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but through testing, no
Yeah, no. I tested this a lot (and a few people who played regularly also tested this) using as much essence chance as possible and doing levels 1-200, and increases in Essence chance DON'T increase the amount of essence earned (observable by having 85-100% essence chance from relic and essence chance-boosting items). Essence dropped from enemies actually increases by 1 for every 200 floors cleared on the current run (or skipped when using the portal, since you technically cleared floors up to the point where you warped to anyway). So starting at level 201, enemies drop 2 essence (bosses, except bosses at every 100 floors, drop 3, since bosses drop 1 more than standard enemies), 3 essence at 401, 4 essence at 601, etc.
Again, this is completely unaffected by essence chance, which only affects the likelihood of an enemy spawning with essence. There's no reason to boost the essence chance relic above level 85, which give THE minimum essence chance boost required to guarantee that every battle (save for the dungeon bosses every 100 floors) will have an enemy with essence.
Edit: This can also be tested by running 1-200, 201-400, etc WITHOUT any increase in essence chance and observing the amount of essence gained from normal enemies.
I have no idea what you did to get 100 essence from floor 1....
I just tested it with my essence find chance of 49k% essence chance and level 1 of both the normal dungeon and lair gave exactly 1 essence.
With this test and my previous testing involving adding 40k levels to essence find relic over the same 100 level range, I have proven to myself that essence find beyone 100% is totally useless.
As Chronos Notashi said above, all you need is the base 15% essence find plus level 85 relic for the remainder to hit 100% essence find. Anything past that is wasted.
Essence isn't completely worthless though, eventually, your gold per kill hits the limit of 1 cap per kill and then the only increase you get for increasing your dungeon level is essence ammount going up by 1 every 200 levels. Then again, you'd have to be on level 40 million or so before your essence per level is equal to 1 cap so around 120 million before your esssence per level matches your average caps per level.
Even if you never use your essence to upgrade relics, it's still nice to get enough per Lair run to start your next run where you left off.
This means at level 5001 you'll get 26 essence.
I just tested it again for the umpteenth time.
With level 49,089 essence find relic:
At level 5,001, I got exactly 26 essence before gnomes 30% boosted it to 34.
At level 6,001, I got exactly 31 essence before gnomes 30% boosted it to 40.
At level 592,001, I got 2.9k essence (2,960 displayed with clipping) before gnomes 30% boosted it to 3.8k (3,848 displayed with clipping).
On my second save with level 85 essence find relic:
At level 5,001, I got exactly 26 essence before gnomes 30% boosted it to 34.
At level 6,001, I got exactly 31 essence before gnomes 30% boosted it to 40.
Second save is only as far as 6,500 so no 592,001 test.
All of these results are dead on 1 extra essence dropped every 200 levels.
If essence find above 100% total does have any effect at all, it's less than 1 extra essence for 49,004 levels of the relic.
I had a physical crit run where I had three of these equipped for damage, and I noticed that I was gaining about 50% more essence than expected.
I tested it and it does make a difference... no way even +900% should make a noticeable difference when +49,000% made absolutely no difference but it does.
Not enough of a difference to trade my rings of triumph though.
If that were true, then my 49 THOUSAND percent increase from relic would make a difference and it adds absolutely nothing.
If that were true, adding 900% essence find from 9 rainbow shards would only add 18 essence instead of the approximately 2000 essence it added when I tested it on about level 550k in LoD.
The "1 essence per 50% essence find" myth has been thoroughly debunked.
Outdated info; read edit down below for more accurate info:
If you have 1 Rainbow Shard equipped, there is no change in essence gained.
For the next 5 shards (2-6) equipped, you gain +20% essence per shard, doubling your gain when equipped with 6.
Any number of shards past 6 have no effect on essence gain, as you still gain double.
This is clearly caused by some hidden value unrelated to essence find if the relic has no effect. I don't know if any other item has this effect, but I plan on testing other items.
Edit:
After doing some more testing (but not completely thorough, as I only tested with Fabulous Armor, Candyshell, Essence Token, and Conjurer), I've determined that essence find unrelated to the relic IS causing the increase in gains. After you get +100% essence find from items and class bonuses, you get +1% essence gain for every 5% essence find until your gain is +100%. No clue why the relic has no effect. During testing, mine started at lvl 100 and I tested it every 100 levels until it was lvl 500. It just doesn't do anything.