Warhammer 40,000: Dawn of War II - Retribution

Warhammer 40,000: Dawn of War II - Retribution

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Final Stand Dec 26, 2024 @ 10:53pm
2
Final Stand Mod: The Last Stand Overhaul
I'm happy to announce my new mod "Final Stand" in going into Alpha! It's an overhaul of the Last Stand and includes new wargear, new maps, and an overhaul to the game's balance and mechanics. The mod started as originally as a fork to the ForgottenEmerald mod, but had to split into it's own launcher order to get more than 2 maps to work.

The Mod includes:

Wave Improvements
- Boss Wave Reworks and Balance Changes
- Balance and Visual Overhauls to the Ork
- Better Build Variety for All the Races
- Wargear Balance and Overhauls for all races
- New Wargear and Abilities for all Races
- New Map(s)
- New UI
- New Wave and Game Mechanics
- Improved Companion AI
- Disposable Companions (No summon limits!)

I'm extremely excited about the prospects of this mod, with the right attention, I believe it's possible to add more heroes, and make more campaign style missions. Grab your friends and check it out!

Download
Mod Page

Stay up to date with the progress by joining the discord here https://discord.gg/QzH3rZmKgH

https://www.youtube.com/watch?v=H1J4Jq0ygso

*update; we managed to get more than 8 heroes to work! New heroes to drop soon!*

** PSA: There is a bug with elitemod that causes this mod to crash, we have a solution in the discord server FAQ! **
Last edited by Final Stand; Jan 6 @ 12:54am
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Showing 1-15 of 32 comments
SoulEater Dec 27, 2024 @ 7:49pm 
Awesome sauce man!! You got our support!!
Mike Dec 29, 2024 @ 9:31am 
Does this mean I be able to start a Last Stand game by myself?
Originally posted by Mike:
Does this mean I be able to start a Last Stand game by myself?

Not yet, however there is an 9th hero on the way! We are doing some work to try to get a single player mode working
Last edited by Final Stand; Jan 5 @ 11:30pm
Vene Jan 2 @ 9:40am 
The game keeps crashing D:
I can't launch it, the game crash to desktop at launching.
The game work normally with elite or codex mod.
Mr. Slam Jan 4 @ 12:43pm 
Not enough people know about the mod, can't find any games.
Mr. Slam Jan 4 @ 1:41pm 
If a solo mode was developed to control 3 heroes, I would be sooo happy.
Originally posted by Vene:
The game keeps crashing D:
Could you come over to the server and you'll get some technical help over there!
Originally posted by Vene:
The game keeps crashing D:

This might be because of Elite mod if you have it installed, come to the technical help section the discord, we have a solution there!
*Changelog v0.2*
**Captain**
- Techmarine armor now grants the tarantula turret for free
- Techmarine now has an aura that grants space marine vehicles and structures health regeneration
- Techmarine no longer has to be facing the target he is repairing
- New Accessory "Battle Standard"
- Scout armor now restricts wargear properly
- Scout marine can now take special ammo
- Apothecary revive now heals the apothecary for 25% of his maximum HP

**Lord General**
- Missile turrets now fires much faster
- Missile turrets do less damage per missile, but offer better disruption
- Las turrets do 200% more damage
- Las turrets do 200% more damage in their short range band, 150% in their medium range band
- Meltaguns max range reduced from 25 -> 20

**Ork Mekboy**
- Flamer now fires 50% faster
- Shokk armor grants Furious Charge
- Shokk armor grants Relentless
- Shokk armor increased from 90 -> 110
- Shokk armor now randomly saps energy from nearby enemies and restores some of it to the ork
- Shokk armor now has more consistent damage output
- Stikkbombz now have a chance on hit to "detonate", suppressing and damaging nearby enemies and causing him to lose the stikkbombz for a little bit
- New wargear item: 'Ard Slugga
- Big shoota no longer has an accuracy penalty

**Overlord**
- Resurrection orb now revives units with 50%
- Ressurection orb now heals units already alive for 20% of their max HP
- Phase Shifter has no cooldown
- Phase Shifter builds charge passively
- Nanoscarab repair activates quicker now
- Nanoscarab repair regeneration modifier raised from 5 -> 8
- Tessaract tomb radius decreased from 15 -> 12
- Tessaract tomb energy cost reduced from 30 -> 25
- Tessarract tomb projectile speed increased
- Annihilation barrage wind up time removed
- Mindshackle scarabs activate quicker now
- Mindshackle scarab range increased from 7 -> 20
- Mindshackle scarab cooldown reduced
- Mindshackle scarab energy cost increased

**Chaos Champion**
- Daemon bolter Base damage raised from 30->60 (no buff on unleash daemon)
- Mark of Khorne now gradually builds limit break abilities
- Mark of Khorne now grants limit break charge per hit
- Lash of submission activates faster
- Lash of submission cooldown reduced from 18 -> 10
- Lash of submission range increased from 7 -> 10
- Cloud of Flies now grants new ability Grotesque Compulsion
- Fixed the descriptions on Cloud of Flies and Viral Discharge
- Curse of Tzeench probability buffed from 20% -> 50%

**Tau Commander**
- Fusion Blaster now has a 100% accuracy bonus

**Hive Tyrant**
- Psychic Scream range increased from 30 -> 120
- Psychic Scream cooldown increased from 5 -> 120
- Psychic Scream energy cost reduced from 10 -> 0
- Seismac Roar energy cost reduced from 15 -> 0
- Seismac Roar range increased from 25 -> 35
- Seismac Roar cooldown increased from 5 -> 120

**Eldar Seer**
- Eldritch Storm reverted to the original last stand version

**General Changes**
- Fixed missing tooltips on many items
- Fixed issue where techmarine couldn't bring bolter rounds for the tarantula
- New UI Layout
- Localization spellchecking and cleanup
- Fixed some minor issues with the launcher
- Cap points now restore an additional 1.5% maximum hp to downed heroes

If you're looking for games we have people in the discord who run regularly!
Oh my god, that is a juicy changelog. I wish I could play this so bad.
Originally posted by Mr. Slam:
If a solo mode was developed to control 3 heroes, I would be sooo happy.
Wish it was that simple, but there's a lot of hard coded code that prevents a lot of modding and customization options.
Mr. Slam Jan 5 @ 10:15pm 
Originally posted by SoulEater:
Originally posted by Mr. Slam:
If a solo mode was developed to control 3 heroes, I would be sooo happy.
Wish it was that simple, but there's a lot of hard coded code that prevents a lot of modding and customization options.
I'm aware modders can't perform miracles like this, its just a thought, to have something when the game eventually dies and no one plays online anymore.
Keep watching, we found a way to get more than 8 heroes (we have some juicy ideas being discussed in the community atm) which was previously deemed impossible, we’re doing some more investigation on getting a single player mode working this week
Last edited by Final Stand; Jan 5 @ 11:27pm
I hope the mod picks up steam(no pun intended) and people notice and play because I've been on a Last Stand binge and I am so over the badly overtuned enemy waves and confused, underpowered gear. I just earned the Plasma Cannon for the Captain and I've never been so angry and frustrated that this was unlocked so late for what feels like a joke weapon, same with Mekboys two-hand Rokkit Launcha, both completely not viable in any sense of the word.

When I earned the Captain's Thunder Hammer recently, I felt so embarrassed using this thing, some basic infantry units can survive a hit from it, it doesn't work on Shuriken Cannons on Colliseum or those Eldar walkers on Anvil.

After 10+ years of neglect and a joke of an Anniversary, no balance or bug patches, this game mode needs Final Stand so bad to pick up the slack.
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