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Porting SS2 to the Fusion engine would take about as long as making a new game from scratch.
Considering that a "Serious Sam 2 Reboot" is planned (which will be a new game based somewhat on Serious Sam 2, with new elements and with an art style and story more similar to SSHD and SS3; hence why it's a "Reboot" not a "Remake"), it would make sense to make that instead; besides working on SS4, of course.
I hope that 2 Sam will not lose his features. The cartoon style needs to be removed, but all levels (except the giant garbage dump) can be left the same.
The easiest way to imagine the Serious Sam 2 Reboot is to take a similar example:
Are you familiar with the Metroid franchise? Back in the day, the first game was released for NES. It was a classic, but even a decade ago it was really old.
So then, Metroid: Zero Mission was made. It was basically Metroid 1 in canon, but the entire game was reworked with new graphics, new engine, all the moves from Super Metroid and Metroid Fusion, but even more, there were new areas, new features, new story segments, a completely new section at the end of the game. It was a completely different game, yet if you played the original Metroid 1, you recognized the familiar bits in this new game.
In the end, Metroid Zero Mission replaced the original Metroid 1 in the series completely, because it was Metroid 1 in spirit, but still a completely different, more modern and better game.
It will be similar for the SS2 Reboot. It will be a completely new game, but when you squint your eyes a little bit, you will notice what parts were originally from SS2. In spirit and in canon it will be SS2, it will feel familiar to you, yet it will be a completely new game.
the cartoon art was the real SS art. it fits perfectly to SS as what it represents in genre and gameplay, it was a well made cartoon art unlike lot of other games.
i actually dont rly liked the original art style/models of SS, but i just ignored it and played the game, so i dont know why ppl bashing SS2, its not team fortress 2 or minecraft caliber of graphics
Original games set what is "true SS art" and because SS2 went totally crazy with art style is the reason why so many players hate it. I don't hate it, but I'd pick originals over this any day.
Publishers have a big say in what happens to a game because they are the ones funding the game. If they don't like what they see, they can pull their funding and the game doesn't get made.
While I can't confirm or deny how much involvement 2K had on SS2's design, since I wasn't working for Croteam then (I was 14, lol), it is true that 2K was the publisher of SS2 back in the day (alongside the console spin-offs, like Next Encounter). The splash screen at the start of SS2 was changed to Devolver's when SS2 was re-released on Steam.
As for the art style, it was definitely different and very divisive in the community, but ultimately it is a subjective preference, so there's nothing wrong with people preferring that art style compared to the others.
Yeah. sure, that's true now. But SS2 came out 12 years ago. They weren't nearly as huge and immensely popular as they are now.
Uh......that makes no sense. Are you even still talking about the same thing anymore? I was agreeing with that guy saying that SS2 looked like it did because of 2k and somehow, you saying that stuff in the past isn't important. I'm really confused right now. If it's not important, why argue about it? The guy was right.
Um.......ok. I'm just gonna go ahead and step away from this because my brain hurts.
THIS^ You're on point.