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Not yet, however there is an 9th hero on the way! We are doing some work to try to get a single player mode working
The game work normally with elite or codex mod.
This might be because of Elite mod if you have it installed, come to the technical help section the discord, we have a solution there!
**Captain**
- Techmarine armor now grants the tarantula turret for free
- Techmarine now has an aura that grants space marine vehicles and structures health regeneration
- Techmarine no longer has to be facing the target he is repairing
- New Accessory "Battle Standard"
- Scout armor now restricts wargear properly
- Scout marine can now take special ammo
- Apothecary revive now heals the apothecary for 25% of his maximum HP
**Lord General**
- Missile turrets now fires much faster
- Missile turrets do less damage per missile, but offer better disruption
- Las turrets do 200% more damage
- Las turrets do 200% more damage in their short range band, 150% in their medium range band
- Meltaguns max range reduced from 25 -> 20
**Ork Mekboy**
- Flamer now fires 50% faster
- Shokk armor grants Furious Charge
- Shokk armor grants Relentless
- Shokk armor increased from 90 -> 110
- Shokk armor now randomly saps energy from nearby enemies and restores some of it to the ork
- Shokk armor now has more consistent damage output
- Stikkbombz now have a chance on hit to "detonate", suppressing and damaging nearby enemies and causing him to lose the stikkbombz for a little bit
- New wargear item: 'Ard Slugga
- Big shoota no longer has an accuracy penalty
**Overlord**
- Resurrection orb now revives units with 50%
- Ressurection orb now heals units already alive for 20% of their max HP
- Phase Shifter has no cooldown
- Phase Shifter builds charge passively
- Nanoscarab repair activates quicker now
- Nanoscarab repair regeneration modifier raised from 5 -> 8
- Tessaract tomb radius decreased from 15 -> 12
- Tessaract tomb energy cost reduced from 30 -> 25
- Tessarract tomb projectile speed increased
- Annihilation barrage wind up time removed
- Mindshackle scarabs activate quicker now
- Mindshackle scarab range increased from 7 -> 20
- Mindshackle scarab cooldown reduced
- Mindshackle scarab energy cost increased
**Chaos Champion**
- Daemon bolter Base damage raised from 30->60 (no buff on unleash daemon)
- Mark of Khorne now gradually builds limit break abilities
- Mark of Khorne now grants limit break charge per hit
- Lash of submission activates faster
- Lash of submission cooldown reduced from 18 -> 10
- Lash of submission range increased from 7 -> 10
- Cloud of Flies now grants new ability Grotesque Compulsion
- Fixed the descriptions on Cloud of Flies and Viral Discharge
- Curse of Tzeench probability buffed from 20% -> 50%
**Tau Commander**
- Fusion Blaster now has a 100% accuracy bonus
**Hive Tyrant**
- Psychic Scream range increased from 30 -> 120
- Psychic Scream cooldown increased from 5 -> 120
- Psychic Scream energy cost reduced from 10 -> 0
- Seismac Roar energy cost reduced from 15 -> 0
- Seismac Roar range increased from 25 -> 35
- Seismac Roar cooldown increased from 5 -> 120
**Eldar Seer**
- Eldritch Storm reverted to the original last stand version
**General Changes**
- Fixed missing tooltips on many items
- Fixed issue where techmarine couldn't bring bolter rounds for the tarantula
- New UI Layout
- Localization spellchecking and cleanup
- Fixed some minor issues with the launcher
- Cap points now restore an additional 1.5% maximum hp to downed heroes
If you're looking for games we have people in the discord who run regularly!
When I earned the Captain's Thunder Hammer recently, I felt so embarrassed using this thing, some basic infantry units can survive a hit from it, it doesn't work on Shuriken Cannons on Colliseum or those Eldar walkers on Anvil.
After 10+ years of neglect and a joke of an Anniversary, no balance or bug patches, this game mode needs Final Stand so bad to pick up the slack.