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This is what happens[i.imgur.com]: empty mana despite Level 6 Dasha, at +6MP/turn, and at only level 166 or so. With Anti-Magic Bottles they would run out around level 400, but I am doing auto runs starting from the beginning and going as far as possible.
If you had a single hero that was able to nuke the enemy team in one shot every time, it would still die relatively soon because of ambushes. Even if this hero succeeded in utterly destroying a hundred levels solo at low health, after an ambush, your pet will not have healed or regenerated mana once in between all hundred rounds. That is just counterintuitive to the point of making all regen armor, accessories, pets and sodas nearly bottom priority.
Keep in mind that this is more significant for new/lower level players, when the gold spent on Sip of Vitality, Dasha or Tufts will end up looking really underwhelming.
I generally agree but I suspect it's intentional so you can't just set auto-battle and finish the game easily. The game seems to be tuned so that you can progress decently using auto-battle, but if you want to really kick some butt you need to jump in and manually control every once in a while. I use auto 95% of the time, and check on them occasionally. If they need heals or mana etc I jump in and do whats needed, and then turn auto back on.
Same reason healers don't use group heal unless manually controlled most likely.
Yup, at higher levels it's all about instakilling everything. You don't really need heals if you can kill all of them before they can touch you. That said, in earlier levels healers are useful for getting you to WD. Currently using 4 DM + Shifter (Thief/Knight) for my high level runs.
All I am saying is make the regen proc at the start or end of all player rounds, not after enemy rounds. That is it. Agree/disagree?
This is not to rag on you in whatever form but you DO realise that DM dps scales on Max-MP and MAG% right? I'm around lvl 15K and my DM's have more MP than they have HP.
Same; you realise Healer healing is scaled of their MAX HP right?
Not that it matters because 20K hp heals are uselessat this point...either I kill the enemy or one Partymember dies per turn per monster still alive after the opening round. There's simply no way to survive 20K hp hits. *Unless I go crazy stcking the HP soda with essences....but why do so when MAG% and MP+ give way more "bang" for my buck.
I STILL think the way regen is designed should be slightly adjusted, while you're all still going on about how it becomes moot for those in WD.
I get that this is a game designed around grinding, but you may as well be saying that all items in the game besides what you are wearing now should be deleted from the game, because they become irrelevant at end game. Please keep in mind the experience of others at earlier stages of the game, especially without knowing what investments give the best effective returns for efficient spending and the time it takes to earn.
Yes, it's kind of counter-intuitive, if you want to use HP/MP regen you have to expect to be hit.