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Сообщить о проблеме с переводом
I'm pretty sure speed doesn't count as a combat skill. I think.
faith is useless when she is the last one alive since the fact she can't deal jack crap with a shotgun
As for Bastille, I almost always give him a rifle and adrenaline shots in addition to his beacon or heal gun, as adrenaline lasts for an addition six seconds as long as Bastille is active and alive (I think). This combined with Bastile's greater damage boost and reload speed mean that Bastille can use the adrenaline to make the most of every bullet while also killing many more enemies than Faith can.
And yes, infestations are a much greater pain in the ass when Bastille has to deal with them, but the important thing to remember is that Bastille can both deal with them in the first place AND deal a lot more damage than the other medic can.
If you want to participate in combat while still patching up teammates after the battle, Bastille is a solid choice. If you'd rather focus on keeping the team alive rather than making your enemies die, Faith is the one to go for.
EDIT: Hi BGCC.
You made a pointless link.
I'm not entirely sure you understand how the damage boost works.
The damage boost works for most standard weapons. This means that Bastille will always inflict more damage per bullet and per second than Faith possibly can. Speed does not affect who can carry what weapon - weapon limitations involve which class is being played. Speed also does not affect how much damage is inflicted. On the one hand, Faith can more easily run from enemies and regroup with her team if separated or falling behind, but if Faith has to deal with enemies without the support of her team, she'll have to put up with having to fight them for a good deal longer.
The flashlight is actually amazing in dark maps; only one of your team members has to take a flashlight and it will make aiming and seeing the aliens a load easier. It's especially useful in Onslaught mode where parasites can be anywhere in the little dark spots.