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Also,keep in mind that there are people who aren't great at video games.Do you expect them to die then be forced to look for another match if they want to get the achievements?This is ridiculous,not to say how this game's playerbase in multiplayer is minuscule.This will lower the playerbase even more,even if it's a thing just for achievements.
Your way of thinking is severly flawed and I'm pretty sure you are someone with a lot of experience with the Serious Sam games.Think about the new people.This entire thread sounds like you just want to make X achievement harder to get to be one of the few people who do have it so that you can have bragging rights.Also Pray's argument regarding quick saving is great.I use it a ♥♥♥♥ ton when I'm playing on Serious and I doubt I'd be able to do as much without spamming the hell out of saves.
If cooperative in this game worked this way since the dawn of time,I'm pretty sure it's solid.Croteam would've gotten lots of backlash otherwise and they'd be forced to change the system.
Same with infinite ammo. BUT I'm not saying get rid of these options. If people enjoy playing the game with infinite lives and/or ammo that's fine, each to their own. Just, you shouldn't get achievements for it because you haven't really *achieved* anything.
The infinite lives make sure that everyone actually gets to play without getting kicked out of a match when they lose all their lives.I covered that in the original reply.What's the point in playing coop games if one of your friends consumes all his lives and he can't join in anymore?
Also what was the last game that you played which had any difficult achievements to get?Almost nobody bothers with frustratingly difficult achievements anymore because they kill the fun if you like going for achievements.Take some of Half Life 2's achievements such as the one in which you never need to touch the sand in that part with the antilons.Do you think that that achievement is not a fun killer?It's not like anyone will care if you got it,not even yourself.
The achievement for finishing everything on serious in coop for instance it's already time consuming.If it also becomes difficult thanks to limited lives it will just be a slog to go through,not to say how you need to group up with competent players to achieve it.I understand that you both like achievements but they are nothing but confidence boosters.Do they really matter at all?Also,I'm pretty sure you can disable infinite ammo.I hate infinite ammo myself.You can just spam the ♥♥♥♥ out of the best weapons without thinking twice.
Or maybe you want to remove achievements like "Complete any level in single player" as you "actually not achieving anything" by doing it on first level of FE on tourist difficulty?
Unmodified classic coop has infinite lives, so it's all legal.
Example, in Cities: Skylines there are a lot of achievements. You can't get any of them if you set unlimited money (which is basically the same thing) and I agree with that. In Serious Sam, you can still "achieve" achievements by baltantly cheating (infinite ammo and infinite lives).
Lul, maybe 5 seconds in my case on SS:TFE. That game is hard on Serious.
As it is, Serious Co-op is more of a marathon than anything, considering it spans 3 games at this point, which also requires the user to own all of those games. Do also consider that Serious Co-op is currently one of the least-achieved achievements, tied with the achievement for completing all the campaigns on Serious in Singleplayer. If you really want an achievement that even less people will get, ask for the Coin-op Co-op achievement to come back.