Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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-=RelakS=- Jun 29, 2017 @ 1:13pm
Speed of Sam
I think BFE Sam is now too fast, especially inside a building. I feel like running around with Doomguy instead of Sam.
Also, the reload animation for the shotgun and the machinegan is just a slightly faster than the original, but for me it feels too fast. The original animation had way better pace.
Last edited by -=RelakS=-; Jun 29, 2017 @ 1:14pm
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Showing 1-15 of 25 comments
-=RelakS=- Jun 29, 2017 @ 1:23pm 
I am very sure that inside a building Sam is faster.
Outside, well, I just feel him faster, so, maybe Sam is just slightly faster. And for some reason, it were way harder to get one of the first secret, because I was not able to jump properly. I had the feeling that I always landing too high, because I am too fast.
Seamus Jun 29, 2017 @ 1:33pm 
That's not a speed issue, that's a change to the physics in the game. Makes the jump to the sledge and the parkour secret afterwards slightly different to do.
-=RelakS=- Jun 29, 2017 @ 1:34pm 
hmm....
So, tomorrow, I will need a stop watch and test how fast Sam is? :D There are some fint long roads where I can measure it after I cleaned up the creeps.
Melody Jun 29, 2017 @ 2:36pm 
Please guys don't complain about the speeds. I hate slow games.
Square man Jun 29, 2017 @ 3:13pm 
The faster the better ! Being a huge Quake fan I can't stand slow gameplay, besides sam is slower inside buldings, it feels faster because it's narrow.
Solais Jun 29, 2017 @ 3:14pm 
Strange, I only changed the inside speed on the first level (though planned it for all).
Square man Jun 29, 2017 @ 3:16pm 
Originally posted by Solais:
Strange, I only changed the inside speed on the first level (though planned it for all).
You planned to increase the speed inside buildings or decrease it ?
Seamus Jun 29, 2017 @ 3:31pm 
Originally posted by Solais:
Strange, I only changed the inside speed on the first level (though planned it for all).
I'd swear you still move slower in into the spiders nest.
Melody Jun 29, 2017 @ 3:33pm 
Originally posted by Leqi:
The faster the better ! Being a huge Quake fan I can't stand slow gameplay, besides sam is slower inside buldings, it feels faster because it's narrow.
Unfortunately some people lack of perfect reaction times, so a bit of slowness is needed inside buildings I guess.
Square man Jun 29, 2017 @ 3:45pm 
Originally posted by Melody~:
Originally posted by Leqi:
The faster the better ! Being a huge Quake fan I can't stand slow gameplay, besides sam is slower inside buldings, it feels faster because it's narrow.
Unfortunately some people lack of perfect reaction times, so a bit of slowness is needed inside buildings I guess.
Yeah to avoid bumping every wall inside buildings but still, why not implement a button that slows down Sam ? I mean everyone could be happy, kinda like the iron sight, if you don't like it, don't use it .
Melody Jun 29, 2017 @ 3:46pm 
Originally posted by Leqi:
Originally posted by Melody~:
Unfortunately some people lack of perfect reaction times, so a bit of slowness is needed inside buildings I guess.
Yeah to avoid bumping every wall inside buildings but still, why not implement a button that slows down Sam ? I mean everyone could be happy, kinda like the iron sight, if you don't like it, don't use it .
Yep, I agree.
spearten.com Jun 29, 2017 @ 3:52pm 
I love Sam being fast. It feels like I'M ACTUALLY SPRINTING. Plus, it's really needed when you have a red biomech in beserk and you need to escape if you can't take it down.
artzpiip Jun 29, 2017 @ 4:57pm 
After playing Serious Sam 3: BFE Enhanced, I can say that the game actually improves when not having slower speed while being inside temples.
Last edited by artzpiip; Jun 29, 2017 @ 4:57pm
BulletCatcher Jun 29, 2017 @ 8:18pm 
Originally posted by artzpiip:
After playing Serious Sam 3: BFE Enhanced, I can say that the game actually improves when not having slower speed while being inside temples.

This, so much more of this.
Spaghettacus Jun 29, 2017 @ 10:51pm 
While we're at removing the scripted slow movement, can we uhh can the scripted flashlight as well and give Sam a normal flashlight you can toggle on and off? No need for battery limits.
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Date Posted: Jun 29, 2017 @ 1:13pm
Posts: 25