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Healer/Rage/Knight/Thief/Thief
Midas Plate x3
Demon Armor lvl 6 x2
Sansanctum x3
Dragon Sword x2
Gold Shield x5
Magnet and Essence Tokens split among everyone.
Gold % Pet lvl 6
Thieves got the damage and crit, the rest carried the gold and magic find armor. The items they hold don't matter, but I used 3 Essence Tokens for more chances at essences, along with magnets in the rest of the open spots.
Healer goes first slot to heal anyone low in the next room, RZ second to buff, Knight to do his thing or get in a quick shot, Thieves to the backline for backstab bonuses. I'm on D4 and ground up enough gold/essences to hit 75 on both HP and ATK relics after maxing the crit one. Replaced the Demon Armor with Demonlord after the last run.
With the well you can exchange 5k gold for 1 essence, so imho the gold special items are superior to the essence tokens.
edit: I went health/atk/crit relic. Maxed the crit right away (25) and farming the other ones to 100 (they are 65ish right now)
If your Red and Yellow relics are both at 75, you should have plenty of power to push to the Warrior's Dimension without trouble. You may want to save up some essence before you leave D4 though, you won't want to farm again until you are at WD. And, you will definitely want to put some levels into the Gold relic before long.
Rage/Healer/Knight/Dark/Thief
All demonlord and Dragonsword lvl 3
darkmage/knight/thief/(2)healers
Fat chance as the Dev is already working on this game's sequel, so nothing more is coming for this game :P
Monster Hp is around 1.2 mil.
Darkmages are single target hitting 980mil and 300mil to all. This is where i stoped leveling the magic damage soda because it was silly.
2 Darkmages
1 shifter darkmage/wizard,
1 shifter darkmage/thief,
1 shifter darkmage/Knight
Gear does not matter at this point.