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But around SS4 release time or earlier the idea was dropped, probably because it was too much work with no return. SS4 wasn't integrated, Fusion was pretty much abandoned. Even small things like devastator scope remain unfixed.
1. The monetary incentive to develop Fusion was the VR games, as those were actively being made at the time. However, once Talos VR failed commercially, Croteam quickly wrapped up Serious Sam 3 VR (which was in development around the same time), booted it out the door, and ceased all VR development. From there, Fusion was on its death march.
2. Alen Ladavac leaving Croteam. From what I've seen, he was the main person at Croteam pushing for this kind of stuff. But between Talos VR's shortcoming and the stress of Serious Sam 4 development, he had to put aside Fusion and the VR games, and eventually just left Croteam entirely.
The reason Fusion had tons of bugs was because bleeding edge code from Serious Sam 4 development was leaking in every patch. They branched off the code late in Fusion's life so that that would stop happening, but that also meant they could leave it to stagnate. Putting Serious Sam 4 into Fusion at this point would basically just be throwing out the current Fusion build, and then trying to get everything running correctly in Serious Sam 4's build of the engine.
Thanks!
but eh for what it is worth it has the first encounters and BFE integrated which is cool, serious people use fusion regardless but yeah beyond that with SS4 it's mental
I was wondering about this too.
Fusion, even in an eternal beta stuck, is still a newest updated version of the First Encounter HD, Second Encounter HD and Before First Encounter (Serious Sam 3).
So Fusion is better over standalone versions.