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Yeap, it's not the game issue, it's how windows handle multi-screen desktops. Microsoft's DWM is f**king pain in the a**, I'm using multi-desktop for a decade and MS didn't even bothered to implement ANYTHING up to win10, and even win10 still requires software on top for some simple features.
So for multi-screen split screen (sounds stupid, I know) in serious sam fusion it's either:
1) play windowed or
2) combine physical displays into multi-screen single one.
Then play split screen selecting the same setting as your displays are combined.
Hardware needed would be AMD or Nvidia GPU with mutli-screen support. Eyefinity is supported since HD5xxx series and Nvidia Surround since 6xx series.
I checked, though I prefer splitting big TV then using small separate PC screens, probably since even in 4p split screen viewports would still be bigger than my 21inch PC monitor.
Not very convenient or pretty, but better than nothing.
No. Split screen isn't the same thing as running the game twice. Most calculations are all the same, it's just two different viewports into the same game instance - the share the same memory, video memory and cpu resources, just need to render different parts of the world (at lesser resolution and smaller screen which is way less taxing). Sure, technically it's more to this, but in simple words it's not the same as running the game twice. It all depends how developers implement it. Not to mention that it's way easier to handle input.
It's understandable why he wants multi-screen split screen instead of running the game twice.