The Bard's Tale IV

The Bard's Tale IV

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Rincelent Sep 27, 2018 @ 1:05pm
fort garendon hint?
Hi I'm kinda stuck in fort garendon with the first puzzle.
I saw the 4Letter/rune things that i can interact with and i found some representation of them in rooms (each on different) but i can figure what should i do to open som door.
Is there someone who can lend me a hand?
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Showing 1-15 of 15 comments
BagOfBones-21403 Sep 27, 2018 @ 1:28pm 
There's a riddle posted to the bed next to the collumn with moveable glyphs.
It's about beer, water, wine and port.
All these drinks have a corresponding glyph, its just up to you to sort it out ;-)
Rincelent Sep 27, 2018 @ 1:44pm 
Thanks
BagOfBones-21403 Sep 27, 2018 @ 2:02pm 
I'm stuck in the fort as well, so if you'd make it past a certain big bad Boss type of mob and find out how to open a secret door in the room with the port, please let me know!
Aelender Sep 27, 2018 @ 2:46pm 
There's a well hidden rock-push switch in the room with the brandy and wine. Only thing I've found after the boss is the chest behind him and a ledge above him (via grappling hook)
BagOfBones-21403 Sep 27, 2018 @ 2:50pm 
Originally posted by Aelender:
There's a well hidden rock-push switch in the room with the brandy and wine. Only thing I've found after the boss is the chest behind him and a ledge above him (via grappling hook)

Thanks for the hint!

Found it on the right side of that door behind some barrels
Last edited by BagOfBones-21403; Sep 27, 2018 @ 2:55pm
Aelender Sep 27, 2018 @ 2:55pm 
On the wall with the secret door, look down and to the right (kinda behind the bench)
BagOfBones-21403 Sep 27, 2018 @ 2:57pm 
Originally posted by Aelender:
On the wall with the secret door, look down and to the right (kinda behind the bench)

Just found it!

All that effort for 30 gold coins :-P
PeKar(NoSound) Oct 4, 2018 @ 2:03pm 
So, i finished the "main' golem and search every corner. Found strange stone arc which can be closed or opened, found rope puzzle and sword. Is that all? Because, when you stand near golem place, you can clearly see on the map, that there are many rope puzzles and points of interest left, but you can not reach them. Looks ufinished dungeon to me.
BagOfBones-21403 Oct 5, 2018 @ 3:06am 
That's about all I found as well.
The Lord of the castle at the entrance whom you can fight or talk with.
A puzzle to enter the "Secret Area" where you can find the big guy, with a grappling attachment on one of the overwalks in that room.
And a secret door with a button in the room with the port and wine.

And when you look at the map, you can see a lot more that just can't be reached.
53 & still gaming Oct 16, 2018 @ 5:35am 
yeah, looks much like an unfinished dungeon.
and that "open/close" thing after the Metal Dwarf is clearly a bug.
Last edited by 53 & still gaming; Oct 16, 2018 @ 5:35am
I got Ancestral Plate from that chest behind the secret door. :steamhappy:

BTW, so is this still unfinished? Can't tell what to do after the Ancestral Dwarf. :steamfacepalm:
stack Feb 3, 2020 @ 3:53pm 
The code I entered with the glyphs is (the symbols look like those letters below)
N
O
F
M
Hody May 22, 2020 @ 10:28am 
I opened the secret door went down, killed the metal dwarf and went up with a grappling hook for extra loot.

Still there is one room, that looks if there was a door before, the map indicates the same, can somebody tell if it that can be opened? I made these 2 screenshots:

https://i.imgur.com/OJDockX.jpg

https://i.imgur.com/xi8CvFw.jpg
owl Jun 18, 2020 @ 6:56pm 
Originally posted by Hody:
I opened the secret door went down, killed the metal dwarf and went up with a grappling hook for extra loot.

Still there is one room, that looks if there was a door before, the map indicates the same, can somebody tell if it that can be opened? I made these 2 screenshots:

https://i.imgur.com/OJDockX.jpg

https://i.imgur.com/xi8CvFw.jpg

Two hooks on the wall. There's a small switch behind the barrel underneath it.
StephenT Apr 14, 2023 @ 3:05am 
I found an interesting thing in Fort Garendon that isn't mentioned here.

In the smallish room with the target dummies in it, there is a pile of bones in the corner. If you play the "speak to the dead" song here, you find out that it's the bones of the character that you had chosen to send to warn the dwarves near the start of the game. They had been attacked and not managed to warn the dwarves.
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