Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How are they classes? aren't they just abilties?
yes they are basically like gaining another level perk but they specifically titled these larger bubble on the skill tree like job classes so when you access them you technically built that class.
they are.
But it have become the mantra for some that to try and hide that the game has less classes than the trilogy abilities are suddenly classes by themselves.
It's as if the devs thought that if you call a thing something it is not enough times, then maybe people will start believing you.
I remember when I played world of warcraft or diablo. Never once did I think that just because I took a certain talent in one of the skill trees did my character suddenly become a totally different class. Yet in the world of barrows deep praisers, this is appearantly the one true truth above them all.
yeah, pretty much. i mean it's no biggy, classes in essence are often enough just different abilities, but advertising 21 (i think) classes is quite missleading...or getting expectations which clearly aren't met.