Soda Dungeon

Soda Dungeon

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Not a fan of long winded dungeon runs
Here I am more than 24 hours into the run and it is still going strong. Not sure how much I like waiting so long between runs to upgrade my characters via the sodas and relics just to do an even longer run to upgrade some more. It would be nice to see some sort of feature to where you can pay something like essence or whatever to go from whatever level to an ending level of your choice. It could be a specific level or it could be to reach whichever floor you fell at previously.
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Showing 1-7 of 7 comments
A miniscule Anne Apr 8, 2017 @ 11:12pm 
you can go to the options and press "exit dungeon" and the auto-saves every 10th level, so you can easily go back to the floor you were on
Originally posted by Glennianne:
you can go to the options and press "exit dungeon" and the auto-saves every 10th level, so you can easily go back to the floor you were on

I know that, I am already well into the Warrior Dungeon. However, with the way the game is setup once you reach that dimension, it is more of a "sit and wait" game than an idle game, because you sit and wait for the game to reach the floor you want to stop at unless you want to spend an indeterminate amount of time waiting for you group to eventually fall. I would really love to see some sort of "stop at X floor" mechanic thrown in so that if your plan is to improve upon the capabilities of your party, you are not waiting around for extended periods of time simply to improve your group a small amount to do it again even longer.

Sure, this is an idle game and that is what you are supposed to do, but every other idle game I have played has some form of cut off point that you can choose so that you don't have to sit and watch the game to cut it off yourself.
A miniscule Anne Apr 8, 2017 @ 11:28pm 
Originally posted by shadowdragoon66:
Originally posted by Glennianne:
you can go to the options and press "exit dungeon" and the auto-saves every 10th level, so you can easily go back to the floor you were on

I know that, I am already well into the Warrior Dungeon. However, with the way the game is setup once you reach that dimension, it is more of a "sit and wait" game than an idle game, because you sit and wait for the game to reach the floor you want to stop at unless you want to spend an indeterminate amount of time waiting for you group to eventually fall. I would really love to see some sort of "stop at X floor" mechanic thrown in so that if your plan is to improve upon the capabilities of your party, you are not waiting around for extended periods of time simply to improve your group a small amount to do it again even longer.

Sure, this is an idle game and that is what you are supposed to do, but every other idle game I have played has some form of cut off point that you can choose so that you don't have to sit and watch the game to cut it off yourself.
but what's stopping at X floor going to do? It still cuts off the run, the only difference is that you yourself are cutting the run, in which If you want it to end You'd do it, otherwise I see so problem with letting it go until the group eventually collapses
Last edited by A miniscule Anne; Apr 8, 2017 @ 11:29pm
perico2palotes Apr 9, 2017 @ 9:16am 
Soda Dungeon seems to be missing a "outer loop reset" cycle. It has the standard "inner loop" (dimension change) but misses an "outer loop": you forfeit all your sodas, heroes, caps, absolutely everything, start in dimension 1 with no crew, no gold, no items, _but_ you get to choose some higher tier abilities. These abilites should be divided in early game speed up, mid game speed up, and late game power ups:
--------Early game:
=> +x% to all item and gold find (multiplicative, not additive, with gear);
=> +x% teleport chance and floors skipped;
--------Mid game:
=> +x% bonus to all soda effects;
=> +x% reduction to all soda costs;
=> +0.00x% exponential increase in essence drops per dungeon level (would require a UI overhaul for mass purchase / numeric input; this is an extremely powerful powerup and should be the most expensive one, definitely not for the first "outer loops"):
--------Late game:
=> +x% soda caps per 1.5 billion gold collected (instead of just one).
Just saying.
HardRock Apr 9, 2017 @ 1:50pm 
The game has enough resets: first, it resets your party every time they are defeated in the dungeon, so you can change their gear or hire better warriors and second it resets while changing dimensions.

I havent seen any idle game with 3 cycles. I've played "clicker heroes" before, but there are two cycles too: ascension and transcension.

Can you show a game with 3 or more cycles? It may be interesting.
stylez Apr 9, 2017 @ 2:05pm 
Originally posted by perico2palotes:
Soda Dungeon seems to be missing a "outer loop reset" cycle. It has the standard "inner loop" (dimension change) but misses an "outer loop": you forfeit all your sodas, heroes, caps, absolutely everything, start in dimension 1 with no crew, no gold, no items, _but_ you get to choose some higher tier abilities.
To simplify what NeonSelf said:
Inner loop: Dungeon trips.
Outer loop: Dimension jumps.

Problem is, once you know what you're doing, it's very easy to deplete your outer loop cycles by reaching Warrior Dimension. Then you're left with very few things to do.
perico2palotes Apr 9, 2017 @ 4:32pm 
Originally posted by NeonSelf:
The game has enough resets: first, it resets your party every time they are defeated in the dungeon, so you can change their gear or hire better warriors and second it resets while changing dimensions.

I havent seen any idle game with 3 cycles. I've played "clicker heroes" before, but there are two cycles too: ascension and transcension.

Can you show a game with 3 or more cycles? It may be interesting.
I hope for your own good you're not serious about the supposed paralelism between clicker heroes cycles and soda dungeon. If you are, good luck with college.
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Date Posted: Apr 8, 2017 @ 11:04pm
Posts: 7