able to beat myself ;)
Oh, and that brilliant voice acting, i can still hear my ninja saying: "Ordinary men fear the power of darkness; I revel in it"