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Scouts with sniper rifles are to harass or bleed enemy models - the only i thing they don't do too well against is tyranids and even then you can boop the synapse units (warriors).
Regardless of whether they have upgrades or not - scouts are not there for taking damage or throwing it and are more about being either harassing with sniper rifles and cloaking or being just behind your tacs to deter melee units with their shottys; they do have more functions than this - they also make great backcapping units and as you make more time to play around with them you'll like them more and get other fun ideas with them.
As mastaxploder said - tie the wraithguard up in melee; wraithguard are slow, cannot be surpressed but are bad at melee (they can get a warlock but that warlock is only really there for movement bonus) and are either heavy or super heavy infantry so plasma guns ahoy!
Whilst they are backed up by other units you'll need to do the same and back your units up - like you assault can counter the guards or if something is already doing that can deal with setup teams, tacs can easily force them off with plasma guns (if they dont have it no prob, have them to tie them up and the assault marines to do other things)
Depending on your commander - if its fc, he can just mess stuff up with a power fist (its eldar which is great he hits like a truck), apo with a melee weapon can tie up guard, ranged units in general and heal assaults marines as they make a mess of things (if apo has bolter he can stick with tacs or a bit behind assaults, can knockback stun most enemy commanders which is great and heal units as needed), scouts and heavy bolter devs can take care of any melee units and lascannon dev can keep an eye out for vehicles (especially walkers holy moly) etc.
Terminators are literally a squad of commanders - thats terrifying. They can melee vehicles (heavy melee) and upgrade to assault cannon for destroying commanders and heavy infantry, heavy flamer to say goodbye to tarpit units (anything with just infantry armor so guardsmen and gaunts will evaporate) or cyclone for a mix of arti/anti armor (id rather let plasma cannon/lascannon do that work though)
As you said they cant retreat - they are an all in unit and when they push - they push and it must count because as you also said - they are buttloads expensive if they bleed (their upkeep is also notable and your requisition gain will be lousy)
Whilst I said they are a squad of commanders - even they need support so they act as pointman in your army and soak hits whilst your army throws hits back at the enemy.
I'd go on but I'm sure you got the idea on what can do what but I hope this helps.
edit: I can't spell for bugger