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Also, now I have not only vertical lines, because of 4:3, but also smal horizontal, that makes game screen a bit smaller
fullscreen=true
fulldouble=false
fullresolution=1920x1080
windowresolution=1920x1080
output=opengl
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74.map
usescancodes=true
Resolution to your native. If I remember correctly if you do fulldouble to true it's a kind of vysnc
Oh, ths don't point, its not mny resolution. Helped
fulldouble didnt fix vysnc, maybe its engine bug
Also, looks like sound a bit delay, after action
I prefer
Nearest neighbor scaling looks too blocky on modern LCD screens. xBR is far from perfect, but smoother.
Nearly 2 years later, but:
Right?