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The game does allow you to fight tougher enemies early - ie deadly ones - but you are meant to go back to them as you get more powerful and get a bigger party.
So, I don't think there is scaling as such - deadly enemies can be around a corner right from the beginning - you just fight them at a later point.
Technically you can also get infinite xp by reloading a save, consuming a save totem and loading back but if you have the time for that, I'd say more power to you.
I guess I'll be doing plenty of exploration and side questing if and when I get the game. Though it does put the question in my head, will I be able to craft better food and buy all the best equipment if I can't grind for the materials and money.
That's locked behind the second "chain" though. So you already have finished a significant portion of the game till then. I am not sure how much impact this would actually have on gameplay.
Personally I don't like mechanics like these though, even though it is "oldschool".
Being a Card Sharper in Realms of Arkania wasn't that enjoyable either.
And you don't need much money either. I have not thise stealing perk and on 10k gold. There is a VERY limited offering of itmes, and you get 70% of your gear from loot. Only in the beginning you can't buy anything you want.
Just ply the game and you will be fine.
(GoG player, before anyone comments on the lack of mouse icon)
Is that much higher than the story enemies?