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have party 18 lvl, normal mode.
bard, fighter, fighter, sage, rogue(dagger tree), practicioner.
round one:
fighter(higher armor) who faces boss is guradian subclass, soaks 50% damage from incoming attacks from other party members.
casters set to meditate, bard sets kael rudiment.
rog goes into razor strop.
round two:
boss dead.
3 fighters is not going to be enough damage, I'd swap at least one (or two) out for another practioner (and/or rogue), also would get your bard grand rabble rouser for additional opp point.
What the heck are people doing that's allowing them to do 100+ damage per round?
I think people might not understand that strength actually adds to the damage bonus of physical spells for practioners. I am not sure sure how strong the mental spells are, but if you go for a physical, str practioner with conjurers mark, you will have pretty high damage. My crux also does a ton with his dagger stab and move back attack (more than my rogue haha).
As long as you have 1-2 high damage characters, this fight should be no problem.