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DOW1
+RTS where you don't have to build a collector unit every couple of moments just to increase resource rate
+Easy base expansion through listening posts
+Expansions let you play as other factions in the campaign
+Melee units have a purpose in disrupting ranged units
+[Soulstorm expansion]A lot of mods that add new factions from the cannon(thousand sons, world eaters, chaos daemons, Daemon Hunters)
-Questionable pathfinding
-Soulstorm expansion has a badly designed campaign
~-later expansions focus less on story, more on playing as other races
DOW2
~No base building
~Gameplay relies more on capturing objectives
~Campaign focuses on 1 fraction mainly until the Retribution expansion
~Campaign is pretty much taking around 4 overpowered squads and completing an objective
~Smaller armies
+Hero units are more useful
+Game looks beautiful for an RTS
-Retribution expansion was a bit rushed
BOTH
+SYNC KILLS(unit finisher animations during melee combat)
What is a sync kill?
This: https://www.youtube.com/watch?v=orf8W2higW8