Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Raptor Apr 24, 2017 @ 8:09pm
Protip - DO NOT SPRINT AHEAD
Yes, constant forward progress is important especially on higher difficulties, but what's even more important is teamwork and staying together as best you can.

STOP sprinting through the level like you're playing Sonic. It's not how you play this game. There will be times where you have to stop and fight the swarm, and no one can make it alone. You will nead to heal and you will need ammo or techs to hack stuff. STOP SPRINTING THROUGH THE LEVEL and pay attention/cover your teammates.

I'm always the guy waiting for the stragglers, and have saved several people already just by keeping an eye out and providing some help if someone gets left behind and surrounded. Be a good player and a bro and stay together with your squad. Stop playing Sanic Swarm. Reactive Sprint. It's not a race and you're not going to win anything by running ahead just because you want the sweet kills. There is no leaderboard or scoreboard and you'll just screw your team and get everyone killed.
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Showing 16-30 of 39 comments
Stoerfaktor Apr 25, 2017 @ 1:00am 
How about don't fall behind? I get that the new volks don't know the mechanic yet, but why should I stop using the best tactic (which is mostly muscle memory at this point). I rather have them learn to keep up like I had to.
clOWN Apr 25, 2017 @ 1:06am 
Originally posted by Stoerfaktor:
How about don't fall behind? I get that the new volks don't know the mechanic yet, but why should I stop using the best tactic (which is mostly muscle memory at this point). I rather have them learn to keep up like I had to.

I think instead of just letting them figure it out, it's good to at least give them a couple pointers first.

Main ones I think make a big difference between bad and ok are

1. Realizing that shooting slows your movement, so getting in a good spot to lay down fire can reduce lots of damage taken

2. Your small item being rockets/stuns or some kind of crowd control panic button really saves yourself and your team during Oh sh!t moments.

3. when around lots of teammates, moving less is better. You will be shot and probably cost the lives of yourself and your mates if you run around frantically during tense encounters.
Last edited by clOWN; Apr 25, 2017 @ 1:09am
krtek2k Apr 25, 2017 @ 1:53am 
Originally posted by Spookykid:
you have to keep moving,if you screw up the flow you can get other teammates killed.

If you are being chased down by 10 aliens don't turn around and have your battle buddy run right into them...

Dumb noobs like this just ruin the game. Because all of dumbehads in this thread are like this. You do realize, that these 10 aliens behind you, which were spawned just cause you as rushing one, activated the spawning of this horde, just block the way and attack these behind you? So in fact you are just a di*ck. STOP DOIN THAT ♥♥♥♥*IN MORON
Carbune Apr 25, 2017 @ 2:21am 
I was starting to get more interested in the game after playing it for the first time with a couple of friends a few days ago, but it's quite dismaying to hear that rushing is intended to be one of the universal best tactics on the higher difficulties, though maybe not as much as it is to see the extreme amount of elitism of this thread. Was the community of the original a lot like this? It reminds me a lot of the more popular MOBAs.

I also can't blame the OP for not wanting to rush either - in most games, when starting out, it's completely reasonable to want to take it easy. You're not exactly going to learn at a good rate when a single rusher can get you in a tight spot quite easily and then blame you for it. Plus, you'd have to be very good at video games in general to quickly end up wanting to play on a difficulty that's high enough to make the OP's advice wrong. If not, this advice definitely holds well enough to last them until they learn on their own that rushing is good.
Last edited by Carbune; Apr 25, 2017 @ 2:24am
YOJIMBO Apr 25, 2017 @ 2:25am 
It really boils down to team cooperation. As long the teammates watch each other back it doesn't really matter if you go slow or fast.
Klipwc Apr 25, 2017 @ 2:29am 
Originally posted by Coffer:
I was starting to get more interested in the game after playing it for the first time with a couple of friends a few days ago, but it's quite dismaying to hear that rushing is intended to be one of the universal best tactics on the higher difficulties, though maybe not as much as it is to see the extreme amount of rude elitism of this thread. Was the community of the original a lot like this? It reminds me a lot of the more popular MOBAs.

I also can't blame the OP for not wanting to rush either - in most games, when starting out, it's completely reasonable to want to take it easy. You're not exactly going to learn at a good rate when a single rusher can get you in a tight spot quite easily and then blame you for it. Plus, you'd have to be very good at video games in general to quickly end up wanting to play on a difficulty that's high enough to make the OP's advice wrong. If not, this advice definitely holds well enough to last them until they learn on their own that rushing is good.

Its not elitisim when its what the game needs you to do. The game even gives you more xp for completing ASAP, while constantly spawning swarms in as you proceed. The faster you clear the lesser mobs you have to deal with. There are also areas where mobs will spawn infinitely until you reach the next area. And the advice was along the lines of "rush together", nobody said to rush alone.
Carbune Apr 25, 2017 @ 2:37am 
Originally posted by Klipwc:
Its not elitisim when its what the game needs you to do.
It certainly doesn't "need" you to do that on the middle-of-the-road difficulties so far in my experience.

Originally posted by Klipwc:
The game even gives you more xp for completing ASAP
That's what I mean about learning on your own - I absolutely didn't know that was in any way a thing, nor would I expect newbies to know that is a thing when all they see is 1 or 2 guys running ahead for no discernable (to them) reason.

Originally posted by Klipwc:
while constantly spawning swarms in as you proceed
Do you not get XP from more kills? If not (even simply not getting enough to offset the time difference), that sounds counterintuitive to me, so it's another thing I wouldn't expect a newbie to get very quickly.

Originally posted by Klipwc:
There are also areas where mobs will spawn infinitely until you reach the next area.
Another thing I can't say I've noticed - it always felt like they stopped on their own after a while, whether you went to another zone or not.

Originally posted by Klipwc:
And the advice was along the lines of "rush together", nobody said to rush alone.
The OP literally talks about this though. The only reason it may have gone in any other direction after that is because of the apparent bad newbie-to-veteran ratio.
Last edited by Carbune; Apr 25, 2017 @ 2:43am
Klipwc Apr 25, 2017 @ 2:50am 
You only get a max of 100 exp for 100 kills, you wont get a single dot of EXP for anything above 100. 100 kills you should get if you are rushing. As a new player you level alot faster so after a few matches you should have unlocked flamethrower. (lvl 13)

This is basically the go to weapons for all difficulties, since it sets enemies on fire with DoT and also slows them down. (and this is the part where OP probably didnt realise, because we are killing as we move, just alot faster). Also classes like wildcat has a speed boost, so what I did normally do if i was playing wildcat is to switch to ammo cache to get ahead of my team, then switch back to autogun when engaging enemies alongside a damage amp for when camping or getting swarmed.

(it should only take you a thousand or so exp per level before your first promotion, once you decide on higher promotions exp becomes annoying., i need 12k EXP to level up atm for P6)

Depends on the diff, map and if you turn on onslaught regarding infinite spawns, the new campaigns have some rather brutal infinite spawn areas which will destroy your team pretty quickly if you lack teamwork.

Tavajigen Apr 25, 2017 @ 2:52am 
When you'll start to play brutal ons ( with or without hcff) you'll understand that running (often with flamer, lol) is only for noobs.

You can beat all brutal mission alone running, but where's the fun?

Playing slow with a good team trying to kill all is the funniest way to play this game.

Ah yes, now insult me as you prefer, i won't answer, because only who plays in this way can understand my words.

+1 to OP
Carbune Apr 25, 2017 @ 3:02am 
Originally posted by Klipwc:
You only get a max of 100 exp for 100 kills
The rest I can maybe understand, but this honestly sounds awful. With mechanics like this, I'm not surprised the game ultimately promotes rushing.
Pawnstar Apr 25, 2017 @ 3:17am 
Originally posted by Coffer:
Originally posted by Klipwc:
You only get a max of 100 exp for 100 kills
The rest I can maybe understand, but this honestly sounds awful. With mechanics like this, I'm not surprised the game ultimately promotes rushing.
You get only 100 for most of the stuff anyway.
Psojed Apr 25, 2017 @ 4:11am 
Originally posted by Stoerfaktor:
How about don't fall behind? I get that the new volks don't know the mechanic yet, but why should I stop using the best tactic (which is mostly muscle memory at this point). I rather have them learn to keep up like I had to.

I will absolutely agree with you, when the server Difficulty is set to Brutal and you ask the people before the game start to "go rush".

But if you "pros" join Easy - Normal - Hard games on Dedicated servers and expect new players to "don't fall behind", you're just being morons.

Originally posted by Coffer:
Originally posted by Klipwc:
You only get a max of 100 exp for 100 kills
The rest I can maybe understand, but this honestly sounds awful. With mechanics like this, I'm not surprised the game ultimately promotes rushing.

- You also get only up to 100 XP for going fast.
- Up to 100 XP for not causing Friendly Fire.
- +50 XP for each achievement you get (Fast Reloading, Roll under alien ranged attack, hit 5 with a freeze grenade etc.). Don't mix it up with Steam achievements, XP bonus comes even after you got your Steam achievement.
- But the main XP comes from completing the mission +1000 XP
PS: actually I'm wrong, Difficulty modifies the XP you gain for completing a mission.

Obviously, going fast means you complete more missions in a given time window. But who cares about XP anyway? You will get to level 31 eventually, then you don't need to worry about XP ever again (unless you want the promotions, which are purely cosmetic).
Last edited by Psojed; Apr 25, 2017 @ 4:12am
ReGuardz Apr 25, 2017 @ 4:12am 
Not a good tip.

Rushing is the most efficient way to finish missions and get xp. Even when you fail to rush and fall behind, there are lot of things to deal with crowded aliens. Flamer, froze grenade, electric armor etc.
Tech Apr 25, 2017 @ 4:43am 
It is not a problem to play slow or fast. The problem is your own skill level. Take deima surface bridge as a example. In normal difficulty solo, I try to do the first wire hack with a sentry protect me, I get flood and died. In brutal difficulty solo, I use adrenaline, those swarm not yet spawned while I already finish the hack and actually walk out of the room. Play slow is actually harder, recommended for experienced players who enjoy the bug slaughtering but not for new players since you will get slaughtered.
YOJIMBO Apr 25, 2017 @ 4:51am 
We should ask about best ways from top 5 players from the following link:
https://reactive-drop-stats.appspot.com/leaderboards/speedruns/0_asi-jac1-landingbay_01
:steamhappy:
Last edited by YOJIMBO; Apr 25, 2017 @ 4:52am
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Date Posted: Apr 24, 2017 @ 8:09pm
Posts: 39