Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Doesn't have best Serious Sam game?
Serious Sam 2? Anyone? :sans:
Last edited by lol, said the scorpion; Mar 20, 2017 @ 12:57pm
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Showing 1-15 of 174 comments
Solais Mar 20, 2017 @ 12:47pm 
Unfortunately, Serious Sam 2 is too old to port it to the Fusion engine. It used completely different lighting, different shader system, completely different scripting (macro instead of LUA), many obsolete entities and code snippets, etc.

Porting SS2 to the Fusion engine would take about as long as making a new game from scratch.

Considering that a "Serious Sam 2 Reboot" is planned (which will be a new game based somewhat on Serious Sam 2, with new elements and with an art style and story more similar to SSHD and SS3; hence why it's a "Reboot" not a "Remake"), it would make sense to make that instead; besides working on SS4, of course.
Last edited by Solais; Mar 20, 2017 @ 12:48pm
mphuZ Mar 20, 2017 @ 2:23pm 
Oh, and I would be in a Remake on a new engine happy would be played :steamhappy:
pyro Mar 21, 2017 @ 2:08am 
Originally posted by Solais:
Unfortunately, Serious Sam 2 is too old to port it to the Fusion engine. It used completely different lighting, different shader system, completely different scripting (macro instead of LUA), many obsolete entities and code snippets, etc.

Porting SS2 to the Fusion engine would take about as long as making a new game from scratch.

Considering that a "Serious Sam 2 Reboot" is planned (which will be a new game based somewhat on Serious Sam 2, with new elements and with an art style and story more similar to SSHD and SS3; hence why it's a "Reboot" not a "Remake"), it would make sense to make that instead; besides working on SS4, of course.

I hope that 2 Sam will not lose his features. The cartoon style needs to be removed, but all levels (except the giant garbage dump) can be left the same.
Solais Mar 21, 2017 @ 3:15am 
It will be something like that.

The easiest way to imagine the Serious Sam 2 Reboot is to take a similar example:


Are you familiar with the Metroid franchise? Back in the day, the first game was released for NES. It was a classic, but even a decade ago it was really old.

So then, Metroid: Zero Mission was made. It was basically Metroid 1 in canon, but the entire game was reworked with new graphics, new engine, all the moves from Super Metroid and Metroid Fusion, but even more, there were new areas, new features, new story segments, a completely new section at the end of the game. It was a completely different game, yet if you played the original Metroid 1, you recognized the familiar bits in this new game.

In the end, Metroid Zero Mission replaced the original Metroid 1 in the series completely, because it was Metroid 1 in spirit, but still a completely different, more modern and better game.


It will be similar for the SS2 Reboot. It will be a completely new game, but when you squint your eyes a little bit, you will notice what parts were originally from SS2. In spirit and in canon it will be SS2, it will feel familiar to you, yet it will be a completely new game.
Ypulse Mar 21, 2017 @ 5:43am 
Originally posted by Solais:
Unfortunately, Serious Sam 2 is too old to port it to the Fusion engine. It used completely different lighting, different shader system, completely different scripting (macro instead of LUA), many obsolete entities and code snippets, etc.

Porting SS2 to the Fusion engine would take about as long as making a new game from scratch.

Considering that a "Serious Sam 2 Reboot" is planned (which will be a new game based somewhat on Serious Sam 2, with new elements and with an art style and story more similar to SSHD and SS3; hence why it's a "Reboot" not a "Remake"), it would make sense to make that instead; besides working on SS4, of course.
sad to hear :(
the cartoon art was the real SS art. it fits perfectly to SS as what it represents in genre and gameplay, it was a well made cartoon art unlike lot of other games.
Ypulse Mar 21, 2017 @ 5:58am 
Originally posted by rad87gn:
Originally posted by Ypulse:
sad to hear :(
the cartoon art was the real SS art. it fits perfectly to SS as what it represents in genre and gameplay, it was a well made cartoon art unlike lot of other games.


They do support the old game for bug fixes only but the game itself will never change from what was created.

The new game however when released might not be so bad to play and enjoy.
ye i know, they still support it which is great
i actually dont rly liked the original art style/models of SS, but i just ignored it and played the game, so i dont know why ppl bashing SS2, its not team fortress 2 or minecraft caliber of graphics
Terepin Mar 21, 2017 @ 6:13am 
Originally posted by Ypulse:
Originally posted by Solais:
Unfortunately, Serious Sam 2 is too old to port it to the Fusion engine. It used completely different lighting, different shader system, completely different scripting (macro instead of LUA), many obsolete entities and code snippets, etc.

Porting SS2 to the Fusion engine would take about as long as making a new game from scratch.

Considering that a "Serious Sam 2 Reboot" is planned (which will be a new game based somewhat on Serious Sam 2, with new elements and with an art style and story more similar to SSHD and SS3; hence why it's a "Reboot" not a "Remake"), it would make sense to make that instead; besides working on SS4, of course.
the cartoon art was the real SS art
Real art my ass. Game was made this way because 2k wanted it this way. It was purely financial decision, so stop trying to make it an art decision. It was not and never will be.
Original games set what is "true SS art" and because SS2 went totally crazy with art style is the reason why so many players hate it. I don't hate it, but I'd pick originals over this any day.
Terepin Mar 21, 2017 @ 6:17am 
Originally posted by rad87gn:
What are you talking about? Croteam is independent and has nothing to do with 2K. Devolver is their publisher.
Serious Sam 2 was published by 2k. Serious Sam 3 was published by Devolver.
MightyBalian Mar 21, 2017 @ 6:34am 
Originally posted by rad87gn:
Croteam owns the code to SS2 so. What does that say? 2K has nothing to do with that.

Publishers have a big say in what happens to a game because they are the ones funding the game. If they don't like what they see, they can pull their funding and the game doesn't get made.
Solais Mar 21, 2017 @ 6:34am 
Now now kids, play nice.

While I can't confirm or deny how much involvement 2K had on SS2's design, since I wasn't working for Croteam then (I was 14, lol), it is true that 2K was the publisher of SS2 back in the day (alongside the console spin-offs, like Next Encounter). The splash screen at the start of SS2 was changed to Devolver's when SS2 was re-released on Steam.

As for the art style, it was definitely different and very divisive in the community, but ultimately it is a subjective preference, so there's nothing wrong with people preferring that art style compared to the others.
Last edited by Solais; Mar 21, 2017 @ 6:37am
MightyBalian Mar 21, 2017 @ 6:45am 
Originally posted by rad87gn:
Originally posted by balianthemighty:

Publishers have a big say in what happens to a game because they are the ones funding the game. If they don't like what they see, they can pull their funding and the game doesn't get made.
Yes, but. Croteam does what they feel is right. Nobody ownes them per say. I've seen then turn down more funding than take.

Yeah. sure, that's true now. But SS2 came out 12 years ago. They weren't nearly as huge and immensely popular as they are now.
MightyBalian Mar 21, 2017 @ 6:49am 
Originally posted by rad87gn:
Originally posted by balianthemighty:

Yeah. sure, that's true now. But SS2 came out 12 years ago. They weren't nearly as huge and immensely popular as they are now.
They are now. So all the stuff in the past is no longer important.

Uh......that makes no sense. Are you even still talking about the same thing anymore? I was agreeing with that guy saying that SS2 looked like it did because of 2k and somehow, you saying that stuff in the past isn't important. I'm really confused right now. If it's not important, why argue about it? The guy was right.
MightyBalian Mar 21, 2017 @ 6:53am 
Originally posted by rad87gn:
Originally posted by balianthemighty:

Uh......that makes no sense. Are you even still talking about the same thing anymore? I was agreeing with that guy saying that SS2 looked like it did because of 2k and somehow, you saying that stuff in the past isn't important. I'm really confused right now. If it's not important, why argue about it? The guy was right.
I'm sorry, there was a battle going on for a while.

Um.......ok. I'm just gonna go ahead and step away from this because my brain hurts.
Dusk of Oolacile Mar 21, 2017 @ 7:14am 
Originally posted by Solais:
Unfortunately, Serious Sam 2 is too old to port it to the Fusion engine. It used completely different lighting, different shader system, completely different scripting (macro instead of LUA), many obsolete entities and code snippets, etc.

Porting SS2 to the Fusion engine would take about as long as making a new game from scratch.

Considering that a "Serious Sam 2 Reboot" is planned (which will be a new game based somewhat on Serious Sam 2, with new elements and with an art style and story more similar to SSHD and SS3; hence why it's a "Reboot" not a "Remake"), it would make sense to make that instead; besides working on SS4, of course.
That means no cross platform. Al least you could patch up and rebuild the existing linux code. More than nothing.
The_GSD Mar 21, 2017 @ 7:16am 
Originally posted by λn0N1/\/\V!ø:
Serious Sam 2 is so bad. It's gameplay bases around enemies respawning in the same place, homing projectiles and vehicles with unlimited ammo. It offers no challenge, just frustration because you know you could dodge that projectile if it wasn't ♥♥♥♥♥♥♥ homing. Levels are small and boring, enemy variation is too big, too many useless monsters that act similiar to kleers/kamikazes/turrets. It feels like a consolized piece of ♥♥♥♥♥ and I hope the reboot will fix these mistakes.

THIS^ You're on point.
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