The Bard's Tale IV

The Bard's Tale IV

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I found the hidden classes!
They did not turn on waypoints for this quest. I wish I found it sooner. It looks like it's repeatable potentially in other location's. The way you choose the class is interesting and your new class is based upon the starter class, but the actual abilities are the same. To my knowledge only 1 person gets any additional perks with the armor they can wear. If you want to know the info I'll share below, but it might be super spoilery.


starting class Fighter= Palidan, Bard= Priest, Practioneer= Sage (& they get a spot for monk armor and priest armor), Rogue= Monk


There's 9 new abilities that are the same for whomever you unlock under a new talent tree called Cleric.


You can only choose 1 person to unlock at a time. To get the quest talk to the Priest outside the guild. He indicated you can find more relics in the world and return to unlock the other members if you want.
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Showing 16-27 of 27 comments
reverendphil Sep 22, 2018 @ 4:20pm 
I screwed up by completing this quest where I didn't intend to.. any clue where additional relics are?
Falkon Swiftblade Sep 22, 2018 @ 5:32pm 
Originally posted by reverendphil:
I screwed up by completing this quest where I didn't intend to.. any clue where additional relics are?

Not yet, I just reloaded the save prior.
Grymm Sep 22, 2018 @ 5:36pm 
They definetly imply that you can get more... I haven't seen any though
Aelender Sep 22, 2018 @ 6:04pm 
A vendor opens up outside the taven in Wyer after you finish the castle where you can purchase a second relic
Yoarashi Sep 22, 2018 @ 7:30pm 
@aelender good find!
Spikenard Sep 22, 2018 @ 7:41pm 
The cleric tab in skills is only sortof useful. Yeah, you get a healing spell for your magic user now. But you have to give up one of your other memorized spells. 4 just doesn't seem like enough. I feel like that should scale with level maybe. But all I use from the cleric skill tab is the healing spell and the ability to use that trinket the same priest sells that gives you a spellpoint at the start.
Grymm Sep 22, 2018 @ 7:46pm 
Theres some solid Passives there, the +damage to x type creatures, the passive heal on hit... even just using the Trinket / Scensor thing to replace your meditate, gets you 1 more spell slot (-Meditate, replaced with your #5 trinket).

Also, the Heal does scale, I figure based off Str or Int. My party is pretty highly geared lvl 15+ and I get 27 HP on a heal.

Putting it on a Warrior feels like the best option with the Stance share, +True damage with Spell points, but I think most peoples first instinct is to toss it on a Mage.
Last edited by Grymm; Sep 22, 2018 @ 7:47pm
Darth Cannabis Sep 22, 2018 @ 8:04pm 
I think I will try to "Friar Tuck" it.

Blunt weapon bard, and drink up and bash evil.

That seems like a fun use of cleric.
Hody Sep 8, 2019 @ 10:22am 
Originally posted by Grymm:
There are a lot of cool combos you could build with the Priest, I guess it would depend on your party build. A few I've been tossing around...

Paladin / Warrior. Pick up the share stance ability from Command, putting the party at +1 Spell point per turn for everyone. Can also pick up the +True damage per Spell point under Attack, heal on hit, and +Damage (Cleric). Probably the most interesting choice.

Practicioner. Highest class based +Spell points, makes a good Healer, also the +Damage doesn't hurt. Only class that would reliably be able to res (high Spell cost).

Rogue. Heal on hit, and +Damage. Could also Hide in Shadows, to act as a safety net to heal party.

Bard. Non alcohol based Spell generation through Scensor, rapid Spell Generation in emergency with alcohol.

I read somewhere the scensor does not work on a bard? I am wondering anyhow what to do and whom to add the cleric ability?

I picked up a Paladin somewhere in the lowlands. Found out he was a pretty bad fighter, nothing close to Dagleash. Found out later he has cleric skills. I also managed to raid some camp to get a item that I can trade in near the guild in Below Skara Brae to make another cleric.

Read to threads here, still dont know whom I should give the cleric perk. Rocking with my own bard (mainly healing and support), Daegleash, the trow rogue, and crux and the new paladin.

Any tipps and allow me another question, should Daegleash be trained in 2handed weapons rather than shield and weapon?
Hody Sep 11, 2019 @ 3:49am 
Originally posted by Grymm:
Theres some solid Passives there, the +damage to x type creatures, the passive heal on hit... even just using the Trinket / Scensor thing to replace your meditate, gets you 1 more spell slot (-Meditate, replaced with your #5 trinket).

Also, the Heal does scale, I figure based off Str or Int. My party is pretty highly geared lvl 15+ and I get 27 HP on a heal.

Putting it on a Warrior feels like the best option with the Stance share, +True damage with Spell points, but I think most peoples first instinct is to toss it on a Mage.

Is that the only scensor in the whole game?
ArchLord Jan 26, 2020 @ 5:41am 
i honestly think the cleric class is pretty solid on rogue. Rogue is the only one who doesnt have a stance or some kind of focus skill or use spell points, so the stance doesnt interfere with anything he is usually doing. Also the rogue trinkets are not mandatory, they are the most flexible with trinkets so you can use the trinket and not waste one of your 4 precious spell slots. I wouldnt want to give up feather on mage, war banner on fighter, u cant trade tankard or bard is worthless, so rogue really makes sense to take the scensor, now he at least has some kind of stance that gives him a use for intelligence and spell points and extra defense against mental attacks. And he can heal and make great use of the holy tree damage buffs. To compensate for less dps i turned him into a stunner with coldcock and a blackjack plus a dagger with whichever dagger skill u prefer, i like slinking attack myself over bound blood.
Hex: Onii-Chan Jan 26, 2020 @ 12:28pm 
Originally posted by ArchLord:
i honestly think the cleric class is pretty solid on rogue. Rogue is the only one who doesnt have a stance or some kind of focus skill or use spell points, so the stance doesnt interfere with anything he is usually doing. Also the rogue trinkets are not mandatory, they are the most flexible with trinkets so you can use the trinket and not waste one of your 4 precious spell slots. I wouldnt want to give up feather on mage, war banner on fighter, u cant trade tankard or bard is worthless, so rogue really makes sense to take the scensor, now he at least has some kind of stance that gives him a use for intelligence and spell points and extra defense against mental attacks. And he can heal and make great use of the holy tree damage buffs. To compensate for less dps i turned him into a stunner with coldcock and a blackjack plus a dagger with whichever dagger skill u prefer, i like slinking attack myself over bound blood.

Nice necro
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