Soda Dungeon

Soda Dungeon

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Rainmaker Nov 2, 2017 @ 2:20pm
With all characters unlocked...
What's a good team comp to use? I use 2 thieves, 2 healers and 1 knight. Is there any better team setup to use?
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Showing 1-15 of 15 comments
A miniscule Anne Nov 2, 2017 @ 2:42pm 
Depends on what you're looking for and where you're at
Rainmaker Nov 2, 2017 @ 2:45pm 
Originally posted by SCP-3600 (Glenny):
Depends on what you're looking for and where you're at
Just trying to farm to get the next dimension quickly.
Hype Nov 2, 2017 @ 3:08pm 
I personally recommend HTTTK (Healer Thief Thief Thief Knight) for rushing, while wearing crit gear like Demon armour + assassin dagger/fork + spike shield + shades/purple slime (hero blood for healer)
HHTKK can work as well, for longer runs.

Oh, and I recommend maxing out crit relic (True Strike Soda) ASAP, it's very useful.
Rainmaker Nov 2, 2017 @ 3:09pm 
Originally posted by Hype:
I personally recommend HTTTK (Healer Thief Thief Thief Knight) for rushing, while wearing crit gear like Demon armour + assassin dagger/fork + spike shield + shades/purple slime (hero blood for healer)
HHTKK can work as well, for longer runs.

Oh, and I recommend maxing out crit relic (True Strike Soda) ASAP, it's very useful.
thanks :)
sanic Nov 5, 2017 @ 10:08pm 
Shifter seems like a nice class, but I can't upgrade its base stats. So my healer, knight, and thief are all relic level 300, and the shifters are still base...
A miniscule Anne Nov 6, 2017 @ 5:42am 
The shifter has it's own relic, which is in the warrior's deminsion
Handoiron Nov 6, 2017 @ 12:33pm 
I reccommend running 2x healer 2x thief knght for dimension progression, except for the required class fight bosses that need healers / fighters.

HHTTK has the best damage and survival mix in my opinion because you can put full crit gear on all and get greeat damage.

Healers are still physical damage and will melee attack unless someone is low health.

There isn't alot of difference between healer and thief damage for most of the dimensions.

You won't be staying long enough to farm alot to neccessitate the 2nd accessory slot on the 2nd healer vs. thief.

Having a second healer also means you can avoid more deaths due to area damage putting multiple party members low health at the same time.

Having mentioned these factors, I do admitt running a 3rd thief instead of a wnd healer does do a bit more damage and isn't a death sentence, so run either and you should be pounding through dimensions as quick as possible.

I definately believe you shouldn't use gold on merchant, darkmage or ragezerker sodas before warrior dimension unless you just really want to see what the do for 1 dimension.

Healer Thief and Knight are all you really need until warrior dimension.
A miniscule Anne Nov 6, 2017 @ 1:12pm 
how about three thieves, a healer and a knight?
Handoiron Nov 7, 2017 @ 10:01pm 
Healer in first slot so it can always drop a heal before things get killed.

If no one needs a heal, the healer will still attack.

Knight is in the last slot so it has a lower chance of wasting it's action on the weak knight multi-hit attacks.
Vierik Nov 8, 2017 @ 12:28pm 
i think knight is best for 1st slot becuase of his passive leader ability so you wont get ambushed ever
A miniscule Anne Nov 8, 2017 @ 1:16pm 
You don't have to have the knight as the first slot for the passives to work, you can have him last and still get the passive
Handoiron Nov 9, 2017 @ 1:05pm 
Yep, knight in any spot prevents ambushes and traps and if he's in last slot it allows 1 healer to heal and still 3 healer / thief attacks to kill 1-2 things so knight shouldn't ever use his multi-hit instead of attacking for more damage. I think the multi-hit for knight uses magic boosts instead of physical boosts so it doesn't crit with regular crit gear. Either way it isn't as likely to actually kill something as a single melee hit from him.
Phat Nugget Dec 8, 2017 @ 6:30pm 
Depends which dimension. In 11, 4 darkmge and knight, when ou get shifters, 5 shifters 1x (Healer,Darkmage), 3x (Thief,Darkmage), 1x (Knight,Darkmage).

In earlier dimensions it depends on relic level honestly, but I like 2 healers, 2 knights and 1 ragezeker. When usig that team, always start from lvl 1.
A miniscule Anne Dec 8, 2017 @ 9:14pm 
In my opinion, Shifters aren't necessary, but more convienent than others; 2 Dark Mages, 1 wizard, a thief, and a knight works just as well
Dammit Victor Dec 19, 2017 @ 10:30am 
I run all Shifter parties.

Darkmage/Healer benefits from having two Magic % bonuses, without having confusing options like the Wizard or Conjurer, that cause auto-play characters to make stupid decisions.

You need to have a Knight in your party at all times (in the dungeon, at least). Combine with a Ragezerker in the first slot. Or a Thief, after your main damage. Or combine him with Gladiator as a last resort.
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Date Posted: Nov 2, 2017 @ 2:20pm
Posts: 15