Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
when the original alien swarm came out in 2010 the highest difficulty was insane, but the community wanted to make the game way harder as insane was not enough for them. the community made a mod called alien swarm beyond insane which also had leaderboards and stats etc. hosted on a website. this mod was integrated into a challenge in reactivedrop with a bit more changes over the last years
Hey thank you so much! It was very hard to google, if only someone made a wiki or something. So that a mod on top of Reactive Drop? Also what does higher difficulty do, increase enemy health? Decrease ammo pick ups, increase enemy county, does the AI get smarter, even with regular gameplay, I wonder what higher diff does.
You can find the wiki here:
https://alienswarm.fandom.com/wiki/Alien_Swarm_Reactive_Drop
https://alienswarm.fandom.com/wiki/Alien_Swarm_Wiki
To play it you have to select it as a "challenge", you can select challenges in same screen where you change the difficulty as lobby leader
What ASBI changes is it forcefully adds onslaught, and the onslaught is much bigger than default onslaught without a challenge selected. Like an onslaught 2.0 setting. Also on difficulties hard and higher, aliens are faster by 50%. Aliens do have more health and damage than without challenge but only for 1-3 marines present, where in that case they still have health and damage as if 4 or more marines are present. Another thing that gets forcefully added is hardcore friendly fire, but just like with onslaught its like hardcore 2.0, friendly fire is even stronger. Last but not least the 1 hp protection is removed. In normal gameplay if you have 2 health and an alien hits you for lets say 30 damage, you will go down to 1 health instead of dying (thats why when being a medic and very low on heals just keep healing each person once so they would be above 1). On ASBI, having 30 health and taking 30 damages does kill you
developer (dot) reactivedrop (dot) com/tables.html
More health, damage and speed for enemies, very slight speed bonus for marines (it's why many top speedruns you see on leaderboards are on Brutal). AI unaffected from what I can tell, though increased speed makes chainsawing more comfortable as they're more likely to full throttle right into your weapon instead of stopping about half a roll distance before; ammo pickups definitely unaffected.
If map author decided and programmed in difficulty-dependant spawns, you get more enemeis. We recently had another thread about difficulty differences, I listed some of those spawns there.
Most difficultly increases don't make the aliens smarter, they just go the bullet sponge route. Few ammo drops, aliens have more hit points, take less damage, do more damage , attack faster, move faster. etc. Essentially players die easier, aliens are harder to kill.
Ahh I see, so it's arbitrary difficulty, less damage i can inflict, more damage they can do, or like less ammo, more aliens, ughh. Thanks for letting me know!