Warhammer 40,000: Dawn of War II - Retribution

Warhammer 40,000: Dawn of War II - Retribution

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Tactical Marine Squads Overpowered
I'm a bit new to this game, so I'm probably spewing complete crap out of my mouth. Nevertheless, I'd like to ask for the weakness of the Tactical Marine Squads for the Space Marines. I had 5 groups of them, with 4 out of the 5 in heavy cover. The last squad was in light cover. I had one using rockets, and the rest carried plasma rifles. Now, it wasn't just these guys, but I did have about 3 turrets behind my line of defense (well, my offensive line of defense), which would suppress the enemy and pretty much make sure everyone died that entered that area.

There was no way to flank me, since I was facing the Imperium/Empire/I don't know what they're actually called. They were being led by an Inquisitor, who was a pretty weak commander honestly. My TechMarine was easily besting her in combat with his pulse rifle. Anyways, it took forever. I was in there for 30 minutes thinking of how I could attack the enemy base (it had alot of turets around it), but they couldn't best me. During that 30 minutes, I was constantly attacked with forces MUCH larger than my own.

Their armies usually consisted of the backbone being the Shadow Infantry (their elite infantry), with them being supported by one unit of Heavy Weapons (Suppression squad). They also usually had 2 squads of the Orgyns (spelling?) and a one vehicle (the vehicle was usually a tank, but sometimes artillery).

Even though I was so far away from my base, I could easily heal my own soldiers thanks to my Teleporter Beacon that I put just a little ways behind the front lines (it was in the perfect spot, thanks to rocks, it was invulnerable to anything unless it broke through my amazing line). I eventually won when the enemy finally pushed through due to Shadow Infantry infiltrating me and taking out the turrets on my far right flank, followed up with an assault by their Orgyns, who were supported by their own Suppression Squad. My left flank was tied up on groups of Shadow Infantry and a tank, so I couldn't send any help.

My right flank was utterly destroyed, depite them killing nearly all of the enemy troops except one injured Shadow Infantry (the one that had flanked me). My left flank nearly escaped after killing all of their soldiers except their Commander, but she dropped an airstrike on us, killing the last of us. So, basically, no one survived on either side except her keeping her Commander (extremely hurt) and one Shadow Infantry (mildly hurt). I had kept the economical advantage through the whole game though, since I had controlled the entire map except her base for nearly the whole game.

Thanks to that, I produced 4 Predators and a Land Raider and put my TechMarine in the Land Raider. I then drove on over, and killed her entire army that she had mustered with her new-found wealth (An Orgyn, Heavy Weapons Squad, and ALOT of Turrets and Shadow Infantry). I won, thanks to good ol' Orbital Strikes on their turrets, which happened to kill alot of their infantry too, but, I felt that the defensive line was too effective. I mean, those are squads of 3, and they were standing up to squads of 10, and winning easily. Now, I know their high-tech and what-not, but it seems just a little overpowered that it would take 2 - 3 shots of my one Rocket Squad to destroy a tank.

You're thoughts?
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Showing 1-11 of 11 comments
T R A I T O R Dec 28, 2013 @ 7:27pm 
Oh! And I forgot to say I had replaced one of my Tactical Marine Squads with a Devastator Squad after I held a counter-attack with my infantry (which failed, but only 1 of mine got killed, the one that got replaced).

So, whats their weakness?!
Funster Dec 29, 2013 @ 10:27am 
Suppression, melee, vehicles, playing decently enough to not allow you to build 5 squads of them... etc.
T R A I T O R Dec 29, 2013 @ 3:51pm 
Originally posted by Funster:
Suppression, melee, vehicles, playing decently enough to not allow you to build 5 squads of them... etc.

But, I didn't have to worry about suppression, since I could easily take cover and take out the suppression squad with no casualties (super good plasma guns).

Then, for melee, the Tactical Marine is the best ranged unit at melee. I was taking on their inquisitor with just 2 squads, and able to easily beat her in melee if she got too close.

Vehicles were PATHETIC. My ONE rocket Tactical Marine was handling tanks in 2 - 3 shots, and all the other vehicles in about 2 shots.

Well, I spam scouts early on (well, not "spam," but I do build about 4 of 'em) which allows me to get the upper hand early game thanks to their speed and strength.
Originally posted by classy_dots:
Then, for melee, the Tactical Marine is the best ranged unit at melee.
Chaos Space Marines are the best ranged unit in melee^^
T R A I T O R Dec 30, 2013 @ 1:28am 
Originally posted by Justuas FIN:
Originally posted by classy_dots:
Then, for melee, the Tactical Marine is the best ranged unit at melee.
Chaos Space Marines are the best ranged unit in melee^^

I'm fairly sure I saw somewhere on these forums AND on some internet wiki that the Tactical Marine melees the best out of all the ranged.

I also found out what the "Shadow Infantry" were called. They're the elite troops of the Imperial guys, called Storm Troopers.
Reiborn Dec 30, 2013 @ 1:49am 
basically from what you describe you had a line of turrets, a devastator and 4 squads of Tactical marines with plasma guns + tech marine with them holding defensive line in cover as pure range force while Imperial guards charge at ya soviet style with Inquisitor as their commander.

yup that would have worked for you but now let's show you few little changes....

let's say they had lord general as their commander = > spam tanks and turrets from air drops behind you.
Let's say they had Commissar as commander they would have used his power which make the IG imune to damage.

another thing is for your nicely placed line of troops sounds like sweet target for air strike or long range fire, iirc IG on some variation uses air strike as global power so they would just bombed you where you were standing.

Bottom line is which troops depends on combo of commander\army and such.
Originally posted by classy_dots:
Originally posted by Justuas FIN:
Chaos Space Marines are the best ranged unit in melee^^

I'm fairly sure I saw somewhere on these forums AND on some internet wiki that the Tactical Marine melees the best out of all the ranged.
http://dow.wikia.com/wiki/Retribution/Chaos_Space_Marines_%28unit%29/Weapons
http://dow.wikia.com/wiki/Retribution/Tactical_Marine_Squad/Weapons
T R A I T O R Dec 30, 2013 @ 12:49pm 
Originally posted by Googleness:
basically from what you describe you had a line of turrets, a devastator and 4 squads of Tactical marines with plasma guns + tech marine with them holding defensive line in cover as pure range force while Imperial guards charge at ya soviet style with Inquisitor as their commander.

yup that would have worked for you but now let's show you few little changes....

let's say they had lord general as their commander = > spam tanks and turrets from air drops behind you.
Let's say they had Commissar as commander they would have used his power which make the IG imune to damage.

another thing is for your nicely placed line of troops sounds like sweet target for air strike or long range fire, iirc IG on some variation uses air strike as global power so they would just bombed you where you were standing.

Bottom line is which troops depends on combo of commander\army and such.

They were skirmishing my line with Catachun Devils (running up, launching grenades, retreating). It got really annoying. I constantly would have to have a squad retreat to heal thanks to those grenade launchers knocking me outta cover. And I did get the occasional napalm strike, but I would just have my guys move outta the way, then move back in once the fire was extinguished.

I guess a tank in my rear would rip me up though :P
crushcommando Jan 5, 2014 @ 5:25pm 
yeah quite i play IG alot manticores wouldve easily wrecked your turrets and army (if well placed hits) inquisitor i cant say much i dont use her but commissar lord couldve easily used his nuke airstrike on u or summoned bunkers to shield his men but as i remember inquisitors can call in bane wolfs (chimeras with anti infantry attack) not sure why she didnt and just for the record CSM are strongest range unit in melee in the game
T R A I T O R Jan 5, 2014 @ 5:50pm 
Originally posted by crushcommando:
yeah quite i play IG alot manticores wouldve easily wrecked your turrets and army (if well placed hits) inquisitor i cant say much i dont use her but commissar lord couldve easily used his nuke airstrike on u or summoned bunkers to shield his men but as i remember inquisitors can call in bane wolfs (chimeras with anti infantry attack) not sure why she didnt and just for the record CSM are strongest range unit in melee in the game


Her Manticores were easily destroyed thanks to me knowing how weak they are. I'd run up real fast and blow 'em to smitherines.

the Bane Wolfs she did call in, and once behind my line, but they were nothing against my rocket launcher squad.
Gralzeim Jan 5, 2014 @ 5:55pm 
Sounds like the main problem your opponent had was that he wasn't aggressive enough early game. You got map control, and that won the game for you. If roles were reversed, you would have likely suffered a defeat instead.

It's not that Tactical squads are overpowered, it's more that you had map control and thus a massive resource advantage. Wouldn't matter what faction you were playing as, in that scenario.

And yeah, Missile Launcher equipped Tactical Marines are powerful against vehicles. That's kinda the point. xD It's basically only good against vehicles and buildings. Slow rate of fire and terrible accuracy against anything that isn't a vehicle or building is the weakness of the missile launcher. Plasma Guns are strong, but have a slow rate of fire.

Again, it's not that the stuff you were using was overpowered, it's that you had a huge resource advantage.
Last edited by Gralzeim; Jan 5, 2014 @ 5:58pm
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Date Posted: Dec 28, 2013 @ 7:26pm
Posts: 11