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C:\Program Files (x86)\Steam\steamapps\common\Dawn of War 2
DivxDecoder.dll
DivxMediaLib.dll
I then searched google for those files and downloaded new / updated ones and bingo the game works. Took me a good amount of time and troubleshooting to figure this out. Good luck.
Hey man where did you download the two files? Sorry not clued up on these types of things
That being said, my issue is likely different from everyone else here, in that it's tied to access violations & the audio itself. So take that as you will.
This fixed the problem for me. Thank you!
Legend! This worked for me perfectly. Thanks so much
My DOW 2 is still not working. I've followed every step posted on this thread to no avail.
Below is the warning log I got:
01:07:41.26 -- DOW2 Warnings Log --
01:07:41.26 D:\SteamLibrary\steamapps\common\Dawn of War 2\dow2.exe started at 2022-07-20 01:07
01:07:41.26 OS NT 6.2, 3974 MB Physical Memory, 456 Mb Physical Available, 3304 Mb Virtual Available
01:07:41.26 RUN OPTIONS: -logs
01:07:41.26 WORKING DIR: 'D:\SteamLibrary\steamapps\common\Dawn of War 2'
01:07:41.26 USER: 'Jules'
01:07:41.29 MOD -- Initializing mod 'DOW2', version '2.6.0', locale 'english'.
01:07:41.32 APP - Multi-threading Enabled
01:07:41.32 XTHREAD: Detected 8 core(s) with 8 hardware thread(s)
01:07:41.32 ParentalControls: Games Explorer found.
01:07:41.32 ParentalControls: Module found.
01:07:41.32 ParentalControls: Dawn of War II IGameExplorer::VerifyAccess() call succeeded (0x00000000).
01:07:41.36 ParentalControls: Dawn of War II access granted.
01:07:41.36 NetworkManager::Create - creating network manager
01:07:42.43 WorldwideLoginService::WorldwideLoginService - initializing
01:07:42.45 RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function...
01:07:42.49 WinTransport - CreateSocket exclusive broadcast socket was available.
01:07:42.49 WinTransport - CreateSocket listening for broadcasts on default port
01:07:42.54 WinTransport - Host Name: Dreadwing52, aliases: , type=AF_INET, len=4
01:07:42.54 WinTransport - Host IP Address #0: 192.168.1.5
01:07:42.54 WinTransport - Interface #0: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
01:07:42.54 WinTransport - Interface #1: ip:192.168.1.5, broadcast:192.168.1.5, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
01:07:42.54 Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
01:07:42.54 SessionManager - Peer Header Size = 15 bytes
01:07:42.54 SessionManager - Game Data overhead = 4 bytes
01:07:42.54 SessionManager - Proxy overhead = 7 bytes
01:07:42.54 RLink::ThreadFunction - Entering network thread function...
01:07:42.54 AutomatchInternal: Instantiating
01:07:42.54 MessageInternal::CreateChannel: Created channel fffffffe
01:07:42.54 MessageInternal::CreateChannel: Created channel fffffffb
01:07:42.54 MessageInternal::CreateChannel: Created channel fffffffd
01:07:42.56 NetworkManager::Create - creating network manager
01:07:42.74 SteamService: region is PH
01:07:42.75 Net::ThreadFunction - Entering network thread function...
01:07:42.86 MessageInternal::CreateChannel: Created channel 00000053
01:07:42.86 GAME -- Dawn of War 2, EXE Version: 2.6, Build 10243
01:07:43.52 Detected Device Vendor:0x8086 DeviceID:0x5917, Product:0x0017, Version:0x0014, Subversion:0x0010, Build:5038
01:07:43.69 ShaderDatabase : shader [DATA:Shaders\TERRAINOVERLAY.SHADER] specifies an undefined inputlayout terrainbasemesh.
01:07:43.71 VIDEO -- Driver Name = igdumdim32.dll Desc = Intel(R) UHD Graphics 620
01:07:43.71 VIDEO -- Driver Vendor = 0x8086 Device = 0x5917 SubSys = 0x12781025 Rev = 0x0007
01:07:43.71 VIDEO -- Driver Version Product = 0x0017 Version = 0x0014 SubVersion = 0x0010 Build = 0x13AE (5038)
01:07:43.71 VIDEO -- Driver GUID = {D7B78E66-1A57-11CF-3B60-6832BCC2DA35}
01:07:43.71 VIDEO -- No previous resultion setting found, detected resolution <1366>x<768>
01:07:57.08 VIDEO -- Detected Display Video Memory [2114 MB]
01:07:57.08 VIDEO -- 64bit OS Detected
01:07:57.08 VIDEO -- Calculating real dedicated video memory amount using Vista 64 code path
01:07:57.09 VIDEO - (DXGI) - Description: Intel(R) UHD Graphics 620
01:07:57.09 VIDEO - (DXGI) - DedicatedVideoMemory: 128
01:07:57.09 VIDEO - (DXGI) - DedicatedSystemMemory: 0
01:07:57.09 VIDEO - (DXGI) - SharedSystemMemory: 1986
01:07:57.09 VIDEO -- Dedicated Video Memory (DXGI) [2114MB]
01:07:57.09 VIDEO -- Dedicated Video Memory [2114 MB]
01:07:57.09 VIDEO -- Graphics Card Memory [2114 MB] Texture Memory Available [2094 MB].
01:07:57.09 RTREF - Creating RenderTarget <worldscene render target>
01:07:57.09 RTREF - Found Reservation
01:07:57.13 RTREF - Creating RenderTarget <depth pre-pass render target>
01:07:57.13 RTREF - Found Reservation
01:07:57.13 RTREF - Creating RenderTargetTexture worldscene render target texture
01:07:57.13 RTREF - Found RTT Reservation
01:07:57.13 RTREF - Creating RenderTargetTexture post process bright pass texture
01:07:57.13 RTREF - Found RTT Reservation
01:07:57.13 RTREF - Creating RenderTargetTexture depth pre-pass render target texture
01:07:57.13 RTREF - Found RTT Reservation
01:07:57.15 VIDEO - Using shader profile 'sm3'
01:07:57.34 SHADER -- variable [g_bPostProcessingEnabled] declared in [effectpool.shader] but not in .fx.
01:07:57.34 SHADER -- variable [g_useTerrainLightmap] declared in [effectpool.shader] but not in .fx.
01:07:57.41 SHADER -- variable [textureSize] declared in [terrain_splatongeometry.shader] but not in .fx.
01:07:57.73 VIDEO -- Texture Memory Start Device Reset: Video [2114MB] Total [2094MB] Available [2077MB] Used [17MB].
01:07:57.82 VIDEO -- Texture Memory End Device Reset: Video [2114MB] Total [2094MB] Available [2072MB] Used [22MB].
01:07:58.55 RTREF - Creating RenderTarget <shadow texture dummy>
01:07:59.89 SOUND -- FMOD System Initializing...
01:08:00.15 SOUND -- Speaker output configuration set to Stereo
01:08:00.74 SOUND -- FMOD System Initialized on device Speakers (Realtek Audio).
01:08:08.92 SessionManager::Process() - Warning - Time between calls was 7851 ms, time waiting for lock was 0 ms
Thanks for any help.
Can I confirm this is the same issue the above fix is for? Most instances of this I have found elsewhere are a bit vague on specifics and just mention it 'crashing on startup'.
edit:
I should add that this is on a 5600x (6 cores), so presumably shouldnt be related to the core-count issue some ppl have.