Soda Dungeon

Soda Dungeon

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Merchant Are Not Great
A 50-50 chance might seem equally likely as likely in both sides but I so far have landed almost none of them. Using an ability that cost 1K gold for something that might result in nothing is just not worth it. What do you guys think?
Last edited by G00dbye; May 23, 2018 @ 2:14pm
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Showing 1-6 of 6 comments
Handoiron May 12, 2018 @ 8:26am 
I agree. Merchant was a neat idea but the 50/50 skill means you're tossing away gold for a skill that can't ever possibly kill something.

By the time you're earning enough gold that their static 20% gold find increase outweighs the loss to the skill, you should be doing way mmore damage with other attacks that don't cost gold.

Even on boss fights where the 50/50 half health skill would be nice, it's still a pain to get it to work.

Even once you attain shifters, merchant as one of your 2 classes means you lose a full accessory slot to get their 20% gold find. You can have more gold find plus item find with a vaan's magnet in that accessory slot.
Jonny Friggin Panic May 17, 2018 @ 11:02pm 
I'd be happier with them if having one in the party meant all chests gave gold.
76561198833958046 May 19, 2018 @ 6:05am 
Originally posted by Jonny Friggin Panic:
I'd be happier with them if having one in the party meant all chests gave gold.

Grinding gold isn't too hard in this game and once you enter the next dimension, you lose it anyways.
Fish Gaming May 20, 2018 @ 12:12pm 
The only way for a merchant to be especially good is when you combine it with a thief as a shifter and use it only for the 20% gold, which isn't even much of an incrrease because by the time the stone is fully leveled up, the Liquid Gold is probably to the point where extra gold increases don't matter much.
Originally posted by Clicking:
Originally posted by Jonny Friggin Panic:
I'd be happier with them if having one in the party meant all chests gave gold.

Grinding gold isn't too hard in this game and once you enter the next dimension, you lose it anyways.
Once you reach the Warrior Dimension, you stop losing stuff, and gear quickly stops mattering... all that's left for you is gold to hit cap to earn Caps and buy Relic levels (and you can only get a max of gold cap... 1.5B gold... from any one monster or chest), and highest floor reached. If Merchant caused all chests to drop gold, then a Theif/Merchant Shifter would be mildly useful alongside a Knight/Wizard Shifter and several Dark Mages, so every chest would give a Cap's worth of gold, and every three-chest room would be three Caps.
Last edited by Jonny Friggin Panic; May 20, 2018 @ 5:24pm
Handoiron May 20, 2018 @ 11:19pm 
Originally posted by Jonny Friggin Panic:
I'd be happier with them if having one in the party meant all chests gave gold.

This would make merchant actually usefull!

Originally posted by Clicking:
Grinding gold isn't too hard in this game and once you enter the next dimension, you lose it anyways.

Grinding gold is the ONLY thing in the end game.other than just uselessly watching your dungeon level go up. Guaranteeing gold from chests would be an increase to gold income beyond the gold per kill limit similar to having a thief to open all chests on bosses.



Originally posted by Jonny Friggin Panic:
Theif/Merchant Shifter would be mildly useful alongside a Knight/Wizard Shifter and several Dark Mages,

It's never a good idea to sacrifice an accessory slot by using a shifter for a second class.
Knight is the only class to replace with a shifter because knight is needed just to avoid ambushes and traps and has no 2nd accessory to begin with so may as well shifter with him.

If they changed merchant this way, it'd be better to use either a merchant or thief in 4th slot and shifter the other into knight for 5th slot. Use the extra accessory for a ring of triumph to gain more caps per boss.
Last edited by Handoiron; May 20, 2018 @ 11:22pm
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