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I would argue that the Imperial Guard is the weakest faction in the game. Considering my own personal use of the faction in accordance with the AI and other players I have faced off against, they seem to be one of the most difficult factions to use effectively. If you don't possess decent micro and make use of baiting and good positioning, it seems like you're going to have a rough time against almost any faction. I have seen them perform better in team games.
Chaos Space Marines and Orks are the only two factions that I ever managed to get to Army Level 60. I would argue that Chaos Space Marines are a strong faction. They possess a strong T1 game, an extremely strong T2 game and an average T3 game. Chaos Predators are okay, but I don't find the Great Unclean One to be all that amazing. Sure, it's a bullet sponge that can regenerate fairly quickly if paired with Chaos Cultists, but it is slow and doesn't buff nearby troops akin to the Avatar of Khaine. If you're not worshipping your Great Unclean One with Cultists when it could definitely benefit from it, it's not going to survive very long to do anything significant against competent players.
At full resources? As in high resources? The game isn't really balanced around high resource play, considering that it takes away the need for map control, teching up, worrying about resource bleed, generator bashing and whatnot.
T1:
If we're talking standard resources, you can open with either double Chaos Space Marines or double Cultists. If you're getting rushed in T1 and need blob control, you can choose to stay in T1 and grab some Chaos Havocs or Noise Marines. Havocs can be used well with the Chaos Sorcerer's warp in order to instantly move set-up squads without having them tear-down their weapons, meaning that they can immediately fire after teleporting. Noise Marines have a shorter range, but they can completely shut down ranged-heavy blobs by disabling their weapons.
T2:
If you're aiming to rush toward T2, a Bloodcrusher could be one of your first options. They dish out insane damage and will take negligible damage from non-anti-armoured attacks. As [ТОТЕНХЁРТ] BOLSHE YOBA said, Plague Marines are a great all-around unit to field. They aren't invincible, but they are definitely more durable than most heavy infantry units. Yeah, they are going to lose to plasma weapons, but any heavy armour infantry unit would. They have a higher health regeneration rate than most biological units, so you can hit and run with them unless they are being swarmed by faster units. I consider a Chaos Dreadnought to be a must. You don't have to upgrade them right away, though both upgrades are quite strong. Chaos Dreadnoughts with the Mark of Khorne upgrade are close to unstoppable when they are under Blood Rage, but they aren't invincible and you can't control them while the ability is active.
T3:
Chaos Predators are good. I would definitely grab one or two of these before a Great Unclean One. I find myself using the Mark of Khorne and Mark of Nurgle upgrades more than the Mark of Tzeentch. The Mark of Tzeentch adds anti-vehicle weaponry, the Mark of Khorne adds damage to all attacks and the Mark of Nurgle comes close to doubling the Chaos Predator's health at the cost of movement speed. Don't even bother with the Great Unclean One unless you're going to support the hell out of it. It's made to break lines, dish out AoE damage and absorb damage, but it doesn't buff nearby units and it is quite slow. It needs to be consuming units for energy and it needs to be worshipped in order to increase its health regeneration.
You're a virus that these forums simply can't get rid of.
Not necessarily, considering that you can spam Predators, Plague Marines, Havocs and Chaos Space Marines with Marks of Tzeentch.
Annihilation with high resources is never going to be balanced. It's going to depend on whoever rushes out their units first and secures enough early kills in order to snowball their opponent(s) into their base. You can attempt to hard counter builds all you want, but it's not going to matter if you lose too many units before your opponent(s).
Factions with fragile units and high micro, containing units with multiple active abilities, are probably going to feel weakest in high resource annihilation games. I imagine that the Eldar and Imperial Guard are the weakest in those settings. Chaos Space Marines are one of the sturdiest factions via Mark of Khorne Chaos Space Marines, Plague Marines, Mark of Khorne Dreadnaughts and Predators with the Mark of Nurgle.
No one cares about your troll posts. The overwhelming majority of your post content is pure garbage.