Soda Dungeon

Soda Dungeon

View Stats:
Zuccy101 Feb 15, 2017 @ 7:02pm
Multiplayer Mode
I installed this game a few days ago and its amazing but I had a great idea and I decided to share it to see what people think of it.
The developers could add some kind of Multplayer mode or Cooperate mode, You could have a list of online players near yourr zone and click on them and see their profile, you could add a profile picture to your account and i dont know, maybe customize it? well, lets get to the point. So you click on their profile and you could send a friend request and if he/she accepts then you could join a party/match with your friends. And then maybe bottom right of the screen it appears a sign that says the name of the friends that are connected to your party/match. They could exchange the Items they have by a stand with a guy called "Exchanger" maybe. They could only be able to exchange on the Host of the party/match´s pub (The exchange stand will only appear when there´s another player connected to the party/match). The first guy puts the item he/she wants to exchange and the second guy puts his/her item, then they both click the OK button and there you exchange an item. You could have a chatbox on the bottom left part of the screen to talk to others in the party/match (maybe it could also be a voicechat but im not sure about that) . If they want to go to the Dungeon or the Tournament/Gladiator zone the Host must click where he wants to go and if the other players also want to go there they must click on a big READY? button, when they all clicked the button, it sarts. Also on the loading screen it could appear the profile picture of the ones in the party/match. On the title screen there could be a "create" button, when you click it, it will send you to an editor/creator zone to create your own guy (only usable on multiplayer mode/cooperate mode) you could be able to customize it with the items you will be getting on the dungeons (of course those items can be changed or removed) So then when you are on the party/match with your friends the character you made will appear on the Host´s pub (obviously you will only be able to hire your own character).

I think that´s everything i got! I hope you liked my idea, if you have any questions or ideas just ask me!
Bye
Last edited by Zuccy101; Feb 15, 2017 @ 7:04pm
< >
Showing 1-2 of 2 comments
anpShawn  [developer] Feb 15, 2017 @ 7:26pm 
We've had some requests now and then for an online component to the game. I can say very confidently that there will be no multiplayer added to this version of Soda Dungeon.

It's something we may choose to explore in the sequel, but it's still not exactly at the top of my list. First, online features take a LOT of work to implement, and test. The features you're describing would take months of work. What makes online tough is that you have to write a separate server-side program just to handle the most basic of requests. Then if you want to test you have to load up two copies of the game, connect them each to the server, and *then* test the new feature you're working on. Lastly, if your traffic is anything near substantial you may have to pay to run said server. And if you don't keep up proper maintenance you can lose players due to lag, server downtime, etc.

But! With all of that aside, I'm not too convinced that online play is the best fit for Soda Dungeon. It's just a game that strikes me as an offline experience. Once you reach higher levels of gameplay, there's not much need to trade for an item. You'll eventually find 99 of everything. Level your relics high enough and you probably won't need help to pass any certain floor. If a group of players enter a dungeon and all turn on autocombat, aren't we just sort of a fancy chat room at that point?

That being said, I could see a hybrid type of experience- maybe something similar to what clicker heroes does with "guilds." (are they still called that?) Online play in the sense that you contribute to a group "questing" effort, but you are not actually playing together in real time.

Anyway, what does everyone else think?
Zuccy101 Feb 15, 2017 @ 8:13pm 
Thanks for telling me :steamhappy: i understand what you mean, it takes a lot of effort and it would be a bit useless cause of the auto mode :D
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Feb 15, 2017 @ 7:02pm
Posts: 2