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They changed the shooting system so that moving crosshair is now simply obsolete.
With older system, weapons were not shooting at where your crosshair is pointing. They were shooting from the "barrel" directly forward (forward - direction of your look). Because barrel isn't placed directly at the point from which player camera is facing, this could lead to situations when center of the screen (crosshair, if fixed) was pointing at one object, while in reality bullet/projectile shot directly forward from the barrel would hit another object. This was the reason for "moving crosshair" existence - to show at which point in space your weapon will actually shoot.
With new system, weapons are shooting directly at the point in space at which your crosshair was pointing at the moment of the shot.
Hitscan weapons shoot (seemingly) from the center of the screen, meaning hitscan weapons with new system are perfectly accurate (ignoring spread in weapon params) and always shoot directly at where your crosshair is pointing.
Projectile weapons with new system still shoot from the barrel. So unless you peek around the corner hugging the wall, or your projectile has very large collision, it will also shoot accurately.
So there is simply no need for the non-fixed crosshair now. It wouldn't change anything. It existed only to show where you actually shoot at, while now you always actually shoot at the center of the screen.
TL;DR With new aiming system, moving crosshair is simply redundant.
P.S. This new aiming system also brings a few "funny" bugs with it.
Try hugging (staying very close) to some big piercable enemy (biomechanoid minor) and shoot at it from the cannon while being in third person view. Results may be unexpected.