Soda Dungeon

Soda Dungeon

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NeoDraconis May 14, 2018 @ 12:39am
Essence chance
Is there any point getting above 100%?
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Showing 1-15 of 22 comments
A miniscule Anne May 14, 2018 @ 1:57pm 
From what I hear, it is
but through testing, no
NeoDraconis May 14, 2018 @ 3:16pm 
Heh that makes Essence Tokens useless once you have that relic to 100% then. :)
Xalaron May 14, 2018 @ 5:02pm 
100% gets you essence every floor, while 101+% bring in more essence per floor, atleast thats what it seems from my testing.
Chronos Notashi May 14, 2018 @ 5:21pm 
Originally posted by Xalaron:
100% gets you essence every floor, while 101+% bring in more essence per floor, atleast thats what it seems from my testing.

Yeah, no. I tested this a lot (and a few people who played regularly also tested this) using as much essence chance as possible and doing levels 1-200, and increases in Essence chance DON'T increase the amount of essence earned (observable by having 85-100% essence chance from relic and essence chance-boosting items). Essence dropped from enemies actually increases by 1 for every 200 floors cleared on the current run (or skipped when using the portal, since you technically cleared floors up to the point where you warped to anyway). So starting at level 201, enemies drop 2 essence (bosses, except bosses at every 100 floors, drop 3, since bosses drop 1 more than standard enemies), 3 essence at 401, 4 essence at 601, etc.

Again, this is completely unaffected by essence chance, which only affects the likelihood of an enemy spawning with essence. There's no reason to boost the essence chance relic above level 85, which give THE minimum essence chance boost required to guarantee that every battle (save for the dungeon bosses every 100 floors) will have an enemy with essence.

Edit: This can also be tested by running 1-200, 201-400, etc WITHOUT any increase in essence chance and observing the amount of essence gained from normal enemies.
Last edited by Chronos Notashi; May 14, 2018 @ 5:25pm
Xalaron May 14, 2018 @ 6:44pm 
Well I have 10k essence find from relic, cleared floor 1 and got 100 essence. Not that it matters cause no matter what, once you can afford essence well gold yields more essence per dungeon run then essence find ever will.
Handoiron May 16, 2018 @ 11:07am 
Originally posted by Xalaron:
Well I have 10k essence find from relic, cleared floor 1 and got 100 essence. Not that it matters cause no matter what, once you can afford essence well gold yields more essence per dungeon run then essence find ever will.

I have no idea what you did to get 100 essence from floor 1....

I just tested it with my essence find chance of 49k% essence chance and level 1 of both the normal dungeon and lair gave exactly 1 essence.

With this test and my previous testing involving adding 40k levels to essence find relic over the same 100 level range, I have proven to myself that essence find beyone 100% is totally useless.

As Chronos Notashi said above, all you need is the base 15% essence find plus level 85 relic for the remainder to hit 100% essence find. Anything past that is wasted.

Essence isn't completely worthless though, eventually, your gold per kill hits the limit of 1 cap per kill and then the only increase you get for increasing your dungeon level is essence ammount going up by 1 every 200 levels. Then again, you'd have to be on level 40 million or so before your essence per level is equal to 1 cap so around 120 million before your esssence per level matches your average caps per level.

Even if you never use your essence to upgrade relics, it's still nice to get enough per Lair run to start your next run where you left off.
Fish Gaming May 20, 2018 @ 11:08am 
I think it's more likely that going beyond 100% chance was itended to make you gain more because some relics have a max level. If you raised the relic to level 100 and that was the absolute best it ever had any reason to be, why would that not be the maximum level it could reach? It's mostly likely that Armor made it that way on purpose but because of some sort of bug certain players can't use it properly, myself included. Eventually one of the updates is going to either make the essence chance work how it looks like it should or change the relic to have a max level of 100 or maybe just 85. However, if like me, your Effervessence doesn't help beyond a certain level, the best way to get essence is by improving Liquid Gold and using the Magic Well.
Fish Gaming May 21, 2018 @ 8:10am 
Ok, my Effervessence is at lvl 240 or so now and when i got to dungeon lvl 5k it started working how it should but not before that, so it might just depend on your computer. It definitely isn't working however they intended if it works differently for different people.
Handoiron May 21, 2018 @ 10:52pm 
Remember, every 200 levels you get 1 extra essence.

This means at level 5001 you'll get 26 essence.

I just tested it again for the umpteenth time.

With level 49,089 essence find relic:

At level 5,001, I got exactly 26 essence before gnomes 30% boosted it to 34.

At level 6,001, I got exactly 31 essence before gnomes 30% boosted it to 40.

At level 592,001, I got 2.9k essence (2,960 displayed with clipping) before gnomes 30% boosted it to 3.8k (3,848 displayed with clipping).


On my second save with level 85 essence find relic:

At level 5,001, I got exactly 26 essence before gnomes 30% boosted it to 34.

At level 6,001, I got exactly 31 essence before gnomes 30% boosted it to 40.

Second save is only as far as 6,500 so no 592,001 test.

All of these results are dead on 1 extra essence dropped every 200 levels.

If essence find above 100% total does have any effect at all, it's less than 1 extra essence for 49,004 levels of the relic.
Last edited by Handoiron; May 21, 2018 @ 10:53pm
RAD-82 Oct 31, 2018 @ 6:22pm 
Rainbow Shard seems to increase the amount of essence that you get. I can't seem to get a consistent number, but it seems to be about 1/6th increase per shard, so six of them doubles your gain.

I had a physical crit run where I had three of these equipped for damage, and I noticed that I was gaining about 50% more essence than expected.
Handoiron Oct 31, 2018 @ 8:01pm 
that's really frikin weird...

I tested it and it does make a difference... no way even +900% should make a noticeable difference when +49,000% made absolutely no difference but it does.

Not enough of a difference to trade my rings of triumph though.
Gorrus Nov 1, 2018 @ 2:34pm 
According to dev, every 50 points of essence find (either from the relic or team items) awards 1 extra essence to any enemy that spawns it, so it should worth it.
Handoiron Nov 1, 2018 @ 3:34pm 
Originally posted by Gorrus:
According to dev, every 50 points of essence find (either from the relic or team items) awards 1 extra essence to any enemy that spawns it, so it should worth it.

If that were true, then my 49 THOUSAND percent increase from relic would make a difference and it adds absolutely nothing.

If that were true, adding 900% essence find from 9 rainbow shards would only add 18 essence instead of the approximately 2000 essence it added when I tested it on about level 550k in LoD.

The "1 essence per 50% essence find" myth has been thoroughly debunked.
Gorrus Nov 2, 2018 @ 12:48pm 
I did a quick run at lvl2k for 10 levels in LoD with 7373% essence find and 8173% using rainbow shards, and ended up with 157 and 206 essence in the end of both. Adding 800% essence find would be 40 essence which is pretty close to the gap, considering there are no determined values of essence drop from every enemy. So if dev's claims aren't true, where did that difference come from?
Last edited by Gorrus; Nov 2, 2018 @ 1:47pm
RAD-82 Nov 2, 2018 @ 2:18pm 
I just did some tests with the Rainbow Shards, and found out why I was having trouble getting a consistent number before.

Outdated info; read edit down below for more accurate info:
If you have 1 Rainbow Shard equipped, there is no change in essence gained.
For the next 5 shards (2-6) equipped, you gain +20% essence per shard, doubling your gain when equipped with 6.
Any number of shards past 6 have no effect on essence gain, as you still gain double.

This is clearly caused by some hidden value unrelated to essence find if the relic has no effect. I don't know if any other item has this effect, but I plan on testing other items.

Edit:
After doing some more testing (but not completely thorough, as I only tested with Fabulous Armor, Candyshell, Essence Token, and Conjurer), I've determined that essence find unrelated to the relic IS causing the increase in gains. After you get +100% essence find from items and class bonuses, you get +1% essence gain for every 5% essence find until your gain is +100%. No clue why the relic has no effect. During testing, mine started at lvl 100 and I tested it every 100 levels until it was lvl 500. It just doesn't do anything.
Last edited by RAD-82; Nov 2, 2018 @ 4:52pm
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